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Realms Beyond Pitboss Planning Thread

Actually, I'm in the category of not needing a screenshot emailed to me.

I don't foresee much delay in when the map is done and when the game goes live, plus 18 hours is plenty of time to make my first turn move onto my marble hill smile

Also, "no communication until in-game contact" and "no screenshots or other map images sent before paper tech" have both won.

Please note this means only teams who have met everyone may post in the Hanging Gardens style thread

Finally, to clear up the rules in post 2, all of the war and double move letters are in effect.
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Are we setting up a test to check connections prior to the game going live? I will be on the road most of tommorow but will be back in the evening.
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Fenton and I would like a screenshot too, please.

Thanks,
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Map Creation is done! smile Here are a few overview comments from the sponsor:

- This is a pretty big map. It almost had to be, with 11 different teams in the game! I mean, I guess I could have crammed everyone into a Team Battleground map, but I don't think that's what anyone particularly wanted. Exploration will play an important role in this game.

- I found a unique map for you guys to play on, one that should be different from anything else you've seen before. There should be room for both convention ground warfare and some naval action as well. Coming up with new and different looks for these games is starting to be a bit of a challenge for me, however this one came out really well. I'm very pleased with the final result, and hopefully all of you will feel the same. nod

- The starting positions are all balanced with one another; not exact copies, but there wan't be any "Imperio" starts in there. I have also made sure that no one is screwed over on the resource end. That won't mean that you have everything perfectly in range - this isn't intended to be a Balanced script - however you won't get totally hosed like team RB in the Apolyton game either.

- With all that said, I have done my best to space all of the players out as evenly as possible and ensure generally fair playing conditions. However, I can already tell you that this map is probably not perfectly balanced. With 11 different players involved across a very large span of terrain, it's simply impossible to completely level the playing field. I've tried to give everyone a score of "100" to start, but someone has probably drawn a "90" and someone else likely has a "110". Don't come complaining to me about this, m'kay? I did the best I could without spending endless hours on the map, and your in-game choices and diplomacy will matter far more than who had slightly better tile yields at the start!

Player number goes in the exact same order as that listed in the first post, so blame the RNG that set up the list if you lose out on any tie-breakers, not me! lol In a Simultaneous Pitboss game, this is a fairly minor point.

I'm sending the Worldbuilder file off to sunrise, to get the hosting stuff sorted out. Those of you who requested starting pictures - which was almost everyone! - will have them emailed to you. Anyone whose email I don't have will be PMed the starting pic. I'll also probably only contact one person in each team, so please share info with your partner. Unless a problem arises with hosting, we hope to have the game started in the next 24 hours. Check back in this thread for info on logging into the game.

And... that should be it! Good look to all, have fun out there, and get Civving! hammer
Follow Sullla: Website | YouTube | Livestream | Twitter | Discord
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Awesome Sullla, thanks for the work you put into this.

When will we have a separate subforum for this game? I'll probably be ready to make my thread tonight, will it be possible to move threads to the subforum later?
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TheArchduke Wrote:Seeing as I go on an extended trip into Central Asia in 3-4 weeks, I will have to stay out of this game.frown

Anyone needs a lurker on board?
TAD - want to join with me? I am away in August and I was looking for a sub but I would be happy with a team mate.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Thanks Sullla for the effort. Although I would have liked you to play in this as well.

Looking forward to the game start.

And very nice pace in setting this up, sunrise. Nothing compared to the 100days of Apolyton for a meagre 6 team game.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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Thanks Sullla for the screenie and the map!

If anyone wants my email or IM address, you can find them on my profile here or at CFC.

Good luck everyone.

@sunrise: can we avoid actually starting the turn timer until everyone has confirmed they can access the game?
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Sullla, would you mind saying what size the map is? We'll all be able to find out once we plant our capitals just from the tech rate, and it is going to affect opening moves...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Ruff and me will work some sheme out and play as a team if that is permitted.
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