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(April 26th, 2013, 21:24)TheHumanHydra Wrote: The (eventual) marble city could go 1S, 2SE of Big Foot and share the clams.
Yeah, I kinda figured that would be the only possible spot. But still and ugly one.
Then again, I'm still trying to figure out why Old Harry things that desert city between our two civs is even a semi-decent spot.
Personally I think that one should be nixed and the northern one moved 1S onto the desert hill, such that it would have the Fish/Silk/Wheat/Copper. And we just leave that desert (and sadly that 2-tile lake) as unused territory.
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Yeah, I'm not sure about that spot either - but in any case, it'd be backfill a long ways away. I've been debating between 1S on the desert hill and 2S on the plains hill, with another city for the fish, personally. Y could go 1E, 1SE on the forested plains hill as well, allowing a gems city 1S of the rice: this assuming we settle 3 where it's currently marked, which I will do next turn if no one objects. Same with 7, although I do wonder if it shouldn't be 1W on the grassland hill. I like the dotmap for the south. I think if we're going to get the westernmost sites, X and 6, we'd better make them our top priority, and be prepared for full-on war-mode with Commodore (not a happy proposition).
From after end of turn:
I put the overflow into a settler as HAK suggested. How do we want to play this? This is the city on maximum growth; do we want to grow it two sizes or just one before finishing the settler? Also, what do we want to do with Courcelette now that it's hit size four and put out another chariot? Settler, worker, or grow on another chariot?
April 27th, 2013, 09:52
(This post was last modified: April 27th, 2013, 09:52 by HitAnyKey.)
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Well, first of all, no worker to be made by you at least for awhile. As soon as Big Foot grows again, it'll make another worker. And Mt Loon will probably be churning out quite a few workers too, since every time it grows to 1 above happy cap then I'll 2-pop whip out two workers.
So Cour should do a Settler as soon as possible. If VR can complete the settler in a single turn after growing to size 3, I say do it. If it'll take longer, we can decide then on the best plan.
Also, when it grows to size 3, most likely you can switch the Sheep back to VR for a turn so that it can finish the settler in a single turn. Then you can switch it back to Cour while VR works on another chariot. Then when it grows to size 4 (or maybe even wait til it grows to size 5, if it can do it somewhat quickly) do the next settler.
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HAK, would you be able to play for me this turn? Looks like it's not going to get to us before I go to bed, and I'm travelling tomorrow. If not, would someone else be able to?
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Just played the turns. Everything went mostly well (settled my new city, and two new cities for THH). But because of the 3 new cities for us, we did not get Masonry this turn. So THH needs to end his turn first next turn (getting at least 11 beakers) so that I'll have Masonry when I start my turn and can start my Aqueduct during next turn.
Other than that, all looks good.
My cities have nothing special (I'm going to keep Mt Loon building the Library and grow to pop 7 and then 2-whip a worker).
THH has Cour making a Settler starting next run (5 turn to complete, unless whipping at some point) and VR will grow next turn and either finish it's chariot or switch to it's settler to finish that and then switch back to the chariot depending on how many turns it would take to complete the settler if it gets switched to.
The new cities I set to building a Granary in the #7 one and a Work Boat in the #3 one.
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I guess HAK got bored playing my turn (thanks, HAK!) because he placed some amusing signs. I added commentary around the last:
I will be going to bed shortly without the turn passing to us again. Since my next turn needs to be played first, if you have a tight playing schedule tomorrow, HAK, feel free to play it again so you can play yours when it's convenient for you. Otherwise, I'll play it late morning.
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Actually I thought you had placed the signs....means it must have been Old Harry when he was logged in as you earlier in the day having a look around before our turn. 
And yeah, I'll have to play it right now before I head off to work since the day is going to be busy.
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So quick update since I need to run off to work. THH got his first religion spread to VR:
Over in the city#7 (I haven't named them yet, that's up to you), I was tempted to start a Cottage with the worker that still had moves left, but instead sent him over to get ready to start making a road to the Corn. When that city grows to size 2, it's just going to whip out the Granary. So no need to worry about needing a cottage to grow onto yet. Send the two workers to the Corn to make the farm while whipping out the Granary.
I also started sending the new chariot towards my north (you can either use it yourself over there or gift it to me) to keep an eye on Warrior Knight.
Here's the city that's going to get the HG (hopefully).
I don't know when I'll be able to 2-Pop whip the Aqueduct, so if anyone knows that would be helpful.
In any event, I have 4 forests 1 turn away from final chop. Next turn I'll have the two workers that are currently standing on the forests without roads do a turn of roading (and finish the roads the following turn if I still can't whip the Aqueduct yet).
The worker that just finished the road to the gold mine, will move onto that forest plainshill and start chopping that.
I'm also tempted to complete the chop of one of the forests next turn (instead of starting a road) if people think that will put in what would be needed for the whipping. I of course would prefer holding onto the whips for the HG, since then I get the production bonus added onto them.
April 29th, 2013, 09:16
(This post was last modified: April 29th, 2013, 09:18 by Old Harry.)
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Holding onto the whips chops for the HG? Definitely do this...
I think you'll need to 3-pop whip the aqueduct - how long until Assylum is size 6? And How many hammers does the aqueduct cost? If it's 80 you want to get 19 hammers in and 3-pop whip for max overflow...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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