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[SPOILERS]Specialist of Everything: JC of the Zulu

Plako's possibly opting for more direct intervention methods:



My army:





I think I have enough around to stop plako, but it leaves me a bit vulneruble on the other side.

Last space parts:





Plako killed a Factory in my capital earlier, forcing me to use a GE. It might have affected my victory date if I had been able to make my tech goal, but I was falling a bit short anyway. So I had to 2t Ecology but hopefully these space parts complete straight away. Still have another GE lying around looking for something to do.
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yikes at SS part sabotage...

What was your overflow cascade to 1-turn the Life Support? bow
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SS are rituals, so you could code it to keep them unsabotagable but leave everything else.

(Don't get me wrong, I hate EP in every form. But it's an option.)
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Sabotage is bullshit. Destroying city improvements is bullshit. Destroying tile improvements is just dumb.

The whole active espionage system is just insane SP mechanics that have no place in an MP environment. Needs rebuilding as an information system.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Quote:What was your overflow cascade to 1-turn the Life Support?

Original plan was Industrial Park -> Nuke -> Thrusters. Then plako killed my factory so I had to GE the factory back in before that, it also meant I got less hammers from the nuke, so it about evened out.
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