October 31st, 2011, 16:46
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Updates!
It's t111 and we got Currency, with 200g going hippus way. Teching Masonry now to hook up Marble, after that it's Fanaticism and Gate run.
I've got a city #5. Say hi to Castle Of Bone
Wet corn, dry wheat, 2 floodplains, horses and shedload of hills? Yes please It just survived a barb kill team, which makes me even happier
October 31st, 2011, 18:26
(This post was last modified: October 31st, 2011, 19:14 by NobleHelium.)
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Long-term the city would have been better 2W, once we knew about the corn. But we'd have to tech Hunting to use the deer, which I'm sure you don't want to do (capital is going to have health problems though, we'll need to build health buildings), but we would be able to plant a nice 2 FP + wheat city to the east to compensate, and we wouldn't waste that rare grassland to the southwest. We're pretty much not going to be able to use the deer unless you want to plant a crappy port city for it, which I doubt.
I did see the kill stack pre-founding and was worried that we might have issues defending against it.
Also, please avoid wasting so many worker turns. You could have moved one worker each onto the marble and gold hills and roaded both simultaneously, instead of moving both onto the marble - we can't improve the marble right now anyway.
With corn available, Deruptus becomes a nice build. We should probably do Deruptus -> Smokehouse in the capital next. Also, DR is about to grow unhappy so you might want to mine that gold before quarrying the marble. Or actually you can put it on a worker after the thane finishes, to avoid the food penalty. Or you can just put Avoid Growth on, we'd be at full food box and not lose any food as long as we're building a worker.
Last thing - the city ruins 2E of the Tomb of Sucellus isn't a barb-razed Hippus city, is it? Heh.
October 31st, 2011, 19:32
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NobleHelium Wrote:Long-term the city would have been better 2W, once we knew about the corn. But we'd have to tech Hunting to use the deer, which I'm sure you don't want to do (capital is going to have health problems though, we'll need to build health buildings), but we would be able to plant a nice 2 FP + wheat city to the east to compensate, and we wouldn't waste that rare grassland to the southwest. We're pretty much not going to be able to use the deer unless you want to plant a crappy port city for it, which I doubt. Deer as a tile is pretty average, we can still get it inside borders and camp it later for health, though hunting is a very low priority tech for now.
NobleHelium Wrote:I did see the kill stack pre-founding and was worried that we might have issues defending against it. Yeah, founding just in it's face was seriously unfortunate, but there was a Guerilla thane that made it just in time to help and we ended up with no loses.
NobleHelium Wrote:Also, please avoid wasting so many worker turns. You could have moved one worker each onto the marble and gold hills and roaded both simultaneously, instead of moving both onto the marble - we can't improve the marble right now anyway. Yes mum :neenernee And seriously we'll be able to start on marble quarry as soon as the road building ends, it takes 3 worker turns to road a hill, so one will move on to road and mine the gold while other one stays to get the marble.
NobleHelium Wrote:With corn available, Deruptus becomes a nice build. We should probably do Deruptus -> Smokehouse in the capital next. Also, DR is about to grow unhappy so you might want to mine that gold before quarrying the marble. Or actually you can put it on a worker after the thane finishes, to avoid the food penalty. Or you can just put Avoid Growth on, we'd be at full food box and not lose any food as long as we're building a worker. I swapped out of sheep onto a new cottage delaying growth by 4t. It'll finish thane (2t), build a warrior and I'll start it on another settler to prevent growth. I agree on both Smokehouse and Brewery once Public Baths are done. Do we want to deny Guild of the Nine?
NobleHelium Wrote:Last thing - the city ruins 2E of the Tomb of Sucellus isn't a barb-razed Hippus city, is it? Heh. No, it's actually hippus-razed barb city I don't know why didn't he wait for it to grow to capture.
October 31st, 2011, 20:18
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It takes 2 worker turns to road anywhere that isn't desert or tundra/ice. Hill doesn't change anything. Next turn you've got two idle workers and not much to do with them, if you want them to quarry the marble the turn afterwards.
October 31st, 2011, 21:16
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Guild of the Nine is...interesting. I don't think it's particularly attractive to any of the civilizations in the game though, maybe Amelia at most. I don't think it'll be in demand, we can reconsider it later.
Oh one other thing - if Form of the Titan hasn't fallen by the time we build the gate, we could tech Warfare -> Military Strategy (if the GC is still there, heh), since Basium will obviously unlock it. We don't really need it (unless the bonus is granted to spawned angels, which I doubt), but it's definitely one of the strongest wonders, unless you're only worried about the vampires.
I thought about the vampire thing some more - we could definitely potentially fight them on even footing if we did get seraphs (Rage). Empyrean seraphs are basically luriduses (luridi if you prefer) with more strength - Crown of Brilliance is some serious collateral damage. Vampires have died twice to collateral damage, it can easily happen again. We just need a mass of mid-strength units to clean up after they go to 40% health, which is easily done via angels, iron demagogs, iron rathas, or even iron radiant guards, whom can be drafted. No real need to go for them until we get some of the cultural techs, but it's something to consider.
October 31st, 2011, 21:23
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NobleHelium Wrote:Guild of the Nine is...interesting. I don't think it's particularly attractive to any of the civilizations in the game though, maybe Amelia at most. I don't think it'll be in demand, we can reconsider it later. Mr.Yellow gets mounted mercenaries from it, so I'd think he'd like it a lot. But also building it from under his nose would piss him enough to make it not worth the effort.
October 31st, 2011, 21:31
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Yeah I forgot about that...if he wants it then he can have it. I doubt he'll have much money for it, unless we're required to pay for his mercenaries.
November 2nd, 2011, 18:29
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Swap from the plains farm to the sheep in DR, please. There's no reason to work a pure food tile when our objective is to avoid growing.
And there's another barbarian kill stack probably headed for DoF.
November 2nd, 2011, 19:56
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We can do a 2t Pagan Temple in DR, which coupled with 2t to grow makes for a pretty damn good timing. I'll group some warriors in the midway between MT and DF to act as a mobile response group and reinforce whatever city they are after.
November 5th, 2011, 21:00
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Let's have DoF take the mine from the capital for now, a sage sucks there since we won't be able to use the GPP.
The FP in CoB is better than the wheat by 1c, so make sure to farm that before it.
Oh and we should get an updated map from Yellow, as proof that he's actually attacking somebody with his horses...
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