149
Jowy continues to overstate the importance of his trade routes.
So let's talk about these trade routes he's giving me. Thanks to have an island city I still get 3c for half the routes in cities that do not have foreign trade. I could easily settle a city for the other half (but I'm hoping to hold out for a missionary and give some time for negotiations first). When I count up how many 2c trade routes I have, the number is a total of 7. So I tried to tell Jowy that much.
And then I offered him 2gpt for those 7c of routes.
I also canceled his sugar.
Now there's probably a few extra commerce from any island city he might have, but that 7c is close enough. So let's say I settle my 2nd island city. Then what does having foreign trade from Jowy give me? I will already have 2x 3c trade routes in all my non-Cothon cities and all my Cothon cities already have foreign trade filled from Mr. Cairo and Charriu, who both want as many open borders as they can as well. Well, Jowy will give me the opportunity to build more Cothons. Cothons give me no bonuses to domestic trade, just another 2c route. I'll get that from walls and castles pretty soon as well, and for cheaper. But I have no plans on building more Cothons in the short term because we're building lots of army to kill superdeath right now.
So Jowy gives me barely anything at this moment. Later on, as we develop it will be nice. When we are done with this stupid war and can spare hammers. Right now? His trade really doesn't do much.
I wonder what he'll think those trades mean, or even believe me.
In any case, if he declines then I'll just settle the island city and take the domestic routes. That will make the new city pay for itself right away, I'd think. Actually, I will probably wait until after Guilds.
Speaking of Guilds! I found that I am very close to being able to turn on the beakers this turn. So I found a couple cities that can spare a turn of building wealth and still hit their numid targets, and we are looking good for Guilds at end of t151. This means whipping on t151, first wave of knights come out t152, and I probably get them amassed around t154. Which I think also means the slow stack moves in on t153. That should be right about when they've all massed up together too.
There's no canny way to get at Boil It. We just have to take the 3 turns walking through his territory and hope we have enough numbers to make it work. Well, there's 1 possible trick but it involves a settler and I don't know where I'll have the spare production to get one of those out.
Technically 17 now
But that in itself isn't my concern. It's why the neighbor to my east who has 16 cities and no Courthouses and has no cost-saving traits at all is paying 100gpt less in expenses. I suppose he could have been building wealth all this time, but that's one thing I hope to see with the F2 screens after the game.
PRO: 43 (2096)
FIN: 54 (1871)
FIN finally starting to pull ahead.
Jowy continues to overstate the importance of his trade routes.
So let's talk about these trade routes he's giving me. Thanks to have an island city I still get 3c for half the routes in cities that do not have foreign trade. I could easily settle a city for the other half (but I'm hoping to hold out for a missionary and give some time for negotiations first). When I count up how many 2c trade routes I have, the number is a total of 7. So I tried to tell Jowy that much.
And then I offered him 2gpt for those 7c of routes.
I also canceled his sugar.
Now there's probably a few extra commerce from any island city he might have, but that 7c is close enough. So let's say I settle my 2nd island city. Then what does having foreign trade from Jowy give me? I will already have 2x 3c trade routes in all my non-Cothon cities and all my Cothon cities already have foreign trade filled from Mr. Cairo and Charriu, who both want as many open borders as they can as well. Well, Jowy will give me the opportunity to build more Cothons. Cothons give me no bonuses to domestic trade, just another 2c route. I'll get that from walls and castles pretty soon as well, and for cheaper. But I have no plans on building more Cothons in the short term because we're building lots of army to kill superdeath right now.
So Jowy gives me barely anything at this moment. Later on, as we develop it will be nice. When we are done with this stupid war and can spare hammers. Right now? His trade really doesn't do much.
I wonder what he'll think those trades mean, or even believe me.
In any case, if he declines then I'll just settle the island city and take the domestic routes. That will make the new city pay for itself right away, I'd think. Actually, I will probably wait until after Guilds.
Speaking of Guilds! I found that I am very close to being able to turn on the beakers this turn. So I found a couple cities that can spare a turn of building wealth and still hit their numid targets, and we are looking good for Guilds at end of t151. This means whipping on t151, first wave of knights come out t152, and I probably get them amassed around t154. Which I think also means the slow stack moves in on t153. That should be right about when they've all massed up together too.
There's no canny way to get at Boil It. We just have to take the 3 turns walking through his territory and hope we have enough numbers to make it work. Well, there's 1 possible trick but it involves a settler and I don't know where I'll have the spare production to get one of those out.
(August 17th, 2020, 09:21)Thoth Wrote: 18 cities and no courthouses?
No wonder your costs have stayed so high.
Technically 17 now
But that in itself isn't my concern. It's why the neighbor to my east who has 16 cities and no Courthouses and has no cost-saving traits at all is paying 100gpt less in expenses. I suppose he could have been building wealth all this time, but that's one thing I hope to see with the F2 screens after the game.
PRO: 43 (2096)
FIN: 54 (1871)
FIN finally starting to pull ahead.
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player