January 17th, 2012, 13:10
Posts: 5,645
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T115
Sian made peace with NS7, apparently for the price of his 2nd island city. We got the GM. 'phract + Chariot are on Sian's iron, we have a 50-50 chance of pillaging it (the odds of unpromoted Pike killing an unpromoted 'phract)
Nothing else to report. Trebs should be in position near Love Hina on T119, attack commencing T120
January 18th, 2012, 21:09
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T116
Well, quite unexpectedly, Love Hina is no more. Sian moved out 2 Pikes, leaving 8 units in the city, when we had 15 'phracts in range, all of them with 20-25% attack odds. I thought that the chance of one of them winning the battle outright, and the rest doing enough damage for easy follow-up was good enough. And it turned out to be correct
Unfortunately I had to raze the city, there was no chance to hold it, I could only move in 1 'phract for defence, obviously it wasn't going to be enough. But I still think it was worth it
So now we're going to do a lot of healing and rebuilding 'phracts. I hope to attach Dragonball Z in about 5 turns. Definitely not sooner, because Trebs are so slow
We spawned a new GG, and I settled him in Nicaea (the HE city). As for GM, I decided to delay GA by a turn, and grab Theology. So we adapt Vassalage and Theocracy at the beginning of the GA, quickly build a few highly promoted units, then switch to Bureau and OR at the end of the GA. Surprisingly, we founded Christianity. I so much didn't expect that, I closed the game before realising it and checking which city became holy. We might want to go for AP now, don't know if we should, but it could be a good idea
In other news, Mackoti declared on NS7. Good luck to him!
January 19th, 2012, 18:58
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Whoop! Sian's on the ropes now.
Keep up a stream of Phracts, but now is a good time to get our settlers out so we can get Sian's land developed.
January 25th, 2012, 16:37
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T118
Nothing really happening. Moving units towards Dragonball Z: 6 Trebs and a lot of 'phracts. Built a single Mace to protect the stack from Pikes, but he had to kill an annoying Pike who killed a Worker I left on the border by a stupid mistake (didn't see where the border was)
Luddicator declared on NS7. Do we want to join the dogpile? Sian war should end in 5-10 turns, and I think we're going to have a significant leftover force
January 25th, 2012, 23:03
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Absolutely. We just have to hope we have enough time to make a difference. Our goals in the war against NS7 is to deny them a safe harbour to stage a fleet that can attack us.
Hell, depending on how neutered Sian is, we could even make peace with him (if he'll allow it lol).
January 26th, 2012, 04:27
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Heh, Sian is down to 2 heavily whipped cities, I don't think there's a slightest chance he will accept peace
February 1st, 2012, 17:53
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T119
Some serious combat happened elsewhere
Four great generals on the same turn? Wow!!
What I don't like about it is that if NS7 got all these GGs, they won a ton of combats. Which means they're winning their war. Even if we leave Sian's land now and go attack NS7, it could be over by the time we get there
On our front, Trebs will get in position next turn, and start attacking. Note that there's so much fog around former Sian's land, we even have a barb Galley spawned
February 1st, 2012, 18:02
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Pfft, hahaha, that's ridiculous. Just think how much stronger Sian would be if he had an extra city over there to the northeast.
Also, sorry Luddite and Mackoti for not being able to support your war
Also, post power graphs if we have them next turn.
February 2nd, 2012, 17:52
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Threads: 55
Joined: Oct 2010
Here it is
No comments...
February 4th, 2012, 12:39
Posts: 5,645
Threads: 55
Joined: Oct 2010
T121
Dragonball Z has a Jan and a Warrior left for defence. Should've been captured, but that Jan won 3 battles, in each of which we had 70% odds. Next turn...
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