T47
![[Image: IXzQK9l.png]](http://i.imgur.com/IXzQK9l.png)
B-West has plains flat riverside silver (1/2/6 yield, I believe) and picks up more coast in the second ring. We're not actually working these high-commerce tiles yet, but that will change around T60. The southern sheep are likely too risky to settle, but those offshore landmasses might not be.
The approach towards CML appears to be forested. Just as well; makes it more difficult for 2-movers to reach us. The barb warrior can potentially make an annoying move here that would force us to delay improving the pcow. (Which counts as "riverside", incidentally.)
CML has founded his third city on this turn, by the way (his naming scheme is to insert the syllable "cuck" into default city names) and whipped something (possibly for 2 pop; went 99 -> 94 score; axe?), but not his capital, which has grown to size5. It's behind a size4 capital in the rankings, which I guess must be Gavagai's, so the size7 (!) city leading the rankings probably belongs to someone else (GermanJoey?). Krill's capital has grown to size6. No other size5 cities in the world. Furthermore, CML has lost 2000 soldier points in the graphs, and he didn't whip on the last few turns. Could mean the loss of a warrior.
![[Image: eNQ8jX3.png]](http://i.imgur.com/eNQ8jX3.png)
And lead us not into temptation...
Note the road leading 7, and that this is indeed the barracks city (his second one), not Castleview. He might be able to reinforce it, and he can always whip two 2XP AGG warriors if we declare. (It's also quite possible that Harmondale pops borders on the next turn anyway.)
If Savant intends to use the work boat on his next city, that means it will go quite far to the west. He might just want to scout the coastline, though.
![[Image: C4PUFjk.jpg]](http://i.imgur.com/C4PUFjk.jpg)
Edit: The road signs in the north are off. We'll move W4 to partial-road the oasis on T48, then road towards the north-east.
Don't forget (to swap oasis -> rice and dial back science next turn). I'm good at forgetting these details I've posted about thrice already. Edit: The reason for the oasis is to reach 1/28f and grow to size5 (building axe or spear) at 9 surplus. Actually leaning towards spear, since who knows what CML might be up to. We have better visibility on Savant, and CML's potential axes can't reach us before we connect copper at Vermin. A chariot might. Then again, the chariot would run into 4-5 warriors if we just whip once. Note also that CML seems to be keeping a turn split with us (!) -- he's definitely not ending his turns when he's first to play (CivStats). So whatever we produce at Rhapsody definitely goes south. I'm expecting an attack, or at least a probe; he might have spotted the borders with a warrior we never saw. Keep an eye on soldiers.
Sicil grows in 4t; W1 (just moved onto hill) will have finished a grass mine by then. Plan is to get the granary running, then whip a worker or library (might want to 2-pop whip). I think that B-West actually gets founded on T52 thanks to the road; the settler should move to hill 8 of lake (T48), grass forest hill (T49), plains hill (T50), and onto the forested site (T51).
Final note: CML took 2 EP off us on the same turn that I changed our EP weights. Hope that means he's concerned about dtay, but won't read anything into it. I might split them 3 Sav / 1 CML depending on what happens.
EDIT: If CML is keeping a turn split, it's with us and not dtay. Bring it on, then.
![[Image: IXzQK9l.png]](http://i.imgur.com/IXzQK9l.png)
B-West has plains flat riverside silver (1/2/6 yield, I believe) and picks up more coast in the second ring. We're not actually working these high-commerce tiles yet, but that will change around T60. The southern sheep are likely too risky to settle, but those offshore landmasses might not be.
The approach towards CML appears to be forested. Just as well; makes it more difficult for 2-movers to reach us. The barb warrior can potentially make an annoying move here that would force us to delay improving the pcow. (Which counts as "riverside", incidentally.)
CML has founded his third city on this turn, by the way (his naming scheme is to insert the syllable "cuck" into default city names) and whipped something (possibly for 2 pop; went 99 -> 94 score; axe?), but not his capital, which has grown to size5. It's behind a size4 capital in the rankings, which I guess must be Gavagai's, so the size7 (!) city leading the rankings probably belongs to someone else (GermanJoey?). Krill's capital has grown to size6. No other size5 cities in the world. Furthermore, CML has lost 2000 soldier points in the graphs, and he didn't whip on the last few turns. Could mean the loss of a warrior.
![[Image: eNQ8jX3.png]](http://i.imgur.com/eNQ8jX3.png)
And lead us not into temptation...
Note the road leading 7, and that this is indeed the barracks city (his second one), not Castleview. He might be able to reinforce it, and he can always whip two 2XP AGG warriors if we declare. (It's also quite possible that Harmondale pops borders on the next turn anyway.)
If Savant intends to use the work boat on his next city, that means it will go quite far to the west. He might just want to scout the coastline, though.
![[Image: C4PUFjk.jpg]](http://i.imgur.com/C4PUFjk.jpg)
Edit: The road signs in the north are off. We'll move W4 to partial-road the oasis on T48, then road towards the north-east.
Don't forget (to swap oasis -> rice and dial back science next turn). I'm good at forgetting these details I've posted about thrice already. Edit: The reason for the oasis is to reach 1/28f and grow to size5 (building axe or spear) at 9 surplus. Actually leaning towards spear, since who knows what CML might be up to. We have better visibility on Savant, and CML's potential axes can't reach us before we connect copper at Vermin. A chariot might. Then again, the chariot would run into 4-5 warriors if we just whip once. Note also that CML seems to be keeping a turn split with us (!) -- he's definitely not ending his turns when he's first to play (CivStats). So whatever we produce at Rhapsody definitely goes south. I'm expecting an attack, or at least a probe; he might have spotted the borders with a warrior we never saw. Keep an eye on soldiers.
Sicil grows in 4t; W1 (just moved onto hill) will have finished a grass mine by then. Plan is to get the granary running, then whip a worker or library (might want to 2-pop whip). I think that B-West actually gets founded on T52 thanks to the road; the settler should move to hill 8 of lake (T48), grass forest hill (T49), plains hill (T50), and onto the forested site (T51).
Final note: CML took 2 EP off us on the same turn that I changed our EP weights. Hope that means he's concerned about dtay, but won't read anything into it. I might split them 3 Sav / 1 CML depending on what happens.
EDIT: If CML is keeping a turn split, it's with us and not dtay. Bring it on, then.