At the end of next turn I will get my next great person out of AAA:
![[Image: pbem26-turn092-AAAnextgreatperson.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/CivFanatics/PBEM26/pbem26-turn092-AAAnextgreatperson.jpg)
Those odds are close to what the final calculation will be, so I've been trying to think about what I would do with them should I get each one.
First off, for reference the bulbing formula on Quick Speed is:
1005 + 2 * pop beakers for a scientist
670 + 1 * pop beakers for other great people
My population right now is at 89, so we're at 1183 beakers for a GS and 759 for the others.
[SIZE="3"]The Great Scientist[/SIZE]
The most likely result also gives me the biggest range of possibilities.
The standard play of turning him into an academy isn't as great as most maps. Right now my capital is getting 30 or so commerce a turn, so an Academy would get about 15bpt. My break even research is somewhere around 50%, so the academy would take over 100 turns to match a bulb.
With bulbing him, I can't practically use him on Astronomy like Gaspadore seems to be doing. I would have to research Paper, Education, Philosophy, Alphabet, Compass, and Optics first. So I came up with two alternatives:
1) Use him to go after liberalism, and use liberalism to grab Astronomy. Research path of Machinery, Compass, Optics (caravels for the war), Paper, and use the Great Scientist to bulb about 1200 of the 1857 beakers needed for Education. If the war is over quick (if only I am so lucky) we could even go for a quick Education and get oxford rolling in the capital ASAP. The cost of teching Paper & Education after the bulb will be about 1,250. I think my break-even research is around 150 beakers (turning into 180 net beakers with a 1.2 tech modifier), so we'll say 7 turns to research this after Machinery comes in. But another 3,300 beakers (18 turns) for Compass, Optics, Philosophy, and Liberalism.
2) Go for war! Research Alphabet after Machinery, bulb Philosophy and then research Nationalism. Total beaker cost: 2,163 - probably 12 turns of research needed. But then I can build the Taj and draft berserkers!
3) The not-so-safe bet: Research Alphabet, Compass, and Philosophy, and use him to bulb Optics. 1,507 beakers - about 8 turns. It would be faster to just research Optics.
I'm leaning towards saving him for Education right now, but the idea of going after Nationalism is sorely tempting.
Settling him is also a possibility for the capital, if only for the 1 hammer in this hammer-starved map. But I think the potential 1,200 beaker gain outweighs any settling options.
[SIZE="3"]The Great Prophet[/SIZE]
There are two possible bulb paths for a Great Prophet:
1) Bulb Theology. I could do this immediately. This would lead towards building Apostolic Palace once the war situation was resolved, or under control.
2) Research Theology and bulb most of Divine Right. Theology costs 515, and bulbing on Divine Right would leave me with about 480 beakers to finish off DR. Say 6 turns to do this.
3) Same as #2, but then research Nationalism (Adding 1857 beakers and 10 turns of research). Yes, it would be cheaper to go through Philosophy. But who would see this coming!?
Right now I am leaning towards just bulbing Theology with him. There's also settling to consider. 2 hammers and 5 gold would be a nice addition to my holy city of CAA.
[SIZE="3"]The Great Engineer[/SIZE]
The least likely is also the most useful great person I could get. I think with a GE the choice is very clear:
1. Bulb Machinery. Then use my stored up gold to tech Compass and Optics. The only downside to this is I would have to redo all of my micro for whipping out berserkers, but I can live with that.
Just to entertain other options...
2. Research Machinery and bulb Feudalism. I've never seen a GE used to bulb Feudalism before, but longbows would be a great defensive asset.
Then there are the wonder-rushing options. I can think of one that he would be especially good for.
1. Globe Theatre. It's potentially one of the most useful national wonders on this map, but also one of the hardest to build. 234 hammers and no modifier. I would need to go Aesthetics and Drama and build 7 theatres (33h each), but that's doable by the whip here. Where would the wonder go? Either FCA or my newest city: FWA.
2. Apostolic Palace. It's worth mentioning because it'll be a big hammer boon for whomever lands it.
Really, it's going to be a Machinery bulb if I get the GE. I'm going to be in a war soon and I'll need all the toys I can get my hands on.
[SIZE="3"]The Other Option[/SIZE]
For Great Scientists and Great Prophets we also have the option to go for a Golden Age. The best part of a GA now is that it would let me switch civics to Bureaucracy, adopt Buddhism, and boost my GNP. The downside is that I'm still whipping a lot of my infrastructure and my cities are still quite small. This isn't the best time for a golden age. But it could be worthwhile just to save those two (or more!) turns of anarchy.
![[Image: pbem26-turn092-AAAnextgreatperson.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/CivFanatics/PBEM26/pbem26-turn092-AAAnextgreatperson.jpg)
Those odds are close to what the final calculation will be, so I've been trying to think about what I would do with them should I get each one.
First off, for reference the bulbing formula on Quick Speed is:
1005 + 2 * pop beakers for a scientist
670 + 1 * pop beakers for other great people
My population right now is at 89, so we're at 1183 beakers for a GS and 759 for the others.
[SIZE="3"]The Great Scientist[/SIZE]
The most likely result also gives me the biggest range of possibilities.
The standard play of turning him into an academy isn't as great as most maps. Right now my capital is getting 30 or so commerce a turn, so an Academy would get about 15bpt. My break even research is somewhere around 50%, so the academy would take over 100 turns to match a bulb.
With bulbing him, I can't practically use him on Astronomy like Gaspadore seems to be doing. I would have to research Paper, Education, Philosophy, Alphabet, Compass, and Optics first. So I came up with two alternatives:
1) Use him to go after liberalism, and use liberalism to grab Astronomy. Research path of Machinery, Compass, Optics (caravels for the war), Paper, and use the Great Scientist to bulb about 1200 of the 1857 beakers needed for Education. If the war is over quick (if only I am so lucky) we could even go for a quick Education and get oxford rolling in the capital ASAP. The cost of teching Paper & Education after the bulb will be about 1,250. I think my break-even research is around 150 beakers (turning into 180 net beakers with a 1.2 tech modifier), so we'll say 7 turns to research this after Machinery comes in. But another 3,300 beakers (18 turns) for Compass, Optics, Philosophy, and Liberalism.
2) Go for war! Research Alphabet after Machinery, bulb Philosophy and then research Nationalism. Total beaker cost: 2,163 - probably 12 turns of research needed. But then I can build the Taj and draft berserkers!
3) The not-so-safe bet: Research Alphabet, Compass, and Philosophy, and use him to bulb Optics. 1,507 beakers - about 8 turns. It would be faster to just research Optics.
I'm leaning towards saving him for Education right now, but the idea of going after Nationalism is sorely tempting.
Settling him is also a possibility for the capital, if only for the 1 hammer in this hammer-starved map. But I think the potential 1,200 beaker gain outweighs any settling options.
[SIZE="3"]The Great Prophet[/SIZE]
There are two possible bulb paths for a Great Prophet:
1) Bulb Theology. I could do this immediately. This would lead towards building Apostolic Palace once the war situation was resolved, or under control.
2) Research Theology and bulb most of Divine Right. Theology costs 515, and bulbing on Divine Right would leave me with about 480 beakers to finish off DR. Say 6 turns to do this.
3) Same as #2, but then research Nationalism (Adding 1857 beakers and 10 turns of research). Yes, it would be cheaper to go through Philosophy. But who would see this coming!?

Right now I am leaning towards just bulbing Theology with him. There's also settling to consider. 2 hammers and 5 gold would be a nice addition to my holy city of CAA.
[SIZE="3"]The Great Engineer[/SIZE]
The least likely is also the most useful great person I could get. I think with a GE the choice is very clear:
1. Bulb Machinery. Then use my stored up gold to tech Compass and Optics. The only downside to this is I would have to redo all of my micro for whipping out berserkers, but I can live with that.
Just to entertain other options...
2. Research Machinery and bulb Feudalism. I've never seen a GE used to bulb Feudalism before, but longbows would be a great defensive asset.
Then there are the wonder-rushing options. I can think of one that he would be especially good for.
1. Globe Theatre. It's potentially one of the most useful national wonders on this map, but also one of the hardest to build. 234 hammers and no modifier. I would need to go Aesthetics and Drama and build 7 theatres (33h each), but that's doable by the whip here. Where would the wonder go? Either FCA or my newest city: FWA.
2. Apostolic Palace. It's worth mentioning because it'll be a big hammer boon for whomever lands it.
Really, it's going to be a Machinery bulb if I get the GE. I'm going to be in a war soon and I'll need all the toys I can get my hands on.
[SIZE="3"]The Other Option[/SIZE]
For Great Scientists and Great Prophets we also have the option to go for a Golden Age. The best part of a GA now is that it would let me switch civics to Bureaucracy, adopt Buddhism, and boost my GNP. The downside is that I'm still whipping a lot of my infrastructure and my cities are still quite small. This isn't the best time for a golden age. But it could be worthwhile just to save those two (or more!) turns of anarchy.
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player