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Intersite Game - Turn Discussion Thread

There is no beaker decay
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I know about hammers decaying in build queues after 10 turns on units and 50 turns on buildings, but I've not heard anything about beaker decay.

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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kjn Wrote:Yup. And so people will make the mistake to think we researched Mining first, not Hunting. Misdirection, not flamboyance. Remember, the things that surprise people most isn't what they don't know, it's what they think they know that is wrong.

Flamboy my ass. Good God get over yourself.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I vote Lewwyn handles all future diplo! lol
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It looks like I'm outvoted on this one. Do what you will, but for heaven's sake, please don't screw with our actual research by forgetting to change something back. I view "outsmarting ourselves and making an accidental mistake" to be about 10x more likely than "fooling other teams through research swapping."
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Sullla Wrote:It looks like I'm outvoted on this one. Do what you will, but for heaven's sake, please don't screw with our actual research by forgetting to change something back. I view "outsmarting ourselves and making an accidental mistake" to be about 10x more likely than "fooling other teams through research swapping."

I am with Sullla on this one.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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Sullla Wrote:It looks like I'm outvoted on this one. Do what you will, but for heaven's sake, please don't screw with our actual research by forgetting to change something back. I view "outsmarting ourselves and making an accidental mistake" to be about 10x more likely than "fooling other teams through research swapping."

Especially considering most (all?) of the other teams aren't doing C&D. I'd rather we not muck around as well.

Darrell
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I think it is kinda trivial, there will be bigger reasons for getting dog piled but no one is going to organize one 100 turns down the road based on killing the leader at turn 10.

If you're getting attacked in the time frame we are concerned about, it will be with a single lucky warrior without any C&D motivation from a civ that will probably screw itself.

The only thing you get by doing this is to potentially introduce a degree of freedom that demotrackers have to care about.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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darrelljs Wrote:Especially considering most (all?) of the other teams aren't doing C&D. I'd rather we not muck around as well.

Darrell

The Germans will do it for sure.
They complained when the no-score mod was suggest during game setup.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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[SIZE="3"]Turn 8 - 3680BC[/SIZE]

No point increases whatsoever.
Warrior moved SE, revealing river tiles, pigs and banana.
There is also a panther 2N, but on a forested hill we should be more than safe.

[Image: civ4screenshot1240.jpg]

Here the demographics.

[Image: civ4screenshot1241.jpg]

Research is back to Hunting.
Warrior will go SW next turn I'd suggest.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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