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Quote:Foreign news: WarriorKnight researched Elementalism this turn. Hmmkay. Thoth researched Poisons this turn. This means that all my nice adepts and mages might be in danger very soon! I think I should research feudalism after arcane lore in order to get a set of royal guards.
You need to be in aristocracy. Which as an Elf, I'm guessing you are not.
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Selrahc Wrote:You need to be in aristocracy. Which as an Elf, I'm guessing you are not.
Check the farm yields in the screenshots, he is running aristo. I've been running aristocracy for ages in PBEM2 too because that civic column is imbalanced.
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Oh, really? Why not say.. city states?
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Nicolae Carpathia Wrote:Quick question, what was the effect of March of the Trees on your economy?
It's not that bad - new forests still give hammers, and since I'm not in guardian of nature, I won't lose any happiness. I do lose quite a bit of food though, and a few cities have some slight starvation (-2 food per turn or so) until I whip them down, or the ancient forests regrow. The only exception, which suffers from bad starvation, is F.Destination, whose corn farm was destroyed by tsunamis.
Selrahc Wrote:Oh, really? Why not say.. city states?
I did compare the economic effect of God King, City States, and Aristocracy. Aristocracy came out slightly ahead here. Note that my empire's distance maintenance is very low compared to my #cities maintenance; this is probably because Evermore is in the middle between Teldrassil and my western cities, except F.Destination, and the world is flat.
Turn 160
Foreign news: Irgy built the AV shrine, and Mardoc got Nox Noctis. Irgy researched Mathematics, Mardoc researched Poisons, and Thoth researched Sorcery. Here are the effects of what Thoth did during his turn.
(Note: I always sorted out the new techs from foreign advisor screenshots after I paly my turns, so the knowledge of what was researched did not influence the way the current turn was played).
Nothing too bad here.
First, I used some spare treants in my backlines to clear out the goblin fort east of Khandar.
Now, here is the current positioning of Thoth's land units:
Navy wise, Thoth made a move that made me quite happy:
He unloaded most units from his ships, which means that they are now much more vulnerable to privateer attacks. On top of that, he got already unlucky with his frigate.
I attacked with my two healthy privateers, but my luck was less than optimal:
Now, I got too greedy: I used five of my heavily wounded (by tsunami) privateers to attack his remaining not-so-heavily wounded units. The result: I lost all of them, without even scratching the remaining two Malakim units here
On to the land front: even with Thoth's water walking Eidola not immediately going for my vulnerable backside, I figured that I would still have a heavy tactical disadvantage in the coming war. Therefore, I decided to immediately rush for the Golden Igloo, and entered Thoth's lands via the desert hills. Two maelstroms, an attack by a hasted unit, and four fireballs later, the paramander and ritualist on the shadow node were dead, and the units in the citadel were wounded:
Now that I'm in Thoth's lands, I'm quite vulnerable to attacks at Thoth's will. Quite certainly, I'll lose a caster to an assassin, and 2 or 3 stack defenders to the combo of ritualists and Thoth's own heavy hitters. Still, with my magic, the large amount of disposable tigers, I should be able to retaliate in force, and finally take the Golden Igloo without too much opposition.
I still haven't heard from WarriorKnight. So, depending on the situation, I'll try to get talking with Thoth again, and maybe organise something against WarriorKnight - that might be better for both of us than the mutual destruction caused by my land army and Thoth's navy that I foresee for the near future.
Now, I already have my next turn, so on to play that one...
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Turn 161
Foreign news: WarriorKnight has made Dis his capital, thus gaining the palace resources of the infernals. Mardoc built the Black Wind this turn, and he got Smelting, just a single turn after poisons.
Now, how did Thoth's action affect me this turn? I have to say, it was quite a shock. It demonstrated very impressively that sorting out the rivals' researched techs only after the turn (when writing the turn report) was maybe not the best apporach
I lost Gilden Silveric, and a few more mages and archers than expected. However, that was not a real shock, since I planned to take out Thoth's attackers in retaliation (my maelstromers and most of my fireballers are still intact, and I have lots of tigers and priests).
Some of the messages above ("Spell resisted"/"Unit held") hint at it: Thoth upgraded three of hiss adepts to Sun II mages, and cast blinding light! This paralysed all but three units in my stack: they can't attack, cast or move this turn! Thus, my retaliation plans are down the drain, and my chances to take Golden Igloo, too. I expect most of my attacking army to be as good as lost now, and I think Thoth will be able to start actually capturing my empire very soon. Here is Thoth's stack which is keeping most of my own stack prisoner:
In F.Destination, I upgraded two adepts, who got their 10th point of experience last turn, to new maelstromers. I also set most of my cities into pure unit production mode: privateers in the coastal cities, and adepts/archers/priests in the other cities. I'll try to hold out as long as I can, and make myself as untasty a target as possible.
The first city to fall is probably Khandar: one of his water walker stacks attacked it last turns, only two redlined warrior returned. I don't have the capacity to build or slave anything new until next turn, so I just milk a few more coins and beakers out of it:
Since I'll lose control over the goblin fort very soon, I explore it with the evacuated warriors from Khandar while I still can. The first warrior got a hostile lizardman, which was killed by a treant:
The second warrior destroyed the dungeon without any further events happening.
On the naval front, Thoth's wounded privateer is now promoted enough (not due to my greediness; that XP went tot he cultist) to have odds against my own healthy privateer:
Since my only other nearby privateer is redlined, I prefer to retreat, and wait for the reinforcements from Teldrassil (four privateers just finished there, and work on the next four has been started).
My southern ships have spotted a lone Malakim frigate:
My first privateer attacks at around 20% odds and dies, slightly wounding the frigate. My second privateer attacks at around 30% odds, and retreats, heavily damaging the frigate in the process. Finally, my caravel finishes the job.
From my doomed stack, I withdrew the two priests and one mage I could move into F.Destination. I let the priests take the Orthus' Axe and the Timor mask with them, and let the mage drop a fireball on his way out. The fireball revealed that the city defences of Golden Igloo have been significantly reduced by Thoth:
Too bad that I am currently not at all in a position to take advantage of that
Diplo:
Since WarriorKnight has not answered yet, and he has not declared war on Thoth either, I am pretty certain he has defected the alliance in order to enlarge his empire in his south. The only question is whether he is in bed with Thoth (i.e. having that NAP until T210), or acting more independently here. In the first case, I'm currently out of ideas what I could still do diplomatically.
In the second case, I could still try to turn them against each other. I don't think that the idea of asking Thoth to ally against WarriorKnight with me has merit anymore, since I have nothing to offer him anymore. With my invader stack blinded, leaving Golden Igloo intact is ruled out as a bargain chip. With my Elohim NAP lasting until T190, the aid of my units (which are just blinded, and not dead yet) against WarriorKnight is ruled out as a bargain chip, as well: if we allied, Thoth would probably want to attack when sanctuary runs out, i.e. at T175. So, I'll focus on a last try to convince WarriorKnight to rethink his aggression plans against Heisenberg. Again, I think that the truth about my war with Thoth, and thus the threat of Thoth getting into an undefeatable position by annexing my empire is my best bet at this. So I write the following message to him, Mardoc, and Mist:
Quote:Hi,
I'd like to give you another update on my war situation with Thoth. Last turn, I started marching towards Golden Igloo, in order to get some leverage out of my world spell. I figured that taking out Thoth's source of iron was worth being more open to his water walking Eidola in return.
However, sadly, I did not see in time that Thoth researched Sorcery last turn. As a result, the army I sent towards F.Destination was trapped by a few freshly upgraded Sun II mages, and I conider it to be as good as lost. Subsequently, I expect to lose my empire to Thoth rather soon, unless anybody interferes.
WarriorKnight, I can just urge you again to focus your attention on Thoth rather than Heisenberg. With haste and spring, and the geography I can see from my position, I would infer that at least two of Thoth's cities (Golden Dumpster and Golden Bunkhous) are reachable from within your sanctuary in a single turn. On the other hand, if you go for Heisenberg: even if you win a flawless victory against him, I can't believe that you would have any chance in the endgame that would follow.
-- Nyktorion
Finally, I just inform the nearby non-Malakim civs of the privateer which survived the assault on the frigate by retreating; I'd like to make sure that they don't think this privateer belongs to the Sheaim
Quote:Hi Mardoc,
just to let you know: the privateer 4N1E of Terminus belongs to me. It just helped killing a Malakim frigate.
best regards,
Nyktorion
Quote:Hi WarriorKnight,
the Privateer 5W1S of Aheptr is a Ljosalfar one. It just helped killing a Malakim frigate.
-- Nyktorion
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Turn 162
Feudalism is in! The next tech will not be, as previously planned, something longer-term oriented like Arcane Lore or the Animal Handling line. Rather, I'd like to deal with the immediate threats here, and I consider Thoth's new Sun II mages a grave new threat. Therefore, my next research project will be Poisons.
So, what did Thoth do last turn? Let's see:
My invading stack took the expected bleeding this turn. There's a pleasant surprise in here, though: only two treants are blinded this turn!
Also, as expected, my actual empire is starting to (slightly, for now) bleed. Thoth has captured the abandoned city of Khandar, and renamed it to Golden Cesspit:
Since my stack was free again, and Thoth's whole stack still remains at my side, I used the opportunity to do a counterstrike against Thoth's stack, which included two new Eidola again. One of the Eidola has a huge set of promotions; it was probably upgraded from the Stygian guard who killed Gilden.
I maelstromed twice, then I threw all fireballs and tigers I had, and the single unblinded treant in my stack to soften up the Eidola. Sadly, none of these sacrificed units scored a kill, but the Eidola were severly wounded:
This was enough for me to try my luck with my priests, even though I could only get 20-30% odds on the attack with each priest. I was too greedy there, I ran out of attackers too soon:
Anyway, I held back my mages now, which still could only get about 20-30% odds on the attack - it's really a shame not being able to finish off this stack off crippled units...
Still, the final result is better than it would have been if a large part of my stack was blinded again. In particular, I got my mages into safety (they are still in sriking range for maelstrom and fireball, though), and could get a few more sacrificial treants and tigers on top of the stack.
So, I wouldn't really call things good-looking, but it's better than what I feared last turn.
Some other news:
Heisenberg seems to get started on planar gate units, which is a very good thing considering the current geopolitical situation:
WarriorKnight has built a nature mana node - but I currently can't think of a plausible explanation:
A final and shocking revelation is this:
WarriorKnight just got a huge spike in power. It can't be just from upgrading stuff, because his gold only decreased by about 200. So, where does this come from? I'm puzzled
Diplo:
Response from Mardoc:
Quote:I appreciate the info - and the Malakim-pruning.
On my front, Thoth has hardly any force; I'm hoping that your
situation isn't quite as dire as you described it to WarriorKnight and
that I can therefore strike decisively in ten more turns. He really
does have too many cities .
- Mardoc
I keep him updated about the war situation:
Quote:Hi,
my estimation o the situation last turn was indeed what I was actually thinking. However, this turn, for some reason, only two of my treants were blinded, which returned some of my hope to me. I could evacuate many of my units from the tile they were trapped on (particularly my mages), and with fireballs, maelstroms and tigers, I could even heavily wound many of his forces, including his two new eidola. Sadly, I was not really able to kill much subsequently =(
At least, with my 10XP mages intact, I have much more hope in holding out for the next 10 turns than I had last turn.
best regards,
Nyktorion
There's still silence from WarriorKnight.
I also send an update to Heisenberg:
Quote:Hi Heisenberg,
the war against Thoth has sadly made a turn for the worse: the main culprit here are 3 Sun II mages that Thoth had upgraded (and immediately used recently). Luckily, I've got at least my mages in safe distance again; still this war against Thoth will be very hard.
Since all magic users I can immediately add to my forces are adepts, I'd love to have some magic school which can actually be relevant with its level on spell - entropy comes to mind here. Hence, I'd like to take you up on the entropy mana offer you previously made to me, after all.
Is there anything specific that you'd like to have in return for it?
Last, concerning WarriorKnight: I've sent him a few more pleas to him to actually turn aainst Thoth, but I did not get any response from him. Hence, I consider it pretty certain that WarriorKnight has defected our alliance now. Also, have you looked at the power graph this turn? WarriorKnight's soldier count made a significant boost upwards, he even passed Thoth! And other than in my case, his soldier count is certainly not inflated by an army of treants which dies after 5 turns...
best regards,
Nyktorion
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Blinding Light cannot be chain cast on the same unit. There's always one turn of movement allowed before the unit can be blinded again.
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NobleHelium Wrote:Blinding Light cannot be chain cast on the same unit. There's always one turn of movement allowed before the unit can be blinded again.
Thanks!
Knowing that, my situation is by far not as grim anymore as I had feared. Of course, still, I'd say Thoth currently has the advantage, and it's up to me to try holding out against it in some way.
Diplo Dump
3 threads of messages have been going on in the meantime. First, something between Mardoc and myself:
Quote:Oh, good. If you can keep Thoth's attention for the next 10 turns,
I'll be able to really hurt him when I come in. Of course, if you can
really damage him, that helps too .
On that note - I've started splitting my army into task forces. Any
info you can give me on Thoth's forces in the northern coastal areas
would be great, to help me plan how much force I'll need. My goal for
this group is to gain total control of the sea by razing all of
Thoth's coastal cities and killing anything he has in the ocean, but I
don't want to come and just feed him XP, so I need to know how much
force I need to commit to this project. The way I see it - if he has
no coastal cities, then he can have no ships, and if he has no ships
I'll have the mobility advantage and be able to kill anything that
dares waterwalk. Which, from what you've been describing, would
greatly release the pressure on your front and let you play a lot more
offensively.
Also - if you have extra Hawks, feel free to rebase to my northern
cities and scout Malakim lands that way; I just would appreciate
screenshots if you do.
- Mardoc
Quote:Okay, I'll see what I can do to hold off Thoth. At least, I'm rather certain that I'll lose to him in the long run.
I'll send you some pictures of the coastal situation east of Golden Igloo when I play my next turn. Of course, if I use some hawks to scout Thoth's cities at your northern border, I'll send you the resulting pictures, as well.
Just a word of warning concerning your idea of taking out Thoth's coastal cities to cripple his navy: the main core of Thoth's naval power does not come from actual ships, but rather from water walking cultists, stygian guards, and Eidola, which he can train in any of his noncoastal cities, as well.
best regards,
Nyktorion
Quote:That's true, but water walking has a max speed of 2 (with Mobility,
they're mostly demons so can't be Hasted), and Tsunami means that
whoever hits first, wins. If all he has is water walkers, I can
methodically tsunami and clear them all out without him hitting back,
and with a lot fewer units than he's got.
If that really is all he's got, then I like my naval situation a lot better!
- Mardoc
Quote:It's not quite everything he has, but it's a large portion. He does have a few actual ships though (3 at a time in the northern see is the most I saw until now, but I already destroyed two of them), and I did see them carry tsunami-ers at least once .
-- Nyktorion
So, it's time to send around some more pictures starting from next turn. Only, this time it's to someone that I really consider an ally at this moment.
Next, there's thread of three-way posts between Mardoc, Heisenberg, and myself:
Quote:Looks like WK built the Infernal palace this turn - he's got Iron and
a massive power spike. I don't think most of his troops can benefit,
but just FYI. Also...Nyktorion, if you can borrow the Iron for your
own benefit, I'd say go ahead and do it.
My first assassin was born this turn, and immediately started heading
east. I don't have an exact ETA, but it should be soon, Heisenberg.
Number 2 and Hawks are in the queue. Unfortunately, WK plays between
me and you, but even out-of-date info ought to have some use.
- Mardoc
Quote:Since I now consider WarriorKnight to be defected from our alliance, I of course enter anymore trades with him. The only exceptions are a loan of air mana to him that was already agreed upon (and I already got another loan in return for that), and I'll take his iron, if he is still willing to give a away a free loan of it, as he said earlier.
Thanks for reminding me about the infernal palace - I was already quite confused and worried about WarriorKnight's recent power spike, but I remembered that the infernal palace gives a huge boost in the soldier count statistic
-- Nyktorion
Quote:Thanks Mardoc, those would certainly come in handy. As for iron... at least I have rust ready adepts to remove them.
Mist is now playing for WK, though if WK had already defected over to Thoth with the NAP, I'm sure Mist would be carrying on with WK's plans.
Out of curiosity, do any of you guys have Mind mana lying about?
-Heisenberg
Quote:Sorry, I curently don't have any mind mana, and I don't think I can easily get some in the near future.
-- Nyktorion
And I do mean this, unless what we all fear about WK/Mist turns out to be false: no more deals with the Elohim except for the existing air mana delivery. However, I won't run after WK for this, he'll have to stand up and demand that I fulfill my part of the deal...
Finally, more exchange between Heisenberg and myself, in response to my war update for him last turn:
Quote:Hi Nyktorion,
As Mardoc had pointed out, is the Infernal capital. WK has Iron longbows now, coupled with his blessed monks and Corlindale, Valin, I believe an attack might be imminent against me at t170. I would certainly hope you could delay the air trade to WK (like offering it to Mardoc for a longer duration so it doesn't appear as your resource), I'm not sure if I would be able to deal with both Maelstroms and Snowfall. If you would be able to delay the air trade, I have offered Entropy for your Body mana this turn. If you'd like to make other offers, please let me know. (If you'd like to have Ice, you can get it after my loan to Mardoc ends.)
-Heisenberg
Quote:Hi Heisenberg,
of course, I'd like to take up the entropy/body deal you offered. About the air mana deal with Mardoc: I can try, but it will be hard to delay. Mardoc has already fulfilled his part of the deal, and he is now delivering air mana to me (so I have 2 manas for free promotions). He has already been delivering his mana for more than 10 turns to me, so the official part of the trade is over. I don't know how long I can keep the current situation up, where WK just doesn't come asking (maybe as a consequence of Mardoc's delivery still existing?). I would be quite surprised if it takes him until T170 to demand that I fulfill my part, though.
-- Nyktorion
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Turn 163
The turn plopped up with a trade offer by Heisenberg:
Very good, I immediately gave Entropy I to one of my adepts.
I got an event:
The other option would have been to gain 28g. Since the ~45g difference is not too much for me (now that most mage upgrades are done), and my game is pretty much over once I lost F.Destination, anyway, I took the culture - maybe, something nice will still come out of this bonus in case I somehow manage to survive.
Now, what did Thoth do this turn? First, he researched Mind Stapling, and then converted to Empyrean (for some blinding light that is even more mobile, I guess? however note: he can't get any new Eidola until he becomes evil again, i.e. at least for the next 5 turns).
Then, I looked at the combat log:
My stack on Thoth's hill got wiped out completely! So Thoth had quite a few more units in the fog than I expected, I estimated that I'd still be able to keep this tile for one more turn. At least, I had retreated some of my priests, and most of my mages (who are my most precious units right now), so they survived.
Here's a part of Thoth's land stack (at least the part of the stack information that doen't exceed the bound of my screen):
Since Thothleft an Eidolon isolated 2N1W of F.Destination, I decided to try my luck with maelstrom and 4 fireballs on it. The situation looked quite well after the first fireball:
Sadly, the Eidolon survived the next few fireballs with 3.8 strength left. At least, with its 2 unhastable movement point, it can't run away from the next volley (unless Thoth forces me to use it on something else, like a huge stack next to F.Destination), and if the 4 fireballs this turn didn't give it enough XP for the next level, I doubt it'll survive the next volley.
I whipped out my first royal guard in Evermore this turn:
The next royal guard is in preparation in Pink Dot. As you can also see here, war weariness is starting to become an issue for me... at least, I have slavery
Diplo:
I sent a short notice of my losses to Mardoc and Heisenberg:
Quote:Hi,
here's an update of my current situation with Thoth: sadly, he managed to wipe out a good number of units of my main army this turn, which puts the point where he gets my lands a bit closer. I do still have quite a few of my main casters entrenched in a city, though (and some archers or stack defence, too), so there is at least still some hope to last a few more turns; also, I might still be able to snipe some of Thoth's units with fireballs and maelstrom.
best regards,
Nyktorion
Also, I sent Mardoc the pictures he requested:
Quote:Hi Mardoc,
please see attached a few pictures assembled from information my hawks have collected this turn. The first one shows Golden Igloo, which is Thoth's border city to me, one of his few coastal cities, and the source of his iron (the mines of galdur are there); so, actually, destroying this city would severely cripple Thoth's navy, since the loss of his iron would prohibit him from building further frigates or Eidola! The second picture shows the area northeast of Electron (I've rebased a hawk there). The third picture shows the part of my coast which borders Thoth's area.
I've color coded the first and third picture in order to include information about all visible Malakim stacks. Each colored bar next to a stack's infromation is associated with a square of the same color on the actual map.
best regards,
Nyktorion
Attached pictures:
I noticed the mistake about the picture ordering in the last paragraph just after sending the mail off.
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Diplo Update
Mardoc answered my pictures:
Quote:Nyktorion,
Thank you for the information. I'll take a closer look at it tonight
when I play the turn. I imagine Thoth will take one of two approaches
as the end of my NAP draws near - either he'll throw everything and
the kitchen sink at you, trying to defang you before he has to worry
about me, or he'll start drawing down his forces to have
reinforcements near me. In either case, if you can hold out 8 more
turns, things should start getting better for you. Personally, I'm
hoping he tries to split the difference, and brings down just enough
force that I can destroy a good piece of his army, without bringing so
much that I can't beat it.
I'm currently trying to figure out just how much I can accomplish on
the first turn of the war; I regret not starting my buildup a little
sooner, because there's at least 4-5 targets within reach of my
border, but I'm not sure if I'll have the force necessary to hit them
all. Regardless, you can be sure that Golden Igloo is on my target
list, albeit not until I manage to gain ascendancy at sea. Even if it
just forces Thoth to research Iron working, it would be progress
(unfortuately, he does have Iron within his borders, and not merely at
the periphery where I can easily strike).
And of course WarriorKnight complicated that too, with me spending
some of my capacity on assassins and hawks rather than more directly
useful items. Although I suppose both could be applied to Thoth if
they survive.
- Mardoc
Heisenberg forwarded a few former diplo messages with WarriorKnight to Mist, Mardoc, and me, requesting that Mardoc and I also send something to Mist in case we find somethign that was missed.
However, the relevant portion of those messages seems to be already completed, since Mist layed out his course of action:
Quote:Hi Mardoc,
I figured out how to check who sunk our caravel without getting any
extra scouting info from past saves.
Our ship ended the turn 156 S-SE from Vargstad, *within the sight
range of your Caravel*. Turn order for people relevant to the problem
is
t156 Us ( caravel exists ) -> Heisenberg -> You -> Thoth -> t157 Us (
caravel sunk )
Therefore if Heisenberg is not guilty, you can load t156 again, and
you should see our ship happily afloat S-SE of Vargstad. I'd
appreciate a screenshot of said ship in this case. On receipt of said
screenshot I'll honour the NAP with Sheaim, turn the army around and
go after Thoth right now.
On the other hand, if you can't see our ship, it's pretty obvious who
sunk it. I'm declaring war starting t165 and commiting against Thoth
after Sheaim affair ends, though no later than start of t176. It
should also give both you and Nyktorion enough food for thought to
re-evaluate all existing deals with Heisenberg.
Mist
Quote:I did eventually manage to check this, and I do not see your caravel
on T156. If it was where you say it was, then your conclusion may be
correct.
I still think that Thoth is the better target, first, anyway, so as to
prevent him from taking us each on individually. And, aside from a
bit more worry about the security of my NAP with Heisenberg, I don't
see how this changes my diplomatic obligations. I don't believe that
anything I signed was dependent on Heisenberg being innocent, merely
on him being in possession of Ice mana.
I will be more careful in what I sign in future, though. Assuming he
has a future, and assuming I have one too. Thoth may make all of this
irrelevant.
- Mardoc
Hmm, that's quite interesting - so whatever scenario we are having here, it was at least not Thoth who sunk the caravel.
Now, the first remaining scenario is that Mardoc is lying here (which would most likely entail collaborating with Thoth, and I don't believe that; if that's the truth, then everyone else in this game is screwed anyway).
The second scenario is that Heisenberg is indeed the culprit; I have no idea what motivation would drive him to do such a petty attack in the face of much greater dangers to our civs. But if that's the case, then the Elohim do have some reason to be angry (and from their perspective, it is clear whether the third, or one of the first scenarios applies). However, with Thoth getting the upper hand like I described above, I still doubt that immediate revenge is the geopolitically wisest decision for them.
The third scenario is the the Elohim are plainly lying, fabricating evidence (and in reality e.g. deleting the caravel) just to have a reason to annex the Sheaim lands. Again, this makes about as much sense geopolitically as the Elohim reaction in the second scenario...
So, I'm rather at a loss deciding which scenario is the truth here. I also can't just ask WarriorKnight to provide a screenshot of his own as a proof, since he didn't *begin* his move S-SE of Vargstad, but rather *ended* it there.
An another not, if the Elohim indeed decide to attack at T165 rather than when the NAP runs out, I'll consider that a breach of the Elohim-Sheaim NAP (a breach of a higher degree than a privateer attack, anyway). I might remember that in the case that my NAP with WK/Mist becomes inconvenient to me before it ends (however, right now, with myself being so busy in my war against Thoth, I do consider my NAP with WK/Mist to be very convenient).
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