(January 23rd, 2015, 10:15)Boldly Going Nowhere Wrote: The good news is that so many units now means you should be able to not have to build so many as soon as Currency arrives. How many luxuries do you have that will be boosted by the market? Really you'll only want to invest in a market in the capital at this point because it is so expensive. I think CoL is a good target. You're ORG, so you get a discount on building CH, which you'll want lots of. This will make all those libraries that you've built more effective. You seem to have enough units to deter Johns and you always have the whip if you need to reinforce quickly, so maybe draw down the number of troops you're building? This is a feel thing. Only do this if you think your opponent is either likely to do the same or if you think you can win a defensive war with fewer units. Catapults will certainly help with this. You are likely to out tech Johns in the short term, especially if you go CoL and get your CHs online. You have a hammer advantage over him so that can be extra GNP through wealth builds too. You can put him in a position where he can only get ahead of you by attacking and you would then have the defender's natural advantage in combat. But you don't want to be fighting defensive wars because you typically don't gain much, so you can deter him hopefully with the forces you already have.
Have you identified which city/cities are your military pump(s)? Have you identified commerce specialists? What about the National Epic city? As for Moai, you want it built as soon as it reasonably can be built in order to make that city effective. You have bronze/pigs/GH mine available there so you can use natural production and whips. I think I'd start as soon as the granary is finished since you don't have forges available. I'd have to look around in game to be certain.
Are there any wonders you are interested in picking up? Let's start thinking not just in terms of the next 2-3 turns but the next 10, 25, and 50 turns. Set some goals for yourself and then start making plans to achieve those goals.
Hooray! A big, meaty response post!
Military: How much can I afford to wind down my military builds? Do I need to stay ahead of johns, or even at parity? I feel like it's a delicate balance, especially since I have to keep all my cities at least moderately defended since I have so many borders (and they're with johns and Whosit primarily, who are among the leaders). If I do wind down military builds, is the default replacement just Wealth builds, or something else? I probably should start some more Settlers too
Tech Path: Yeah, CoL is a good choice--I think I might try to squeeze in Masonry in there soon as well, so I can hook up the Marble, as well as the Stone I hopefully can get soon. It also is needed for Construction, so it lets me pivot if I suddenly get attacked or something. I'm not sure which order those will go in though--that probably depends on where my tech rate post-Currency.
City Specialization:
Rillanon: Obvious commerce city, and it has enough hammers to build things--I'm chopping out the Temple now (though that could change; the Market is probably better to chop out) and it will move on to the Market.
Bas-Tyra: Another nice commerce city, and it has a bunch of forests left to chop--maybe some wonder could come out of here? Of course, I could be boring and just chop out a Market here
How aggressive should I be at chopping the tiles with the improvements? For that matter, do I want to replace the grassland mine with a cottage sooner rather than later?
Aachen: Currently a military city, with some cottages just as filler. It has a bunch of grassland under those forests though--I underrate workshops by a lot, so maybe it can be salvaged? It also needs more food.
Prague: This city's in a weird place--on one hand it has a bunch of well-developed cottages; on the other it has a bunch of good mines and built a barracks a while back as a filler build. I'm assuming this can stay as a decent commerce city that can serve as a backup military city in a pinch.
Vienna: Obvious National Epic city--as such I probably want a Market in here sooner rather than later. Of course, it being a highly-contested border city worries me in terms of all this development
Nuremburg: This city should be a production city, except that I've already spent a lot of time developing cottages here--I can get some farms out once Civil Service shows up though and salvage the city at least
Augsburg: Bunch of cottages here, but I'm not sure what I should do with all those plains--how good are plains cottages? I have the food to support it at least :/
Carib: Probably a production city, though it doesn't do either job that well
Mainz: Commerce! A bunch of cottages should show up here soon, though it needs more food to work well.
Ulm: The Moai city as discussed before--normally that makes it more of a commerce city, right? I do have a lot of production for a Moai city though, with the two grassland mines and the copper if needed.
Florence: This feels like a commerce city, even if it will initially be more production-heavy thanks to the grassland mines.
Wonders: I don't really try to focus on wonders--two I would like in this position are Pyramids (since my happy cap is so constraining) and Hanging Gardens (since I have so many cities), and one of them could be chopped out in Bas-Tyra. The one thing I don't like is that both of those are stone wonders, and my stone is still many turns away (if I get it at all). Are those wonders worth it if I can't get stone and aren't Industrious? I also have no clue if it's worth it to go for Pyramids at this point, even though it hasn't fallen yet (only Stonehenge/Oracle/Great Lighthouse have at this point).
Long-Term Planning: Right now my goal is mostly to get economically balanced again (with Currency/CoL) and fill out the rest of my dotmap (3-4 cities in the northeast, 2-3 in the west, and my 4 current filler spots)--how much else can I really plan for at this point? I don't want to get into a situation where I have a detailed 50 turn plan to get Civil Service (for example), build one too few military units since johns had another spike, then get declared on 30 turns in. It's a balancing act, and I'm probably focusing too much on the current situation (though posts like this certainly help).
@xenu: Yeah, this thread has needed a new title for a while, and neither of us has the ability to change it. Of course, as shown by my lack of a naming scheme after I took over, I don't have any ideas for one--any ideas BGN?
Edit: The board went down before I could post this novel, so I played the turn--pictures are
here, and I might do a report later since there's a lot of interesting stuff