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Do they know that we know that they know that we know that they know ...?

Thanks for looking, plako smile

Given I'm reasonably confident about the other classical era techs I've assigned to people, if someone has Currency it pretty much has to be them finishing that this turn (which also makes sense as I think they got Maths on T78 as their most recent tech).
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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(January 1st, 2013, 10:42)pling Wrote: Given I'm reasonably confident about the other classical era techs I've assigned to people, if someone has Currency it pretty much has to be them finishing that this turn (which also makes sense as I think they got Maths on T78 as their most recent tech).

Yeah, we can verify checking the diplo screen for tradable gold when it's our turn again. Doing it when it's not our turn locks the game I think.
I have to run.
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There was another big score increase this turn - for Gillette - can you check when you play the turn for wonder builds?
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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Kinda stuck on the population changes for TEAM & M3, but might be able to figure that out once I've looked in game later. Power needs some disambiguation (6k unaccounted for) but I'll do that with the T90 graphs.

What I/we do know:

TEAM: triple whipped something, grew two cities. Got Currency. Possibly got another land tile.

M3: grew three cities.

Gillette: whipped a size 7 city to size 5. Grew 10->11, 4->5, 2->3. Got a classical era tech, and I think 10k power, so I'm tentatively suggesting Iron Working (as being more plausible than Horseback Riding).

Pirates: new city for 9 land tiles, grew 5->6, 3->4, 2->3.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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Population is still broken for TEAM & M3, no matter what I do I can't get T89 to work out. But I can still track total population for each of them just not break it down sensibly into cities.

TEAM: whipped for one pop, grew two cities. Got a 10k power spike (I think) - possibly all units (2xarchers and a spear or chariot), possibly 2xbarracks and a spear or a chariot?

Menagerie: whipped for one pop, grew one city. Probably 3k power which I've assigned as a Barracks.

Gillette: Grew a size 3->4 and a size 2->3. No other changes.

Pirates: whipped size 6->4. Got 6k of power, putting that down as an Axe. They were also the people with the 6k power I couldn't figure out last turn - so that's 2 Axes (or 4 Barracks, I suppose) in the last two turns.

Kinda looks to me like it's heating up on the other side of the world.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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Turns are going so fast I feel like I can't quite keep up! Population still broken, land area broken for ages, but here's what I do know:

TEAM: Planted a new city for only 2 new land tiles (I think), and grew another city. Also up to 4k power in units.

M3: double whipped two cities, grew two cities. Up to 4k power in units.

Gillette: New city (no idea how much land), plus grew a size 5 city to size 6. Another 2k of power - putting this as a Warrior.

Pirates: Grew a size 4 city to size 5 & a size 2 city to size 3.

18 land tiles split between Gillette & M3.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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Didn't remember to mention this in the turn tracking thread, but Great Prophet was born.
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(January 4th, 2013, 12:33)plako Wrote: Didn't remember to mention this in the turn tracking thread, but Great Prophet was born.

Ahha - I guess that's almost certainly going to be some of M3's score rise in T92. edit: perhaps not, but I guess soon they'll build a shrine for hinduism.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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As before, pop still broken.

TEAM: Grew two cities.

M3: Grew two cities, got a classical era tech which I think is Maths as that accounts for 6k soldiers. It was them that had the extra 4k soldiers last turn - putting that down as a Spear.

Gillette: Haven't sorted out their pop yet, but they double whipped then grew two cities (edit: two possibilities for current cities: 11,7,2,5,3,3,2 or 11,6,2,6,4,3,1). 2k power increase that I'm putting down as a Warrior.

Pirates: Grew a size 4 city to size 5.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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TEAM: I know they must've grown two size 3's to size 4, plus a size 1 to size 2 but I still don't know the sizes of all their cities! May've got 7 new land tiles through borders popping.

Menagerie: I'm assuming all their score increase this turn was their shrine.

Gillette: Planted a new city, possibly for 8 new land tiles. Got another 4k power increase, putting that down as a chariot.

Pirates: Grew a size 3 city to size 4.
...wounding her only makes her more dangerous! nono -- haphazard1
It's More Fun to be Jack of All Trades than Master of One.
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