Okay, I reinstalled with the UAC disabled, and I'm still getting a "The save file you selected is protected [another line and a hlaf that goes too quickly to read]" error
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(December 26th, 2012, 20:18)NobleHelium Wrote: Compatibility mode is easy. Go to your Start Menu shortcut and go to Properties, and the Compatibility tab. Then run the game from that shortcut.
Yeah, that was one of the options I tried. I don't have a "Compatibility" tab under properties, from the desktop link to the program, the start menu link to the program, or the start menu itself.
I have "General," "Shortcuts," "Security," "Details," and "Previous Versions" tabs.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(December 26th, 2012, 20:36)NobleHelium Wrote: Uh...I don't know what to say to that. That sounds like a symptom of your issue.
I was fearing that reply...
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Under your General or Shortcut tab is there a field for Location (under General) or Target (under Shortcut)? If you can open the path to that location or target in Windows Explorer (minus the actual game file Civ4BeyondSword.exe if that is listed under shortcut) you may be able to get the Compatibility tab by right-clicking on the actual Civ4BeyondSword.exe file rather than using the start menu shortcut.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Have you redownloaded the RBmod and reunzipped it and replaced it in the mod folder at all? You have to completely remove the existing mod folder and place a completely new on there. At least thats what I did to fix this issue when I got the same error message.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
(December 26th, 2012, 20:18)NobleHelium Wrote: Compatibility mode is easy. Go to your Start Menu shortcut and go to Properties, and the Compatibility tab. Then run the game from that shortcut.
Yeah, that was one of the options I tried. I don't have a "Compatibility" tab under properties, from the desktop link to the program, the start menu link to the program, or the start menu itself.
I have "General," "Shortcuts," "Security," "Details," and "Previous Versions" tabs.
Merovech, that is the same for me (and probably any steam-user I would have thought). You'll have to open the actual folder with the game installation and right-click the .exe there to start it in compatibility mode.
edit: ah, I see, xenu wrote that already in a much better understandable english.
(December 26th, 2012, 20:50)spacetyrantxenu Wrote: Under your General or Shortcut tab is there a field for Location (under General) or Target (under Shortcut)? If you can open the path to that location or target in Windows Explorer (minus the actual game file Civ4BeyondSword.exe if that is listed under shortcut) you may be able to get the Compatibility tab by right-clicking on the actual Civ4BeyondSword.exe file rather than using the start menu shortcut.
That worked, in that it allowed me to access and edit the compatibility tab. However, it did not fix my problem.
I have definitely tried deleting and re-downloading RB Mod, but I will try again.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.