Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[spoilers] - Pindicator makes America great again!

Turn 046

C&D notes: Commodore planted his 3rd city. Other people grew and some other people got unknown techs. Old Harry got some land points. Someone's mfg is nuts because we have nothing but hills and forests and they're still dwarfing us. Someone else's GNP is nuts but that is probably CRE or Religion induced. Edit: Or maybe we drew the short straw on the map... again rolleye

Clinton hit size 3 this turn, so it's now all-hands-on-deck for Stonehenge.




We finished the farm for the rice last turn, so of course there are no plans to use it. Perhaps it would have been better to use those worker turns in roading towards Bush, but we will be using the rice tile right after Stonehenge is built. The plains forests have both been prechopped and roaded; on turn 48 we'll chop the plains forest and on turn 49 all 3 forests get chopped. The rice worker moved to the forest north of Clinton; we also finished our 3rd worker out of Trump and he moved to the forest SW of Clinton.



Note the forest regrowth at Trump.

Been starting to think about what happens after Stonehenge and the complicated chopping, which means we need a plan to get a settler out of Trump and to the copper/fish city. I'd love to just start a settler right away, but I don't have enough warriors (thank you animals). So Trump is going to quickly pop one out over 2 turns and then we'll start the settler. And hopefully we don't run into any barbarian or animal issues... Speaking of which, after Pottery is done we're going for Archery. Yes, I need AH, but I'm going to get archers online first. PB19 left lasting scars.

Anyway, it's going to take 2 of our workers to road towards the northern city, and it's going to take a ton of worker turns, which means the 2 turn delay from making the warrior gets mitigated quite a bit by the road brigade. I'm still trying to figure out the best way to road up to that city, but right now if everything goes on track then city #4 is going to be online on turn 57.

I'm also in a bit of a philosophical conundrum when it comes to building granaries. Do I whip them out, considering our lackluster growth and heavy production? Or do I just emphasize mines and save the production? Should I even just delay them and go for AH first and hope for horses to be uncovered in a better spot than copper? (I would really love to have horses around Clinton!)
Suffer Game Sicko
Dodo Tier Player
Reply

Looks like 2metra snuck in city #3 as well, though with him playing on the turn like he did it's hard to tell if it that came in on t45 or t46. Guess I'll know in 20 turns.
Suffer Game Sicko
Dodo Tier Player
Reply

Trump could use some of that forest regrowth on his head amirite?
Reply


Suffer Game Sicko
Dodo Tier Player
Reply

Turn 048

I don't want to be alarmist, but we have TWO warriors now. Clearly our military problems for the next 100 turns are solved. Or at least until we run into a barbarian.




Unfortunately we really can't have the warrior explore too much: he's needed to just stake out the land for our eventual fish/copper location and keep the way there safe. The settler that will eventually be city #4 (Sanders? Cruz? Camacho?) got started in Trump this turn.

And Hinduism fell, with both Mackoti and OT4E getting techs this turn. I'm going to assume it was OT4E for 3 reasons: Mackoti is CRE and knows that religion isn't going to be necessary for him early on; and OT4E was one of 2 civs that started with Mysticism but may be panicking a bit about losing out on the religion race after seeing REM land a quick Buddhism; and the biggest reason: mack's tech took 4 turns to research and OT4E's took 9.

I also don't want to get too high on my prospects, but if Stonehenge doesn't fall this turn then we'll have at least a coin flip at landing it at the end of turn 49.




The first chop went into it this turn, bringing the wonder to 55/120. Next turn 3 more chops will finish it off.

Also, the wounded warrior down in Bush is not going to scout the south like I originally hoped. I will need a MP at Clinton for when it grows to size 4 (or whips a granary and regrows to 3, I haven't decided that yet) and the warrior being built in Bush won't come fast enough for that. So the new warrior will head south to explore in 2 more turns when he finishes.
Suffer Game Sicko
Dodo Tier Player
Reply

(February 27th, 2016, 20:24)pindicator Wrote: The settler that will eventually be city #4 (Sanders? Cruz? Camacho?)

I thought your theme was US presidents, not candidates. mischief
Reply

(February 27th, 2016, 20:24)pindicator Wrote: The settler that will eventually be city #4 (Sanders? Cruz? Camacho?)

Vermin Supreme, clearly.
Reply

He's definitely on the list!

And yes, it sometimes is difficult to distinguish between presidents and candidates...
Suffer Game Sicko
Dodo Tier Player
Reply

INCREASE THE DEFENSE SPENDING
Reply

Turn 049

It's really unusual to see a turn where nobody has a score increase or decrease, but that was the case again. Chalk it up to the barren map, I suppose.




Nothing left to do now but cross your fingers. I queued up a worker in case we lose a coin flip for the wonder, but I will finish the work boat and build a granary next (though I'm still not sure what the order on that is going to be). Did not notice that chopping would put us into unhealthy range; it's been forever since I've had to deal with being unhealthy this early in an MP game. But hey, what's more American than ignoring public health at the expense of what the ruling elite (in this case me) wants to do?
Suffer Game Sicko
Dodo Tier Player
Reply



Forum Jump: