Yeah, yeah, I know you probably expect some big, blow-out turn report like the T50 one. But time is a choke. So I present to you the next best thing [by which I mean easiest for me ]:
[SIZE="5"]Super-Mega Picture Explosion GO![/SIZE]
Turn 75
One of my work-boats discovers Ad Hoc's borders:
Also:
Which Means:
Explanation: Buddhism has spread to enough cities to warrant Org Religion [civic costs are null so early in the game, and being ORG on top of that], plus Hereditary Rule is a necessary eventuality anyway. And I may as well pick up temples while I'm over there. GAME-MECHANICS QUESTION[S]: How does being the same state religion affect Espionage with Serdoa? I know there is some sort of discount, but towards what? Also, the old Civ 4 Vanilla trick of Religious Scouting is gone, right?
My Standings In The World
Overview of the empire:
Some day, I swear, I am going to get around to enabling Flying Camera.
Domestics:
Units:
Infrastructure:
Top 5 Cities:
Sad face.
Demographics:
Complete middle-of-the-pack.
Production:
Despite forges, being owned by Cyneheard.
GNP:
Serdoa looks high, but keep in mind his culture is huge.
Case in point:
lolololololololololololololololololololololololol[I can do this all day]lololololololololololololololololololololol
Power:
Cyneheard's been keeping up so far, but fortunately, Serdoa has not.
And finally, the only thing I'm good at:
FOOD!
Enemy Analysis
Serdoa
Cities: 7
Development: Well... not to be critical, but I think Serdoa has done a pretty mediocre opening so far. I mean, I can understand the "chase the wonder-hydra" mentality, but... seriously?! It's been wonders to the exclusion of all else, including a few pretty questionable ones. [Great Library in a city with other wonders?! The main point of the wonder is to get a free Great Scientist, but most likely that's not going to happen with his GP pool.] Of course, I'm not complaining. He's a very good neighbor to have! Temporarily, of course.
Military: roflolmao
Iron: lololololololol
Diplomacy: I'm not sure; we haven't talked much, partially because he seems to have been busy and partially because I pissed him off with the settling thing. I might want to phish Cyneheard for what his relationship with Serdoa is before attacking.
Overall Threat Level: Low. However, I need to be careful about a suicide-vendetta against me. Still, though, I'm not too worried ATM [famous last words].
Twinkletoes:
Cities: ?
Development: ?
Military: ?, but probably a fair amount due to the earlier Arab-Sumerian War.
Iron: Probably not.
Diplomacy: Obviously, him and Meatbalz are probably not buds. But that's all I know.
Overall Threat Level: Damn, I wanted to have contact with him by now. Bleh. Let's see, hm... Meta-gaming, Twinkletoes has fared okay at the economic part in PBEMs 3 & 7, then crashed militarily [and no, I don't consider that a spoiler, it's not exactly a secret]. I REALLY hope that does not happen here, because the last thing I want is for Meatbalz to run away even more than he is now [seriously, his other neighbor is already Mr. Wonder-ful]. So, threat level: low/medium.
Ad Hoc:
Cities: 8
Development: ? He hasn't claimed any wonders; interpret that as you will.
Military: He does have iron, so it can't be a joke.
Iron: Yes
Diplomacy: I know he has OB and a settling agreement with Cyneheard, so they seem to be getting along fine, and I have fairly good relations too. Of course, I'm nervous about what Cyneheard will do if both neighbors are friendly, but there's always the possibility of a grand Northern Alliance forming. Or, not. Anyway, one possibility I see is that Ad Hoc attacks TT once all the immediate land is claimed.
Overall Threat Level: Medium.
Cyneheard:
Cities: 9
Development: Great. He's kicking butt in the demographics, and he built HG to get into a commanding position, pop-wise. I know he is very close to the center right now, only one island over, so I expect him or Meatbalz to get it.
Military: Competent, enough to give someone trouble if they invaded, but not enough to actually attack someone.
Iron: In five turns [I can see the worker].
Diplomacy: Once again, pretty good. He's secured cordial relations with both his neighbors, and almost successfully organized an embargo against his top enemy, Meatbalz.
Overall Threat Level: High. Cyneheard is extremely competent, and in a good position already. I am buds with him right now, so I don't expect an attack or anything, but unless I get moving and grooving [wait, is that actually an expression?], I expect him to out-tech me eventually.
Meatbalz:
Cities: 10
Development: Great Lighthouse. 10 cities. No further words required.
Military: ?
Iron: Not connected yet, but he has some according to Cyneheard.
Diplomacy: I'm not sure, but this may be his weak point. Cyneheard is obviously already plotting against him [and so am I, for that matter], and Twinkletoes attacked him, so things can't be good there. Serdoa might have okay/good relations with him, but I don't know enough to tell. I'll put it this way: it should not be hard to organize a dog-pile if [by which I mean when] Meatbalz begins to pull ahead.
Overall Threat Level: High.
And no list of enemies is complete without myself.
Tatan:
Cities: 9
Development: BPT is at 90 at break-even teching [70%], 129 when at 100%. Decent, but needs to get better. The problem is, I have the production for libraries in my core cities, which don't need them, while my future science cities are still developing [and I am still mining the gems]. Five forges is pretty good, though!
Military: Plenty of archers for self-defense [although that is kind of redundant considering the NAP with Cyneheard], and lots of iron units in the works. Not to mention CATS!
Iron: Yes
Diplomacy: Okay. I've done great with Cyneheard, good with Ad Hoc, mediocre with Meatbalz, and poorly with Serdoa, so I guess that's a 50% batting average. Of course, pleasing Meatbalz is irrelevant, and hopefully Serdoa will be crippled soon.
Overall Threat Level: High. Low. Medium. I certainly have no idea.
Future Development
Short term: Kill Serdoa, settle remaining city sites on home island.
Mid-term: Take-over Serdoa's land, tech upwards to happiness
Long-term: KILL MEATBALZ
Umm, yeah... Wait a second, how the hell did this get so long?! So long for sleep!
Comments/Questions/Theme Suggestions/Wild Applause and General Fanfare are all welcome!
:dancing5::
[SIZE="5"]Super-Mega Picture Explosion GO![/SIZE]
Turn 75
One of my work-boats discovers Ad Hoc's borders:
Also:
Which Means:
Explanation: Buddhism has spread to enough cities to warrant Org Religion [civic costs are null so early in the game, and being ORG on top of that], plus Hereditary Rule is a necessary eventuality anyway. And I may as well pick up temples while I'm over there. GAME-MECHANICS QUESTION[S]: How does being the same state religion affect Espionage with Serdoa? I know there is some sort of discount, but towards what? Also, the old Civ 4 Vanilla trick of Religious Scouting is gone, right?
My Standings In The World
Overview of the empire:
Some day, I swear, I am going to get around to enabling Flying Camera.
Domestics:
Units:
Infrastructure:
Top 5 Cities:
Sad face.
Demographics:
Complete middle-of-the-pack.
Production:
Despite forges, being owned by Cyneheard.
GNP:
Serdoa looks high, but keep in mind his culture is huge.
Case in point:
lolololololololololololololololololololololololol[I can do this all day]lololololololololololololololololololololol
Power:
Cyneheard's been keeping up so far, but fortunately, Serdoa has not.
And finally, the only thing I'm good at:
FOOD!
Enemy Analysis
Serdoa
Cities: 7
Development: Well... not to be critical, but I think Serdoa has done a pretty mediocre opening so far. I mean, I can understand the "chase the wonder-hydra" mentality, but... seriously?! It's been wonders to the exclusion of all else, including a few pretty questionable ones. [Great Library in a city with other wonders?! The main point of the wonder is to get a free Great Scientist, but most likely that's not going to happen with his GP pool.] Of course, I'm not complaining. He's a very good neighbor to have! Temporarily, of course.
Military: roflolmao
Iron: lololololololol
Diplomacy: I'm not sure; we haven't talked much, partially because he seems to have been busy and partially because I pissed him off with the settling thing. I might want to phish Cyneheard for what his relationship with Serdoa is before attacking.
Overall Threat Level: Low. However, I need to be careful about a suicide-vendetta against me. Still, though, I'm not too worried ATM [famous last words].
Twinkletoes:
Cities: ?
Development: ?
Military: ?, but probably a fair amount due to the earlier Arab-Sumerian War.
Iron: Probably not.
Diplomacy: Obviously, him and Meatbalz are probably not buds. But that's all I know.
Overall Threat Level: Damn, I wanted to have contact with him by now. Bleh. Let's see, hm... Meta-gaming, Twinkletoes has fared okay at the economic part in PBEMs 3 & 7, then crashed militarily [and no, I don't consider that a spoiler, it's not exactly a secret]. I REALLY hope that does not happen here, because the last thing I want is for Meatbalz to run away even more than he is now [seriously, his other neighbor is already Mr. Wonder-ful]. So, threat level: low/medium.
Ad Hoc:
Cities: 8
Development: ? He hasn't claimed any wonders; interpret that as you will.
Military: He does have iron, so it can't be a joke.
Iron: Yes
Diplomacy: I know he has OB and a settling agreement with Cyneheard, so they seem to be getting along fine, and I have fairly good relations too. Of course, I'm nervous about what Cyneheard will do if both neighbors are friendly, but there's always the possibility of a grand Northern Alliance forming. Or, not. Anyway, one possibility I see is that Ad Hoc attacks TT once all the immediate land is claimed.
Overall Threat Level: Medium.
Cyneheard:
Cities: 9
Development: Great. He's kicking butt in the demographics, and he built HG to get into a commanding position, pop-wise. I know he is very close to the center right now, only one island over, so I expect him or Meatbalz to get it.
Military: Competent, enough to give someone trouble if they invaded, but not enough to actually attack someone.
Iron: In five turns [I can see the worker].
Diplomacy: Once again, pretty good. He's secured cordial relations with both his neighbors, and almost successfully organized an embargo against his top enemy, Meatbalz.
Overall Threat Level: High. Cyneheard is extremely competent, and in a good position already. I am buds with him right now, so I don't expect an attack or anything, but unless I get moving and grooving [wait, is that actually an expression?], I expect him to out-tech me eventually.
Meatbalz:
Cities: 10
Development: Great Lighthouse. 10 cities. No further words required.
Military: ?
Iron: Not connected yet, but he has some according to Cyneheard.
Diplomacy: I'm not sure, but this may be his weak point. Cyneheard is obviously already plotting against him [and so am I, for that matter], and Twinkletoes attacked him, so things can't be good there. Serdoa might have okay/good relations with him, but I don't know enough to tell. I'll put it this way: it should not be hard to organize a dog-pile if [by which I mean when] Meatbalz begins to pull ahead.
Overall Threat Level: High.
And no list of enemies is complete without myself.
Tatan:
Cities: 9
Development: BPT is at 90 at break-even teching [70%], 129 when at 100%. Decent, but needs to get better. The problem is, I have the production for libraries in my core cities, which don't need them, while my future science cities are still developing [and I am still mining the gems]. Five forges is pretty good, though!
Military: Plenty of archers for self-defense [although that is kind of redundant considering the NAP with Cyneheard], and lots of iron units in the works. Not to mention CATS!
Iron: Yes
Diplomacy: Okay. I've done great with Cyneheard, good with Ad Hoc, mediocre with Meatbalz, and poorly with Serdoa, so I guess that's a 50% batting average. Of course, pleasing Meatbalz is irrelevant, and hopefully Serdoa will be crippled soon.
Overall Threat Level: High. Low. Medium. I certainly have no idea.
Future Development
Short term: Kill Serdoa, settle remaining city sites on home island.
Mid-term: Take-over Serdoa's land, tech upwards to happiness
Long-term: KILL MEATBALZ
Umm, yeah... Wait a second, how the hell did this get so long?! So long for sleep!
Comments/Questions/Theme Suggestions/Wild Applause and General Fanfare are all welcome!
:dancing5::
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller