Interturn
Everything looks shipshape, I offer ceasefire to Silent Scream and Jadewing, the two Morrigi races and they accept proclaiming a new era of peace between our civilizations. We toast, then go back home making bets on how many minutes this "era" would last.
Turn 1
-If you bet half a turn you just won. Color us shocked at their duplicity.
![[Image: pictureyag.png]](http://img39.imageshack.us/img39/9763/pictureyag.png)
-Research on deflectors goes overbudget.
Turn 2
-Deflectors comes in. We have shields Mk1 and inertial cannon available off of deflectors (inertial cannons don't even seem to actually do damage- are they basically just useful if you're planning on kiting constantly?)
![[Image: 46135430.png]](http://img268.imageshack.us/img268/4111/46135430.png)
![[Image: 86620640.png]](http://img198.imageshack.us/img198/328/86620640.png)
In any case I start research on Asteroid mining, four turns away.
Turn 3
-We get an invitation to a ceasefire. As far as I can tell they're on the other side of the galaxy, so I agree.
![[Image: 68076618.png]](http://img641.imageshack.us/img641/6863/68076618.png)
-I'm pretty much done placing jamDDs at our worlds. I'm building several more to add to the worlds where we just have a lonely gate and for use in our fleets.
Turn 4
A couple of our relic old DDs we sent out exploring awhile ago run out of gas in the middle of nowhere, there's no tankers anywhere near so they may be there awhile.
Turn 5
- Asteroid Mining comes in early. I set research on steelsong (four turns). We have the advanced stripmining available for research.
![[Image: 29971309.png]](http://img834.imageshack.us/img834/6238/29971309.png)
I've been moving a substantial amount of the fleet to an outpost gate near the tarka/purple morrigi to attack once we get a significent enough fleet through our gate system.
Turn 6
More random stranded obsolete DDs, more moving the fleet, etc.
Turn 7
More of the same.
Turn 8
Translate Steelsong comes in a turn early, I get us a NAP with the Liir (warriors of the mind) and start research on fusion, 10 turns away.
For kicks I see if I can get a ceasefire the Morrigi empires. The Yellow tell us where to stick it. The purple (Silent Scream) however agree to give peace a chance. (Spoiler alert! it's just for a turn)
Turn 9
Fleet of 22 Cruisers incoming to Shononu from "our" Tarka. I have a fleet of DDs and a fleet of cruisers set up to defend.
Turn 10
Annnnd I screw it up... Somehow the destroyer fleet is the one that is given priority over our cruiser fleet to be the first in battle? I had thought I had changed which fleet would defend first, but aparently not.
This sucks, and means we lose quite a few destroyers. We do end up taking out their first wave of cruisers, they do end up taking more damage then we do pointwise (and we can easily repair anything damaged but not destroyed), but it's very painful as we lose 16 APMD DDs + the CnC for the DD fleet as well as the gate (we have two more backup gates in the cruiser fleet, so at least I didn't strand a large part of our navy) as well as a significent amount of population. I did change things so our DeflectorAPMD ships are our reinforcements for the destroyers during the battle, which mopped up quite well, but this was needless to say very frustrating. What is the right way to choose which fleet is defending and which is held in reserve? I thought it had to deal with those star things at the top of the fleet on the sidebar (and I was sure I had done it that way in a private game... ), but aparently I fail at life.
![[Image: 14524929.png]](http://img5.imageshack.us/img5/842/14524929.png)
Anyways, Apologies for sucking at defending right after watching Zed do a maginifecent defense from a far more worrying threat.
Conclusion
-We are 8 turns from Fusion. If we absolutely max out research we're barely able to close it to 6 turns, but it doesn't seem like the investment would be worth it.
- I have a fleet of DDs and a fleet of cruisers + auxilieries ready to launch an attack on what I was thinking Kuo'Dai, which is 11 turns away. From Zed's message it seems like he would have wanted an attack my turn set (or at least about to hit the planet in the next couple turns), but we wanted to just send a heavy scouting party or something, it forced me to take forever to get all our fleet through the gates, as cruisers suck up an insane amount of gate space/spectrum/quota/whatever that we have in limited supply. That combined with the diversion of Shononu means I'm only ready now to send them out. Right now they're targetting Kuo'Dai, which is a really nice looking world from our last report on the planet. Taking this out (or at least substantially reducing it productivity) would be useful.
![[Image: 28072301.png]](http://img96.imageshack.us/img96/9339/28072301.png)
- I've continued producing and sending out gate/tanker combos out to the other side. We do have several lazDDs that were sent out as sentries? and ran out of fuel far away from their destination. They're crazy outdated (still using red lasers I think), so I'm not even sure it's worth it to spend the time to gather them up again. Incidentily, The yellow morrigi who is nominally at war with us has been following some of our exploring fleets, but every time I've autopeaced he's left them alone, so hopefully as long as we continue doing that we'll be okay.
- We should have JammerDDs at just about every gate now. There were two colonies who had DDs that were intended for them and got diverted, they should be done making their own next turn.
- How do we intend to use the Deflector Cruisers? Should they be used as mainly the head of the fleet to soak up damage so the locust Cruisers can get in their damage with out getting hurt? Or are they intended to be the main battle fleet? I have quite a few in several of our battle fleets, with quite a number in the raiding force heading to the Tarka planet where there should be heavy missile damage. Feel free to comment on optimizing the composition of the fleet.
-Diplomatic relations:
Finances:
As of the save right now we'll be adding quite a bit to the treasury next turn as I don't have the planets set to build much next turn. This can be easily adjusted to either build more defector cruisers, locust cruisers, increase research, etc as I wasn't sure which direction we want to take things.
- None of our special projects have come through yet. Hopefully next turnset.
-Having shields mk1 available to research (not to mention deflectors) is quite a steal for us - both have quite a low percent chance of being available for us to research, so that is really nice to see. Are they something we will intend to integrate more fully into our fleet? Additionally what should we be aiming for for our fleet composition? I'm assuming we'll be weaning away from destroyers, but are we going to totally drop including them as we get further into the cruiser era? Also at the moment we have seperate destroyer and cruiser fleets, would it be better to integrate them?
Edit: Doh- I just realized that I didnt change the slider for Shononu- we probably want to set it to max terraforming, right?
The save:
Everything looks shipshape, I offer ceasefire to Silent Scream and Jadewing, the two Morrigi races and they accept proclaiming a new era of peace between our civilizations. We toast, then go back home making bets on how many minutes this "era" would last.
Turn 1
-If you bet half a turn you just won. Color us shocked at their duplicity.

![[Image: pictureyag.png]](http://img39.imageshack.us/img39/9763/pictureyag.png)
-Research on deflectors goes overbudget.
Turn 2
-Deflectors comes in. We have shields Mk1 and inertial cannon available off of deflectors (inertial cannons don't even seem to actually do damage- are they basically just useful if you're planning on kiting constantly?)
![[Image: 46135430.png]](http://img268.imageshack.us/img268/4111/46135430.png)
![[Image: 86620640.png]](http://img198.imageshack.us/img198/328/86620640.png)
In any case I start research on Asteroid mining, four turns away.
Turn 3
-We get an invitation to a ceasefire. As far as I can tell they're on the other side of the galaxy, so I agree.
![[Image: 68076618.png]](http://img641.imageshack.us/img641/6863/68076618.png)
-I'm pretty much done placing jamDDs at our worlds. I'm building several more to add to the worlds where we just have a lonely gate and for use in our fleets.
Turn 4
A couple of our relic old DDs we sent out exploring awhile ago run out of gas in the middle of nowhere, there's no tankers anywhere near so they may be there awhile.
Turn 5
- Asteroid Mining comes in early. I set research on steelsong (four turns). We have the advanced stripmining available for research.
![[Image: 29971309.png]](http://img834.imageshack.us/img834/6238/29971309.png)
I've been moving a substantial amount of the fleet to an outpost gate near the tarka/purple morrigi to attack once we get a significent enough fleet through our gate system.
Turn 6
More random stranded obsolete DDs, more moving the fleet, etc.
Turn 7
More of the same.
Turn 8
Translate Steelsong comes in a turn early, I get us a NAP with the Liir (warriors of the mind) and start research on fusion, 10 turns away.
For kicks I see if I can get a ceasefire the Morrigi empires. The Yellow tell us where to stick it. The purple (Silent Scream) however agree to give peace a chance. (Spoiler alert! it's just for a turn)
Turn 9
Fleet of 22 Cruisers incoming to Shononu from "our" Tarka. I have a fleet of DDs and a fleet of cruisers set up to defend.
Turn 10
Annnnd I screw it up... Somehow the destroyer fleet is the one that is given priority over our cruiser fleet to be the first in battle? I had thought I had changed which fleet would defend first, but aparently not.
This sucks, and means we lose quite a few destroyers. We do end up taking out their first wave of cruisers, they do end up taking more damage then we do pointwise (and we can easily repair anything damaged but not destroyed), but it's very painful as we lose 16 APMD DDs + the CnC for the DD fleet as well as the gate (we have two more backup gates in the cruiser fleet, so at least I didn't strand a large part of our navy) as well as a significent amount of population. I did change things so our DeflectorAPMD ships are our reinforcements for the destroyers during the battle, which mopped up quite well, but this was needless to say very frustrating. What is the right way to choose which fleet is defending and which is held in reserve? I thought it had to deal with those star things at the top of the fleet on the sidebar (and I was sure I had done it that way in a private game... ), but aparently I fail at life.

![[Image: 14524929.png]](http://img5.imageshack.us/img5/842/14524929.png)
Anyways, Apologies for sucking at defending right after watching Zed do a maginifecent defense from a far more worrying threat.

Conclusion
-We are 8 turns from Fusion. If we absolutely max out research we're barely able to close it to 6 turns, but it doesn't seem like the investment would be worth it.
- I have a fleet of DDs and a fleet of cruisers + auxilieries ready to launch an attack on what I was thinking Kuo'Dai, which is 11 turns away. From Zed's message it seems like he would have wanted an attack my turn set (or at least about to hit the planet in the next couple turns), but we wanted to just send a heavy scouting party or something, it forced me to take forever to get all our fleet through the gates, as cruisers suck up an insane amount of gate space/spectrum/quota/whatever that we have in limited supply. That combined with the diversion of Shononu means I'm only ready now to send them out. Right now they're targetting Kuo'Dai, which is a really nice looking world from our last report on the planet. Taking this out (or at least substantially reducing it productivity) would be useful.
![[Image: 28072301.png]](http://img96.imageshack.us/img96/9339/28072301.png)
- I've continued producing and sending out gate/tanker combos out to the other side. We do have several lazDDs that were sent out as sentries? and ran out of fuel far away from their destination. They're crazy outdated (still using red lasers I think), so I'm not even sure it's worth it to spend the time to gather them up again. Incidentily, The yellow morrigi who is nominally at war with us has been following some of our exploring fleets, but every time I've autopeaced he's left them alone, so hopefully as long as we continue doing that we'll be okay.
- We should have JammerDDs at just about every gate now. There were two colonies who had DDs that were intended for them and got diverted, they should be done making their own next turn.
- How do we intend to use the Deflector Cruisers? Should they be used as mainly the head of the fleet to soak up damage so the locust Cruisers can get in their damage with out getting hurt? Or are they intended to be the main battle fleet? I have quite a few in several of our battle fleets, with quite a number in the raiding force heading to the Tarka planet where there should be heavy missile damage. Feel free to comment on optimizing the composition of the fleet.

-Diplomatic relations:
Finances:
As of the save right now we'll be adding quite a bit to the treasury next turn as I don't have the planets set to build much next turn. This can be easily adjusted to either build more defector cruisers, locust cruisers, increase research, etc as I wasn't sure which direction we want to take things.
- None of our special projects have come through yet. Hopefully next turnset.

-Having shields mk1 available to research (not to mention deflectors) is quite a steal for us - both have quite a low percent chance of being available for us to research, so that is really nice to see. Are they something we will intend to integrate more fully into our fleet? Additionally what should we be aiming for for our fleet composition? I'm assuming we'll be weaning away from destroyers, but are we going to totally drop including them as we get further into the cruiser era? Also at the moment we have seperate destroyer and cruiser fleets, would it be better to integrate them?
Edit: Doh- I just realized that I didnt change the slider for Shononu- we probably want to set it to max terraforming, right?
The save: