December 11th, 2013, 08:46
Posts: 23,380
Threads: 132
Joined: Jun 2009
To Lewwyn, I suppose.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
December 11th, 2013, 19:44
Posts: 12,335
Threads: 46
Joined: Jan 2011
Yeah sorry if I'm a bit slow, things are just very busy IRL.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
December 12th, 2013, 11:00
Posts: 17,370
Threads: 78
Joined: Nov 2005
Don't worry Lewwyn, when it comes to being slow with the turn few can match me this game.
Sorry, last night went to hell and I came home pissed off so I didn't even think about this turn. Played now.
Suffer Game Sicko
Dodo Tier Player
December 12th, 2013, 11:04
Posts: 23,380
Threads: 132
Joined: Jun 2009
Guys, we're in a 7 player game and we're still managing a turn a day pace, even with 4 players locked into a set turn order. We're doing fine IMO.
Also, hope things get better for you Lewwyn and Pin.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
December 12th, 2013, 21:37
Posts: 6,069
Threads: 36
Joined: Jul 2010
Game paused for Lewwyn with 1:58 left on the clock.
fnord
December 12th, 2013, 22:45
Posts: 12,335
Threads: 46
Joined: Jan 2011
Onward!
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
December 12th, 2013, 23:57
Posts: 17,370
Threads: 78
Joined: Nov 2005
Turn played.
Feeding frenzy can commense
Suffer Game Sicko
Dodo Tier Player
December 13th, 2013, 10:00
(This post was last modified: December 13th, 2013, 10:12 by Krill.)
Posts: 23,380
Threads: 132
Joined: Jun 2009
Edit: This is fucked up.
Lewwyn you just double moved me.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
December 13th, 2013, 11:29
(This post was last modified: December 13th, 2013, 11:36 by BRickAstley.)
Posts: 7,916
Threads: 158
Joined: Jan 2012
December 13th, 2013, 11:33
(This post was last modified: December 13th, 2013, 11:35 by Krill.)
Posts: 23,380
Threads: 132
Joined: Jun 2009
Ah, no ruling needed, there isn't any potential solution that fixes the problem (if I hadn't logged in a simple reload would have sufficed but I was stupid and saw moves). Really, I just want to know what is happening with turn order due to the 4 way war that is currently in place.
(also, I would prefer that we didn't do it in public because of the somewhat tense situation caused by the war, which is why having a lurker to co-ordinate is helpful).
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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