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Pitboss 6 Planning Thread

antisocialmunky Wrote:So you guys don't want to run 6 hour turns and handle turn-changes using pausing?

I think regular pausing is not good idea in pitboss games. Pausing is so easy to forget and causes trouble when trade screen is open.

Long enough timer is in my opinion best alternative. It also goes fast assuming that everyone is ending their turns early so that next team knows to act.

I would also suggest trying sequential pitboss since I've underestood it would enable all team members acting simultaneously. Not totally sure about this though so it needs to be tested.
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plako Wrote:I would also suggest trying sequential pitboss since I've underestood it would enable all team members acting simultaneously. Not totally sure about this though so it needs to be tested.

I think this was the original plan as it would be ideal, but apparently it's not each team in sequence but rather each player.
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The total turn times on this would be terrible if that was the case... I thought it was teams at a time.
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Sullla Wrote:OK, I've set up a forum for Pitboss 6 with four sub-forums for each team. They have generic "Team 1" "Team 2" etc. names at the moment; if you come up with a team name later, let me know and I can change them. Good luck, and have at it in your own subforums. [Image: smile.gif]

Thank you!

We will come up with a team name shortly, hopefully.

EDIT: Also, delete my Team One post. Since it had no posts, I thought it was my team!
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Should we consider renaming PB6 to PB5? The PB5 game is dead honestly.
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Yes, you really should do that.
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Maybe it's better to fill PB5 later, everyone pretty much knows this game as PB6 now and LP's game as PB7.
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Couple of things that you need to decide:
* Victory conditions - At the moment all but diplomatic victory is on. Is this right?
* Speed Quick/Normal - There doesn't seem to be consensus about this. What do you want?
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I want Normal. Diplo victory should be off because of AP, but everything else is fine. Unless we want the AP buildable, but just a Gentleman's Agreement not to use it's resolutions.
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I think it is tie between normal and quick then. Who makes the final desicion?

What about these:
* "New random seed on reload" - I think it is better to have this on
* "Permanent alliance" - Is this needed in team games?
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