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League of Legends General Discussion Thread

It should be noted that Warmog's is being nerfed next patch (details of the nerf unknown yet) so frozen mallet may become the standard item to be paired with atma's. Also that although Warmog's is pretty much almost stronger long term the two items frozen mallet build out of are generally more useful in the laning phase.

Recently on Gangplank I have been building wriggle's -> Giant's Belt -> Atma's then seeing what I want to do after that. Giant's Belt and Atma's costs roughly the same as a warmogs and makes you a lot more dangerous in the short term. Remember Atma's becomes cost efficient at 1050 total HP. Gangplank always ends up with a large amount of assists you can fully stack a warmog's quickly even if you delay it. I'm not sure if this set up perfect but I found if I went straight warmog's I just felt pretty useless for a pretty long stretch in the mid game and this way I feel more of a threat.
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I can retire happy, I reached 1400 ELO by playing supports with a positive KDA for everything, and losses in champs I was new to.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Patch Preview is out. New runes and a mastery change.
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Yesssss, Summoner's Rift winter is back!! Time to make people rage with Cho'gath!
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ssmagus Wrote:Yesssss, Summoner's Rift winter is back!! Time to make people rage with Cho'gath!

?

I'm trying to figure out if those two sentences are related...
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The markings on the ground where Cho'Gath's rupture is about to land are very hard to make out on the Winter Summoner's Rift.
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I was wondering what they were going to replace the dodge with on Udyr's passive. Turns out they replace it with nothing!

Not that he really needed anything but it would have been nice smile

Also the new Ninja Tabi are on the test realm with the dodge replaced by no unit collision. Pretty good for laning but not sure how useful they would be long term.

Edit: The new percentage health seals give 0.5 % extra health. This works out to be better than health per level seals at about 3800 HP so I don't see a lot of use for the new ones.
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Enoch Wrote:Also the new Ninja Tabi are on the test realm with the dodge replaced by no unit collision. Pretty good for laning but not sure how useful they would be long term.

Maybe good on Singed?/Volibear?
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Good point, no worrying about flings getting messed up by last second pathfinding.

Thinking about it they are probably pretty useful on any champion that need to stay in close proximity on a chase to do damage. So pretty nice on champs like Phoenix Udyr, SKarner, Shyvanna and Amummu. Still not sure yet if they will work out better than Merc Treads but definitely worth trying out.
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Depends as well if you have a reason to not use armour yellows, eg need to use mana regen or health per level yellows. But then again, that is nothing new.

Percentage health probably works well on Vlad though. But 820 IP is stupid.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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