September 7th, 2009, 04:02
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Krill Wrote:Any questions, or requests? I'm wondering about what I could write as an update, and I'm not sure. Not got a lot to do right now...
Screenshots are always nice. In particular, some zoomed out ones to give a larger overview. Have you got any detailed attack plans that you'd like to share? What will your unit mix be? Have you got or will you build any spies for recon?
September 7th, 2009, 14:15
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I don't have any detailed attack plans for one simple reason. I don't have any. But that doesn't really matter, no way the Lins can stop the overal strategic aim of the war. I'm just going to blunder about with all of the units and see what happens.
Current games (All): RtR: PB80 Civ 6: PBEM23
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September 7th, 2009, 18:04
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In terms of having EE as your holy city. Did you plan to have EE as your holy city or was that luck? I'm not familiar with how a holy city is selected...
September 7th, 2009, 18:55
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Holy city placement is something that you can manipulate, but not make happen. As far as I know the main factors are how many religions are in a city, how many holy cities are in a city, and if the city is a capital city. So really what he could do is try to prevent religions from getting into the city he wants the holy city in. Other then that there really isn't much he can do.
September 7th, 2009, 22:24
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And population matters. This is easily the most manipulable condition. I forget which way it works (bigger cities tend to become holy cities, or smaller ones do. I think it's bigger cities).
September 8th, 2009, 03:22
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Yeah, it was pretty much luck that EE got made the holy city. Advantages and disadvantages to that though.
Current games (All): RtR: PB80 Civ 6: PBEM23
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September 8th, 2009, 17:45
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I have realised I might have made a large mistake. I gave Shadyforce a plan to break regoarrarr in half, and claim that square of land south and east of regoarrarrs capital (Norwood, GT included) for himself. Combined with ZPVs recent losses of two cities, and the abject failure of his attack, Shady is in place to dominate the east.
Normally I wouldn't be that worried, as I would expect most players to screw up the execution of such a plan, but so far Shadys' tactical play has been exemplary.
I need to get a move on against the Lins.
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September 8th, 2009, 18:02
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If both of yours and Shady's attacks go according to plan, then Rego, ZPV, the Lins, and sunrise will all be broken to some degree (that worker steal might have saved your game). That leaves only Broker intact from UTA. I don't think they'd be able to stick together much past that.
How do you anticipate a post-UTA is broken situation breaking out in the meta-game?
September 8th, 2009, 18:59
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There are too many possibilities to calculate, but it depends on how many major players are left. If me and Shady get our objectives, then we are both probably going to reform our own major camps.
I figure that would leave him with dsp and mh. Sunrise and the Lins will likely stay together opposite me, and join with him. I'll be aiming to get Broker so the Lins have a two front war, Ruff and Imhotep to protect my back cities, and regoarrarr who should still be viable if he can stay out of a war at that stage of the game (he should have enough land to the north to grow into). ZPV could go either way, but I think he'll go against dsp and Shady.
In order of needs for each team:
- Broker: Needs land, only good land is through Lin. Good chance of an ally there.
- regoarrarr: Will need distant tech allies, and local team for safe border, needs 1, probably 2 of sunrise, Shadyforce and Imhotep as allies.
- Imhotep: Borders Krill, ruff, regoarrarr. Minimal cities (5), and building an army. Will need to build long term, will likely stick with ruff and regoarrarr.
- Ruff: borders mh, Imhotep, Krill, Shadyforce. Wants a barney, and will get one. Long term need him as an ally as a buffer against Shady, hence why I'm gifting 2 settlers/2workers at a start to help his expansion.
- mh/Kodii: wonderwhores, border Shady, dsp, Broker, ruff. Need to help ruff invade mh, as mh will likely side with Shady (and dsp) after the screwball war. Weakpoint, as neither are great warmongers, and hopefully we can circumvent the UU by getting MT with Lib.
- dsp. No contact with him, and he works with Shady, so he will fall to him. Borders mh and Shady, ZPV over water. ZPV is possible target for expansion, with no former good feelings or diplomacy.
- ZPV: no idea of borders between him and Lin/sunrise/Broker. Relative unknown, but I suspect I can get him as an ally if he is isolated.
- Lin/sunrise: Definate pawns for Shadyforce to use against me, but also weak and possible good expansion targets for others (sunrise to ZPV, regoarrarr if they secure their other flank). Which ironically means I need to kill Lin with Broker and then try to strengthen sunrise or take over his lands.
- Shadyforce: Will ally with mh and dsp, and if the war goes well for him, will have in immense amount of land to grow into. Will be the next strong contender. He'll be the instigator of the break up (knowingly or unknowingly). No idea what he'll do.
It's actually possible that after the next two large attacks, mine and Imhoteps, that the world goes back to peace for a bit
The biggest problem is tech, with Brokering on, the researchers can gift tech, but the funders can't, which means that I need to get ruff working as a researcher (and join him myself).
The breakup will happen once regoarrarr gives up. He is the lynch pin of the UTA, everyone else there is his vassal in effect, as no one else is strong enough to stand up to the NUTA. The important bit is when in the tech tree it'll happen. After Lib has fallen is fine, but that is the perfect time to screw me over.
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September 8th, 2009, 21:03
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That'll teach me for playing hte urn late at night.
I should have moved up everything (5WE, 4 cats, 6 HA, 4 Chariots and 2 workers) at the end of the turn, hit enter, and started the new turn, waiting the 9 hours to move. As it is I've given them another turn to slave out units. I'll do a screenshot tomorrow, but sufficed to say Hun is going to wait for a bit, but due to the positioning of the Lin troops they can't defend Tamales or Taco particulary well, and once my extra WE and cats get there, we may have an interesting fight.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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