February 9th, 2011, 16:39
Posts: 15,139
Threads: 111
Joined: Apr 2007
Tyrmith Wrote:Just wanted to say- he is a part of the community, as far as I know he's just someone who isn't seen all that much in the civ area, I do know he plays with quite a few other RB people in LoL for example.
Also, as an aside just because you don't post a huge amount doesn't mean you're not there, I lurked for quite a long while before joining, if I remember right it was when Sullla/Sirian did their SG as civ4 came out that I started lurking (though not continuously since then).
Gonna have to disagree... He has 3 posts, 1 was signing up for PB4, the other 2 were picking his leader and civ... The reason he got pulled into this game is (correct me if I'm wrong) because sunrise knows him from some Civ4 MP clan.
I would say that by definition to be a part of the RB community, you have to at least have a slight bit of discussion/participation. Definitely don't have to be chatty, but 0 posts outside of the 3 he had to make to get into the game definitely makes him as an "outsider".
February 9th, 2011, 16:45
Posts: 23,408
Threads: 132
Joined: Jun 2009
Basically, being on TS and chatting in LoL games has no bearing on CIV PB forum based games.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 9th, 2011, 20:44
Posts: 1,075
Threads: 14
Joined: Oct 2010
Krill Wrote:Basically, being on TS and chatting in LoL games has no bearing on CIV PB forum based games. No, but it does mean that he's entitled to some respect, he's part of the greater RB community and potentially part of the civ community later on. I'm not disagreeing that what he did wasn't sporting, but common, if you're going to toss out everyone who acts stupid you're going to lose a lot of people over time. People do stupid things, as long as it isn't just how they constantly act it's not like we can't just deal with it and move on. I guess I just saw the vitreol in this thread and it surprised me. Generally people seem a little more willing to move on at RB, it's what drew me to the community.
February 10th, 2011, 00:24
Posts: 2,313
Threads: 16
Joined: May 2010
Back to our regularly scheduled programming:
Anybody have any thoughts on a rules modification that would deal with the potential double-move issue brought up earlier: playing after another civ, but within the first six hours, and then declaring immediately next turn?
It would be pretty demanding, but I suppose you could make anyone who wants to declare war have to finish their turn before the player they will DOW the following turn. Not sure if that is logistically feasible though. Or if you end your turn after the person you will DOW, maybe the other party gets to select which half of the turn-timer they want?
Better ideas? Is it a loophole worth addressing?
February 10th, 2011, 07:21
Posts: 8,759
Threads: 75
Joined: Apr 2006
Kylearan Wrote:I have no idea if this is a good move or not, but cow town is innovative for sure.
Well, according to luddite's own formula:
luddite Wrote:The usual rule of thumb is that food = 5 points, hammer = 3 points, commerce = 2 points.
We can figure out the break-even point. The pasture is worth 1F/2H, which is 11 points/turn. After 7 turns the cottage has generated 14 points, while the pasture would have generated 77 points. After 27 turns, the cottage is at 94 while the pasture is at 297. After 67 turns the cottage is at 214 while the pasture is at 737. In fact, even as a Town the cottage falls further and further behind (at least until Liberalism). Now, luddite has stated he feels commerce constrained right now. That sounds odd to me early game, but if that's his situation then big picture reasons could justify this.
If he adjusted his dotmap as we discussed earlier, the flexibility to share the Cow would be much more useful with a pasture than a cottage.
Darrell
February 10th, 2011, 08:01
Posts: 575
Threads: 6
Joined: Dec 2005
Gold Ergo Sum Wrote:It would be pretty demanding, but I suppose you could make anyone who wants to declare war have to finish their turn before the player they will DOW the following turn. Not sure if that is logistically feasible though. Or if you end your turn after the person you will DOW, maybe the other party gets to select which half of the turn-timer they want?
Better ideas? Is it a loophole worth addressing?
State that war declarations can only occur 12 hours after the prior move, as with contested settler moves. Giving the defender the choice of half should be reasonable as well, and would avoid some of the delay-of-game meta-gaming that occurs. It is possible that a defender could get a double move on their first two turns of the war, but they are much less likely to leverage that than an attacker who could anticipate it.
February 10th, 2011, 08:48
Posts: 23,408
Threads: 132
Joined: Jun 2009
darrelljs Wrote:Well, according to luddite's own formula:
We can figure out the break-even point. The pasture is worth 1F/2H, which is 11 points/turn. After 7 turns the cottage has generated 14 points, while the pasture would have generated 77 points. After 27 turns, the cottage is at 94 while the pasture is at 297. After 67 turns the cottage is at 214 while the pasture is at 737. In fact, even as a Town the cottage falls further and further behind (at least until Liberalism). Now, luddite has stated he feels commerce constrained right now. That sounds odd to me early game, but if that's his situation then big picture reasons could justify this.
If he adjusted his dotmap as we discussed earlier, the flexibility to share the Cow would be much more useful with a pasture than a cottage.
Darrell
Most of what he posted that day just seems way out of whack to me.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 10th, 2011, 14:10
Posts: 23,408
Threads: 132
Joined: Jun 2009
I think regoarrarr screwed up and should have irrigated a grassland tile, the one north of his capital, instead of moving onto a mine straight away that he won't work until size 5. That would have let him grow a little earlier and maybe fit in a settler prior to starting on the light house.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 11th, 2011, 11:12
Posts: 2,313
Threads: 16
Joined: May 2010
How do you go from ~10 posts per day to nothing in 3 days, even from an army of Ded-lurkers? Very confusing.
February 11th, 2011, 11:45
Posts: 13,563
Threads: 49
Joined: Oct 2009
Gold Ergo Sum Wrote:How do you go from ~10 posts per day to nothing in 3 days, even from an army of Ded-lurkers? Very confusing.
Lord Parkin Wrote:Just popping in to apologise for the delay - I've had to shift flats all of a sudden, so have spent the entire last few days packing, moving and unpacking. I've literally had no time for anything else but the bare minimum of playing the turn (certainly not hours of forum posting!), so sorry about the radio silence. I'll post a thorough catch-up once I've unpacked a bit more tomorrow - although due to downtime I think only 2 turns have advanced anyway.
Short version: We've met mackoti. Haven't had time to send him a message yet.
I have to run.
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