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It's not like it's an unexpected move to have a worker at your second city
June 26th, 2013, 06:09
(This post was last modified: June 26th, 2013, 06:10 by Bacchus.)
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Apparently, the Egyptian moved south. This is fine, if he continues to follow the peace route, we can pick the chop up into our worker, after saving 9 hammers in the warrior.
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I started a worker to avoid waste of food. Chop will go into a warrior no matter what.
(While Egyptian warrior is wondering around our borders, he needs just a couple turns to screw us up in some way. We really need this additional warrior.)
June 26th, 2013, 09:14
(This post was last modified: June 26th, 2013, 09:20 by Bacchus.)
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If we save 9 hammers into the warrior, we can build him in two turns. So yeah, Egypt will need just a couple of turns to screw us up, that's why we need to be able to knock the Warrior out in a couple of turns. But a couple of turns is fine, we don't need him on scene immediately. Generally, there is no reason to actually complete the garrison-designated unit until decay kicks in. In fact, that's why decay is there — keeping units on queue is just awesome.
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What you DON'T see on this screenshot?
Apparently their warrior went 1SE and is now lurking on a tile 1S from Corn.
June 26th, 2013, 15:01
(This post was last modified: June 26th, 2013, 15:04 by Gavagai.)
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(June 26th, 2013, 09:14)Bacchus Wrote: If we save 9 hammers into the warrior, we can build him in two turns. So yeah, Egypt will need just a couple of turns to screw us up, that's why we need to be able to knock the Warrior out in a couple of turns. But a couple of turns is fine, we don't need him on scene immediately. Generally, there is no reason to actually complete the garrison-designated unit until decay kicks in. In fact, that's why decay is there — keeping units on queue is just awesome.
What I'm afraid of now is that it can camp somewhere on hills between our cities and threaten our cow. We will need an opening to attack it with both warriors in the open field and for this matter every turn can be crucial.
Also, for some reason I can't rename our second city. Nothing happens when I click on its name. Bacchus, can you give it a try? It should be Yark.
EDIT: moved our warrior 1S after taking this screenshot.
EDIT2: For lurkers: we are building the Oracle, our ETA is end of T61 or T62. Don't really remember.
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(June 26th, 2013, 15:01)Gavagai Wrote: we are building the Oracle, our ETA is end of T61 or T62.
Is the axe rush off - or can you do both?
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Axe rush is off. We could have a very narrow opening if we had been able to connect the copper early and chop a metal unit. Now we have to chop a warrior instead of an axe. Our first metal unit will be out circa T57 and will be able to reach Egypt circa T65. They should have an adequate defense at this point.
Of course, we will scout them and if they are too light on military, we may apply some pressure.
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What do you think will be the border with Jester?
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I think they will take the floods and our border will be right to the South of them. Best case, we'll be able to settle 1N of Ivory. Actually, it's an open question, where our fourth city will go: to the Ivory or to the eastern Corn.
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