October 14th, 2011, 00:57
Posts: 875
Threads: 3
Joined: Mar 2011
Tyrmith Wrote:I just don't see a real "need" for a pause button, and see horribly losing teams trolling the winning team too often. Trolls already have too many weapons.
Well, the way HoN does it is you need a % vote (almost unanimous) from a single team, but after a certain timer either team can unpause. Tends to work fairly well overall.
October 14th, 2011, 02:53
Posts: 1,075
Threads: 14
Joined: Oct 2010
spellman Wrote:Well, the way HoN does it is you need a % vote (almost unanimous) from a single team, but after a certain timer either team can unpause. Tends to work fairly well overall. If it's highly regulated I guess it could work, I just feel like there is so many other issues I'd rather they spend their developers time on.
October 14th, 2011, 05:20
Posts: 716
Threads: 6
Joined: Jan 2010
A pause+spectator mode is needed if Riot really wanted to make LoL an "E-Sport" IMO.
October 14th, 2011, 05:38
Posts: 8,293
Threads: 83
Joined: Oct 2009
Pause should only be in tournament games, maybe custom games.
But definately not in games with randoms, would be abused too much.
October 14th, 2011, 08:48
Posts: 1,075
Threads: 14
Joined: Oct 2010
Cull Wrote:A pause+spectator mode is needed if Riot really wanted to make LoL an "E-Sport" IMO.
For Tournament mode, definitely, but don't see why it's important for playing by "the masses".
October 14th, 2011, 09:42
Posts: 585
Threads: 10
Joined: Dec 2007
So Locodoco is back to streaming his games and I can't shake off the idea of an adult Cull
October 14th, 2011, 09:45
Posts: 1,716
Threads: 10
Joined: Oct 2009
It's interesting to see how the metagame is evolving. The champions being heavily favored nowadays are quite different from the top picks two months ago, beyond what I would have expected from patch changes.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
October 14th, 2011, 09:53
Posts: 23,465
Threads: 132
Joined: Jun 2009
How old is Cull? 14?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
October 14th, 2011, 10:11
Posts: 2,089
Threads: 31
Joined: Apr 2004
SleepingMoogle Wrote:It's interesting to see how the metagame is evolving. The champions being heavily favored nowadays are quite different from the top picks two months ago, beyond what I would have expected from patch changes. How so? The metagame is exactly the same: AD+Support bottom. AP Mid. AP or Bruiser top. Jungler capable of invasion and high gank potential.
"There is no wealth like knowledge. No poverty like ignorance."
October 14th, 2011, 10:15
Posts: 585
Threads: 10
Joined: Dec 2007
Speaker Wrote:How so? The metagame is exactly the same: AD+Support bottom. AP Mid. AP or Bruiser top. Jungler capable of invasion and high gank potential.
Then again against certain picks some teams try cute stuff. Caitlyn mid against Morgana is a better bet than a standard caster pick. Or those highly sustainable solo bottom lanes to force dragon control (?).
Also, Nyjacky is on Veigar.
Also, dat Pobelter.
|