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[SPOILER] Darius of Ottomans - Vets - Krill

I would like a shot of F4-techscreen smile
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graphs and demographics
I know
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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So...all of those a and b signs show what towns I have now (a) and what I'll have in 5 turns (b, an extra 12 towns). That's a not inconsequential 36 commerce and 12 hammers going through multiplers. I revolted to US and FS. Cyneheard hasn't moved aggressively yet, and I have 1k gold saved up to buy rifles, upgrade long bows and HA, and generally get bored if I have to.

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That's a 383 bpt increase in 6 turns, due to civic changes and cottage growth and buildings. 37.7%, near enough 5.5% growth a turn, not shabby, and should be increasing at a good clip for the next 15 turns as all of the cottages finish maturing. I'm feeling fairly happy with that early GA, I've still gone into FS a little early but it isn't too early. I think changing to FS from a Taj GA would actually have been too early, Bureaucracy would have been just too good, and NH too safe. So I'm not happy I lost Taj, the main benefit was the civic swaps to me and they wouldn't have really helped.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Krill Wrote:eot t136 is current eta for Communism via al ong beeline. 13 turns for Democracy, Music, MT, Eng, Econ, Chem, SM, Communism. Including 2 turns of saving gold, without improving bpt or GA.

This should be fun...

In the end, t131 I finish Communism, with a GA, teching through overflow to still save gold and get a tech a turn and via these techs:

  1. t119, (start) Replaceable Parts
  2. t120, (finish) Replaceable Parts
  3. t121, (start) Rifling
  4. t122, (finish) Rifling
  5. t123, Constitution
  6. t124, (start) Democracy
  7. t125, Economics
  8. t126, (finish) Democracy
  9. t127, Compass
  10. t128, Optic
  11. t129, Astro
  12. t130, Scientific Method
  13. t131, Communism
  14. t132, Engineering
  15. t133, ...who knows?

I'm missing Music and Mil Trad...and I don't think I'm going to research them unless I find a good reason to build a Cathedral. Chemistry I don't need until I go for Steel. I could do with getting started on Pentagon though...could be there in 5, and I could save the GE to rush it...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Research Physics, due in 1. Rushed a Hammam in front city next to Cyneheard and overflowed into Sankore, due in 5. SoL in 12, Kremlin in 6. GA number 2 due at any point after next turn.

EDIT: 1400bpt -120 gpt, 24 bpt +1025gpt. 500 hammers a turn on top of the base 250 hpt my empire makes, once I make Kremlin...still got a fair few banks, grocers and markets to make as well, plus cottages to grow. Tanks are 120 hammers or 240 gold (minus 2*hpt). I should easily be able to buy 5-6 tanks a turn outside a GA. I reckon 17 more turns to get to Tanks without a GA. 12-13 with a GA and 5 turns of Rep plus SoL...
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Finish Physics, I got U235 at the capital and just inside my borders next to sunrise. Well, I suppose that is a good enough reason to shift his units from my hill. 1471bpt, -122gpt. Corp then Chemistry next, then I'll decide to go for AL or Combustion or the middle line of rails.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Oh, and a GE gives 500*0.67+20*0.67 hammers = 469 hammers for SoL in case I need it. sunrise should finish Constitution this turn, and is then (2438/1.2)/1.06 =1917 base beakers, and I have 11 turns left on the SoL. I'm pretty sure I won't finish it before he can start it and another GE was just finished. 3 GE have been made (other than my lucky one), I know one has been used on Taj, leaving a possible 2 to insta rush SoL. I can finish SoL next turn if I rush it, and I got the GS from Physics, so I can now trigger a GA whenever I want.

I'd save 10 turns on SoL, which could be worth quite a lot...easy 300 gold and 300 beakers. Cost is about 576 hammers into Pentagon though, which is what is holding me back. And sunrise might not head to Democracy...OTOH, why research Constituation? He can't get Corp as no Econ. He already has Rep. It's AW so Jails aren't really that necessary.

Why is he teching up that line? It makes absolutely no sense to me, other than he wants the SoL. Well, his loss.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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So, I bit the bullet after sunrise started teching Democracy at break even, and would have gotten the tech in 4 turns. This was the last turn I could have rushed SoL and not waste hammers. It'll mean that Pentagon is going to be harder to build but screw it. I don't really want to be buying tanks out of Theocracy and Tanks are at the end of the tech beeline anyway, so I won't need FR after that point.

I'm now at 1570ish bpt. With some MM I can raise that to 1600bpt, which was the bpt I had in the GA on turn 127. 8 turns ago. This is without Rep, which I'm considering revolting to for 5 turns in the GA. 14 cities, 3*2*1.5*14=125bpt unadjusted. Probably not worth it, actually, compared to building research with GA powered US towns.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Any intentions to build Airships? (to scare people wink )
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Oh hell yeah. I knew I forgot to do something this turn...next turn I'll dial up a few builds, rush them the turn after, then reposition. Probably going to just set up a 2 airships per front city.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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