Adding on to Speaker's posts above, our turn went like this:
I know it's a repeat image, but I took the same picture, and darn it if the whole thing isn't worth showing twice!
Net total for the turn:
We Lost
8 catapults
1 cuirassier
52k total
We Killed
8 janissaries
12 longbows
1 knight
1 pikeman
160k total
Better than 3:1 in our favor, despite being the attacker. (OK, we did have an advantage in tech!)
And that was the end of that!
Moving on to the spoils of war, we rechristed Endor with its original name of Paris, in tribute to the vanquished Byzantines. I can see why this spot was fought over in the early game, as it's a stunningly good city location. Not good enough to plant here before securing copper or horses
, but really great land regardless. Paris retained much of its excellent infrastructure, with granary + forge + both gold buildings (market/grocer) and even an Academy! We'll just need to add library, university, observatory, and bank to get an outstanding commerce city. For the moment, we simply run max food (+7 per turn) and grow onto more and more mature cottages. No whipping here! Grow grow grow onto those towns.
Best of all, the Mahabodi (Buddhist shrine) is already providing 42 gold/turn for our empire. Makes a huge difference, let me tell you, and we can further spread the religion to all of our core cities. Not to mention adding a bank here. It's almost unfair that we now control the shrines of the world's two most dominant religions...
As zakalwe correctly guessed, we used one of our excess Great Artists on a culture bomb in Paris, judging that this was more useful than saving for a third golden age. (We already have another Artist to trigger golden age #2 when needed.) There's some weirdness going on with the borders around Yavin, but that should be fixed next turn when the game rechecks some of its numbers after city captures. Then we'll have a very secure border over here with slaze, and cultural protection for one of the best cities in our empire.
Elsewhere, Hilton Head's recapture means that it still has to wait a few turns in resistance, however nearly all of the other Ottoman cities are up and producing under our control. They're small in size still, mainly filling up their granary boxes, but give us 20 turns here to grow them all and grab all those tiles.... Good stuff will result! Fort Sumter and Harper's Ferry will pop their borders next turn, and Hoth will come out of resistance finally. "Hoth" was originally named Athens, but since that name has some bad memories for our team, I went ahead and called it New Byzantium instead. Should be a very, very strong city for us immediately, and a great military base for the future.
Sure looks nice seeing all that purple Indian culture spreading all over the map! Much better than that icky green stuff.
Here's a picture of the slaze army, which is currently holed up in Yavin IV. Mostly horse archers and catapults, with a few other units thrown in. We're honestly not quite sure how Kathlete managed to lose cities to this force, given that he had janissaries and knights... Also would love to know what's up with that City Raider III QUECHUA, of all things!
Speaker, I drew in the borders of our two choices for the new border city in the south. (Will be planted next turn with our settler.) Blue is safer and easier to defend, while Red has significantly better terrain from an economic perspective: an extra sheep and copper resource, while also lessening the overlap with Hilton Head. Let me know which you prefer.
Good thing we started that settler five turns ago, eh?
New Demographics. We're, um, doing well.
I think the key stat there is the Production one, where we outstrip Nakor 393 to 216. That shows that while he's a strong researcher, roughly equal to us in GNP, Nakor simply cannot match our huge production edge. We will try to make that decisive going forward in the future.
Also, I looked at our huge costs and State Property civic should save us nearly 200 gold/turn after factoring in maintenance and inflation (!!!) That would get us up to 70% science, well over 1000 beakers/turn, not to mention adding tons of production from our many, many workshops that we've been laying down. Sounds like fun! That's where our tech is heading next....