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[no players] Warsighs of the Newb: An Experiment in Lurking.

I'm not sure what Kuro's eta is. I thought it was going to be close but haven't crunched the numbers any
Suffer Game Sicko
Dodo Tier Player
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It's T61 or T62 right now? Because retep expects to finish it T62 IIRC, but Kura is going to whip it "next turn"
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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(June 19th, 2013, 13:51)Krill Wrote: It's T61 or T62 right now? Because retep expects to finish it T62 IIRC, but Kura is going to whip it "next turn"

team tyran is posting T62 pictures, so it must be T62. so if you're right, retep will get it.
Please don't go. The drones need you. They look up to you.
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It's turn 62 and retep didn't get it yet.
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(June 19th, 2013, 15:29)Jowy Wrote: It's turn 62 and retep didn't get it yet.

Yeah, he said he would get it on t62...
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Has the turn ended yet? He probably meant eot62.
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That is what I was thinking as well. When he said "Next turn" which turn was he referring to?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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So, a coin flip?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Kuro is whipping it T63 and gets it T64. It will depend on how much retep is delayed from his original goal of T62.
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retep said t62.

Kuro said "next turn, either whip it or let it finish in 3t" alongside a screenshot from t62 of it finishing in 4t. Kuro is talking about whipping it t63 or finishing it naturally t65 (and he said he will whip it).

That is 1t behind retep.
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