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SHAEF

Oh, perhaps settling copper-corn in the south should be a priority too. I think we want HAK to settle more cities overall don't we? So THH can concentrate on bureaucap while HAK gets lots of small cities going quickly thanks to EXP granaries? This dotmap doesn't do that very well.

Also I've concentrated on the south, I think this map calls for northern expansion and an early iron working. With that in mind perhaps the order for THH should be 7->3->Y?
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Thank you for the dotmap, Old Harry; I'm just pondering it right now.
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posting from phone so this will be short.

just examining the dot map again and realized I settled my southern city in "wrong" spot. it's 1 west of as shown on the dot map in the spot I originally marked as a possible spot.
so that may allow for the copper/corn spot to be shifted if we want. and for it to be a city for me instead of THH.

I do likr 5 and 7 fot his next cities. though 5 will be crappy until Moai with only one resource and no hills.
7 I like where it is. W starts pushing the limits.
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7, right where it is, good city to settle next. Not sure if I would cottage a non-riverside grass hill. The capitol does need hammers to work and you have riverside plains tiles to cottage and work when you don't need hammers. Can you explain your reasoning as to why you wouldn't just mine the grass hill (eventually windmill)?
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Jester, I believe his sign in the screenshot means he was originally planning on sending that worker to help cottage one of the river grass tiles. Instead that worker then was sent SW to start the road westward.
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(April 26th, 2013, 18:07)HitAnyKey Wrote: Jester, I believe his sign in the screenshot means he was originally planning on sending that worker to help cottage one of the river grass tiles. Instead that worker then was sent SW to start the road westward.
Oh, ok...that makes way more sense. smile
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
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Yes, that was what it meant, though as HAK said we decided not to do that.

It seems we have broad consensus for 7 next. I have another settler coming out at end of this coming turn; where should he go?
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Since you will hopefully be getting out multiple settlers in a rather quick timeframe, I'm almost thinking it doesn't really matter too much whether you settle 3 or 5 first. So I would lean towards getting 3 first since you came immediately sent the worker that just finished chopping that forest over to farm the wheat for the city to use while it's building a workboat for the crab.
City #5 needs to wait until after we finish Masonry & Hunting before it can improve the Deer (it's only resource). So I would say go 7, 3, 5 as your next three cities.

So you have the one settler going for spot 7. The settler coming out this turn goes to spot 3. You then make another settler sometime soon for going to spot 5. And the next settler after that goes to me to be used somewhere. Or I can get the one before your spot #5 (or you can be making two at once, one for your 5 and one for me).


I also like that #7 spot right now because this exact turn he'll be able to move the warrior onto that tundra hill, and move the settler onto the hill this turn too. And then settle the city next turn. So we get that one right away.
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So our Marble is in a VERY ugly spot. Don't know where we would ever put a city down there to get it. But whatever city it is, it would end up being a super crappy city just to get the marble if we ever decide to do so.
Also sadly, the ice there prevents walking over to that land across the water.
[Image: Civ4ScreenShot0307.JPG]
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The (eventual) marble city could go 1S, 2SE of Big Foot and share the clams.
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