I lied. Lets look at my immediate needs regarding civics.
So what are the resonable options here?
[US/Rep]|[Bu/FS]|[Ec]|[Mc]|[FS/Theo]
With the question being when to swap into the second civics listed, and if I should revert to Nh at the end of the first GA.
I do need some method of getting troops asap, be it by cash rush or drafting. Cash rush, well, I don't want to have to rely on that until I have the Kremlin.
Problem. My only decent hammer city is on SoL duty for 21 turns. My next best hammer city is both coastal and on the front lines. My third best hammer city is Lemon Song in US, which is actually my best hammer city at 25 hpt in US in 4 turns, the earliest I really want to kick off the GA (after Astro is researched and 1 turn to save gold), with Kremlin due in 11. But with a GA and in US, my cap can make 41 hpt, so Kremlin due in 5 if I stay in Bu.
Problem Solved, albeit at the cost of Rep beakers and Emancipation for a little bit. I don't kickoff the GA until I have Communism, which would mean I have to wait at least 9 turns to get Communism. And that is 8 turns without Ec cottage growth...I also need to consider that I want an observatory in my capital asap, and I can't do that if my capital is building the Kremlin.
OK, So PROBLEM NOT SOLVED!
Let's reconsider the problem of the kremlin more closely. What do I need it for? Cash rushing. Cash rushing what? An army, and to let me quickly move out of NH to FS for safety. I also want the Kremlin in a safe city, so no coastal cities, no front line cities. That leaves: Lemon song (68hpt, 5 turns), 10 Years Gone (36hpt, 15 turns), BronYrAurStomp (31hpt, 18 turns), White Summer (8hpt, 30 turns).
OK, so that does kinda screw me a bit. The Kremlin is probably safer than the SoL, so 15 turns without the GA? With 3 turns of GA production, that is 13 turns total with a bit of overflow trickery and the extra production from tile redistribution. 20 turns from next turn, t146 it should complete. Could anyone else get to Communism in 19 turns and have a GE ready to complete the wonder?
Communism needs Lib, so that requires Education. Only person who can get Lib and to Communism in time is sunrise (Cyneheard, the next closest has 3 turns on Rifling, then needs Education, Philo, Lib, Chem, SM, Communism for a total adjusted beaker count of 8881 beakers in 16 turns after Rifling finishes, 555 bpt adjusted. Rifling took him 6 turns, which is about 350 bpt adjusted. Not worried there). So sunrise needs Chemistry, Lib, SM and Communism for a total cost of 6095 adjusted, or 338 adjusted bpt. Actually, I think sunrise can match that.
Ways to stop sunrise from beating me to Kremlin? Cash rush the bastard if sunrise starts getting close to Communism. Fire off a second GA early, or just build it in my capital after I cash rush an observatory on the first turn of the GA so all of the hammers overflow into Kremlin. That will mean I have no choice but to run at least 1 GA turn not at max sci but what the hell, that was only for shits and giggles anyway.
But seriously, this isn't particaulry great on my part. It's starting to look like I can't use Rep at all if I want the Kremlin safe.
What if I really said to hell with using the later golden ages to power the economy and triggered one now, pushed out one GP and used the Gspy from Communism for another GA to push out Kremlin? I could revolt next turn and probably hit 1400bpt, enough to push out Communism in 6 turns, instead of 8. That is 2 turns right there. Then a second GA? I could probably get Kremlin in 17 turns total at 10 Years gone.
ARGH. That surely isn't worth blowing a GA early over.
So what are the resonable options here?
[US/Rep]|[Bu/FS]|[Ec]|[Mc]|[FS/Theo]
With the question being when to swap into the second civics listed, and if I should revert to Nh at the end of the first GA.
I do need some method of getting troops asap, be it by cash rush or drafting. Cash rush, well, I don't want to have to rely on that until I have the Kremlin.
Problem. My only decent hammer city is on SoL duty for 21 turns. My next best hammer city is both coastal and on the front lines. My third best hammer city is Lemon Song in US, which is actually my best hammer city at 25 hpt in US in 4 turns, the earliest I really want to kick off the GA (after Astro is researched and 1 turn to save gold), with Kremlin due in 11. But with a GA and in US, my cap can make 41 hpt, so Kremlin due in 5 if I stay in Bu.
Problem Solved, albeit at the cost of Rep beakers and Emancipation for a little bit. I don't kickoff the GA until I have Communism, which would mean I have to wait at least 9 turns to get Communism. And that is 8 turns without Ec cottage growth...I also need to consider that I want an observatory in my capital asap, and I can't do that if my capital is building the Kremlin.
OK, So PROBLEM NOT SOLVED!
Let's reconsider the problem of the kremlin more closely. What do I need it for? Cash rushing. Cash rushing what? An army, and to let me quickly move out of NH to FS for safety. I also want the Kremlin in a safe city, so no coastal cities, no front line cities. That leaves: Lemon song (68hpt, 5 turns), 10 Years Gone (36hpt, 15 turns), BronYrAurStomp (31hpt, 18 turns), White Summer (8hpt, 30 turns).
OK, so that does kinda screw me a bit. The Kremlin is probably safer than the SoL, so 15 turns without the GA? With 3 turns of GA production, that is 13 turns total with a bit of overflow trickery and the extra production from tile redistribution. 20 turns from next turn, t146 it should complete. Could anyone else get to Communism in 19 turns and have a GE ready to complete the wonder?
Communism needs Lib, so that requires Education. Only person who can get Lib and to Communism in time is sunrise (Cyneheard, the next closest has 3 turns on Rifling, then needs Education, Philo, Lib, Chem, SM, Communism for a total adjusted beaker count of 8881 beakers in 16 turns after Rifling finishes, 555 bpt adjusted. Rifling took him 6 turns, which is about 350 bpt adjusted. Not worried there). So sunrise needs Chemistry, Lib, SM and Communism for a total cost of 6095 adjusted, or 338 adjusted bpt. Actually, I think sunrise can match that.
Ways to stop sunrise from beating me to Kremlin? Cash rush the bastard if sunrise starts getting close to Communism. Fire off a second GA early, or just build it in my capital after I cash rush an observatory on the first turn of the GA so all of the hammers overflow into Kremlin. That will mean I have no choice but to run at least 1 GA turn not at max sci but what the hell, that was only for shits and giggles anyway.
But seriously, this isn't particaulry great on my part. It's starting to look like I can't use Rep at all if I want the Kremlin safe.
What if I really said to hell with using the later golden ages to power the economy and triggered one now, pushed out one GP and used the Gspy from Communism for another GA to push out Kremlin? I could revolt next turn and probably hit 1400bpt, enough to push out Communism in 6 turns, instead of 8. That is 2 turns right there. Then a second GA? I could probably get Kremlin in 17 turns total at 10 Years gone.
ARGH. That surely isn't worth blowing a GA early over.