Ok, folks.
Next motivation hole coming.
While playing my turn I spotted a highly promoted, slightly injured tank stack approaching Bursa. Some Combat III, some Drill III and some mixed.
They are coming from the eats via the land route, so I am pretty sure those are not the troops Dreylin used to attack sooooo's coastal cities. I am also sure Dreylin did not have those good troops on border patrol to Ruff.
So why have I not seen those tanks in action before????
Let's ask Ruff, shall we?
Here the detailed answer:
So, what now? Delaying Dreylin as long as possible so Ruff has a chance to win was one of the motivations for the last 30 turns, seeing how Dreylin was messing up his attacks. Now I get the message from Ruff, that he feels, nothing I did and will do to Dreylin will have the slightest impact on him winning the game? Nice!
Dreylin wants to go for culture and Ruff claims he can prevent that. What is hindering Dreylin to go for space as well? He can certainly out-tech Ruff, even more so, if I leave my towns intact.
Very annoying situation.
As for Dreylin, I am pretty sure he will finally move into Vienna in the next two turns. He will time this with his, by now, 8 paratroopers near Augsburg, I guess. I also noticed that there are 3 carriers missing. Certainly not disbanded, because there are still Battleships around for god's sake. He probably lands next to my oil city as well.
Maybe he gets his concerted attack right this time.
If I sound bitter, then it is because of Ruff's eMail.
Sorry, will step back for a few hours. Shouldn't get wound up over a simple game of CIV, really.
mh
Next motivation hole coming.
While playing my turn I spotted a highly promoted, slightly injured tank stack approaching Bursa. Some Combat III, some Drill III and some mixed.
They are coming from the eats via the land route, so I am pretty sure those are not the troops Dreylin used to attack sooooo's coastal cities. I am also sure Dreylin did not have those good troops on border patrol to Ruff.
So why have I not seen those tanks in action before????
Let's ask Ruff, shall we?
Quote:Hi,Ruff's power dropped dramatically last turn, but his war weariness was not affected, which spells unit disbanding to me.
I am bit puzzled about a Ottoman tank stack that I spotted.
Nicely promoted, slightly injured.
Since I am pretty sure they don't roll off Dreylin's production lines likes this and I saw that you disband units on a great scale, now that soooo is finished, here the question:
You are not giving your best units to Dreylin, so he can finish me off earlier and can win the game earlier, right?
mh
Here the detailed answer:
Quote:Hi mh,So, yes Ruff is giving his troops to Dreylin for cash. Battle hardened troops at that. Bet you a cookie that this Combat III & Range I fighter was from Ruff as well.
Nice to hear from you. Dreylin and I were involved in a tank for $ deal. Unfortunately, I am not in a position to offer you the same deal. You might question why I am doing this ... in fact, you have.
Background: Dreylin and I have signed a 'no future war' agreement so I don't see any threat to myself regarding disbanding or selling my units to him. He is planning to win via culture. I am planning to win by space. We both know this about each others approach. We also have some spying restrictions in place (emphasis on some).
As such, I need to tech almost to the end of the tree to win. To do this, I need $. Thus my willingness to sell him tanks. Sure, it gives him more resources to kill you quicker ... but to be honest, I actually see this as giving you the opportunity to generate further GG points ... based on your stellar performance over the last 20 or so rounds. I expect that he could build the tanks I am selling him in 1 or 2 turns at most so he isn't gaining that much.
Sure, I freely admit that this is freeing up some of his civ to concentrate on culture. I also admit that this might speed his war against you and let him concentrate purely on culture. However, I reject outright that this is speeding his victory. I have what I believe to be a pretty solid method of stopping any cultural victory that he might try to achieve ... you being alive or dead will have no impact on the method that I am planning to apply.
So - the upshot ... I get $ to help me win, Dreylin gets some tanks but I don't view this as helping him win. Does it mean more pain for you ... yes (sorry), but it also means more death and destruction opportunities too.
Cheers,
Ruff
So, what now? Delaying Dreylin as long as possible so Ruff has a chance to win was one of the motivations for the last 30 turns, seeing how Dreylin was messing up his attacks. Now I get the message from Ruff, that he feels, nothing I did and will do to Dreylin will have the slightest impact on him winning the game? Nice!
Dreylin wants to go for culture and Ruff claims he can prevent that. What is hindering Dreylin to go for space as well? He can certainly out-tech Ruff, even more so, if I leave my towns intact.
Very annoying situation.
As for Dreylin, I am pretty sure he will finally move into Vienna in the next two turns. He will time this with his, by now, 8 paratroopers near Augsburg, I guess. I also noticed that there are 3 carriers missing. Certainly not disbanded, because there are still Battleships around for god's sake. He probably lands next to my oil city as well.
Maybe he gets his concerted attack right this time.
If I sound bitter, then it is because of Ruff's eMail.
Sorry, will step back for a few hours. Shouldn't get wound up over a simple game of CIV, really.
mh
"You have been struck down!" - Tales of Dwarf Fortress
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"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"