Turn 114
So I made a few mistakes last night. Luddite and I got a few beers last night and I came back to find my turn up. Perhaps I should have waited and played sober![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Anyway, here's the setup at the start of this turn.
![[Image: pb7-turn114-turnsetup.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn114-turnsetup.jpg)
Moogle's moved spears onto the flood plains tiles to prevent from pillaging all of them. He's moved more spears in from the north, took out my chariot on the marble with another spear, and upgraded the warrior inside of Sixpool to yet another spear.
Moving the chariot to the marble was obviously a reach and I should have just pillaged the ivory and moved away. And in the main group I should have kept all chariots on the same tile and not moved a few extras north. I honestly don't know what I was thinking by moving two chariots north of the main stack, but it let Moogle attack and kill one of them with a spear.
He has plenty of defense in his capital so there's no hope of punching through to score a win. I decided the best I could do was punch through one of the spears and then pillage on last village into dust.
Got very lucky with the first chariot and scored a withdrawal, bringing the spear down to 1.4/4. But I followed that up with my second mistake and attacked with my shock chariot next at 85%. I was planning on deleting the pillagers and then withdrawing the rest; so why not save the shock chariot instead of a lesser promoted one? To add insult to injury, the shock chariot lost the battle.
3 more chariots moved onto the tile and pillaged down the village, gaining me 24 + 6 + 12 for village, hamlet, and cottage. Then I took the chariot that withdrew from battle and moved him to the coast for a little extra sight. The 3 remaining chariots withdrew and should be able to escape. Here's the scene before I started deleting units:
![[Image: pb7-turn114-whatidid.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn114-whatidid.jpg)
Assuming my 3 last chariots get away, here's the run-down for this little raid:
Gains
Pillaged 5 tile improvements (Village x3, cottage, mine), gaining 113g.
Sight on a new city, 2RaxAllIn
Forced Moogle to 2-pop whip his capital (? - Assuming he whipped a spear)
Moogle spent 80g upgrading a warrior to a spear
Made Contact with SlowCheetah
Killed a spear - 35h
Losses
7 chariots - 210h
What I could have done better - a.k.a. the
list
t112 - the chariot that went west to the mines could have pillaged the plains mine before moving
t113 - the west chariot should have moved to the ivory tile instead of the marble
t113 - should have kept all chariots on 1 stack
t114 - should have saved the shock chariot
I like the exchange. I would have liked it more if I hadn't made those mistakes and saved 5 chariots instead of 3, but all-in-all I think it was good to put that kind of pressure on Moogle instead of sitting back and letting him tech away. We'll have to gear up for round 2 soon. Speaking of round 2, now that we've encouraged Moogle to make a ton of spears, let's steal some parlance from Starcraft and follow this up with a tech switch.
Because back home, I had another plan finally come to fruition:
![[Image: pb7-turn114-bulbaway.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn114-bulbaway.jpg)
I mistakenly was thinking that a bulb would get me 1000 + 1b per pop, but it's actually 1000 + 2bpt. That means scientists are 1500 + 3b per pop -- correct? All the more reason to grow! So the engineer managed to give me 1110 out of 1207 beakers. With all the overflow from Metal Casting I could have teched Machinery on overflow alone. The iron also was hooked up this turn, which means that I will start CKN production next turn. Here are the cities that will switch over:
![[Image: pb7-turn114-CKNsetup.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn114-CKNsetup.jpg)
I likely will whip Angry Sun & Thwomp to finish their CKNs. Maybe Birdo as well. Thwomp and Bob-Omb will slow-build, and ... hey, Bullet Bill isn't going to swap over
It's going to whip it's library next turn! Also, the forge in Goomba will finish on t116 and it will start building on that turn as well.
Or would it be better to stay on Wealth and tech to Monarchy before going mass CKN production? I'm debating this...
Here's a set-up at the end. I need to watch out for a Moogle counter-attack
So I made a few mistakes last night. Luddite and I got a few beers last night and I came back to find my turn up. Perhaps I should have waited and played sober
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
Anyway, here's the setup at the start of this turn.
![[Image: pb7-turn114-turnsetup.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn114-turnsetup.jpg)
Moogle's moved spears onto the flood plains tiles to prevent from pillaging all of them. He's moved more spears in from the north, took out my chariot on the marble with another spear, and upgraded the warrior inside of Sixpool to yet another spear.
Moving the chariot to the marble was obviously a reach and I should have just pillaged the ivory and moved away. And in the main group I should have kept all chariots on the same tile and not moved a few extras north. I honestly don't know what I was thinking by moving two chariots north of the main stack, but it let Moogle attack and kill one of them with a spear.
He has plenty of defense in his capital so there's no hope of punching through to score a win. I decided the best I could do was punch through one of the spears and then pillage on last village into dust.
Got very lucky with the first chariot and scored a withdrawal, bringing the spear down to 1.4/4. But I followed that up with my second mistake and attacked with my shock chariot next at 85%. I was planning on deleting the pillagers and then withdrawing the rest; so why not save the shock chariot instead of a lesser promoted one? To add insult to injury, the shock chariot lost the battle.
3 more chariots moved onto the tile and pillaged down the village, gaining me 24 + 6 + 12 for village, hamlet, and cottage. Then I took the chariot that withdrew from battle and moved him to the coast for a little extra sight. The 3 remaining chariots withdrew and should be able to escape. Here's the scene before I started deleting units:
![[Image: pb7-turn114-whatidid.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn114-whatidid.jpg)
Assuming my 3 last chariots get away, here's the run-down for this little raid:
Gains
Pillaged 5 tile improvements (Village x3, cottage, mine), gaining 113g.
Sight on a new city, 2RaxAllIn
Forced Moogle to 2-pop whip his capital (? - Assuming he whipped a spear)
Moogle spent 80g upgrading a warrior to a spear
Made Contact with SlowCheetah
Killed a spear - 35h
Losses
7 chariots - 210h
What I could have done better - a.k.a. the
![duh duh](https://www.realmsbeyond.net/forums/images/smilies/duh.gif)
t112 - the chariot that went west to the mines could have pillaged the plains mine before moving
t113 - the west chariot should have moved to the ivory tile instead of the marble
t113 - should have kept all chariots on 1 stack
t114 - should have saved the shock chariot
I like the exchange. I would have liked it more if I hadn't made those mistakes and saved 5 chariots instead of 3, but all-in-all I think it was good to put that kind of pressure on Moogle instead of sitting back and letting him tech away. We'll have to gear up for round 2 soon. Speaking of round 2, now that we've encouraged Moogle to make a ton of spears, let's steal some parlance from Starcraft and follow this up with a tech switch.
Because back home, I had another plan finally come to fruition:
![[Image: pb7-turn114-bulbaway.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn114-bulbaway.jpg)
I mistakenly was thinking that a bulb would get me 1000 + 1b per pop, but it's actually 1000 + 2bpt. That means scientists are 1500 + 3b per pop -- correct? All the more reason to grow! So the engineer managed to give me 1110 out of 1207 beakers. With all the overflow from Metal Casting I could have teched Machinery on overflow alone. The iron also was hooked up this turn, which means that I will start CKN production next turn. Here are the cities that will switch over:
![[Image: pb7-turn114-CKNsetup.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn114-CKNsetup.jpg)
I likely will whip Angry Sun & Thwomp to finish their CKNs. Maybe Birdo as well. Thwomp and Bob-Omb will slow-build, and ... hey, Bullet Bill isn't going to swap over
![tongue tongue](https://www.realmsbeyond.net/forums/images/smilies/RBOld/tongue.gif)
Or would it be better to stay on Wealth and tech to Monarchy before going mass CKN production? I'm debating this...
Here's a set-up at the end. I need to watch out for a Moogle counter-attack
![[Image: pb7-turn114-endofturn.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn114-endofturn.jpg)
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player