The turn started with the following prompt:
Early game in FFH you have the choice between 3 civics:
Religion (Varn starts in this civic): +10% culture in all cities, +1 happy from temples, +1 happy from state religion.
Nationhood: +10% military unit production, +1 happy from Training Yards
Pacifism: +50% GPP production, -20% military unit production.
Since neither of the other civic options available will provide any benefit, I decide to stay in Religion.
Moving the warrior (who has been renamed to "Redshirt 1" given his life expectancy) to the Desert hill to his SW showing a range of mountains to the west, a Wheat, and some floodplains. Also some Ruins (on plains). The ruins are an explorable lair that will start producing lizardmen RSN. I'm not sure if that happens starting turn 3 or 4. I'm hoping turn 4 as that will allow Redshirt 1 to move on top of the ruins before any lizards can spawn. I'm planning on exploring the ruins if I can. If it's a good result then YAY! if it's a bad result....well he got named Redshirt 1 for a reason.
To the East, the Lightbringer moved off the hill (and then back onto it) which showed this:
(in spite of massive temptation, I'm not going to make any Poo comments. I'd hate for this thread to get flushed down to the level of toilet humour)
That "Poo" sign is in fact The Pool of Tears one of the Unique features in FFH. It removes the Diseased, Plagued and Withered promotions from units that move onto it and provides +1 happy for cities that have it in their BFC. It's a nice find, but not gamechanging.
Other than that, I'll leave off with a screenie of our mighty capital:
The Demographics:
And our re-named Lightbringer:
+1 internets to whoever figures out why he's called "The Fool"