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Like a hot wind Varn Gosam of the Malakim [SPOILERS]

Selrahc Wrote:*Checks in game*
Oh. I wonder when they changed that. They used to be banned for Malakim, certainly(says it in the manual, and it was definitely the case when I started playing).

Hell, if they changed that they might have made it so you get Nightwatches from using the worldspell as well, so just ignore my last comment.

smile I think some testing is in order. Getting a bunch of highly promoted Nightwatch/assassins could prove to be interesting.
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*note to self*

Be careful when closing tabs and composing a long reply.

:mad:

(update for turn 2 in a bit, once I've re-written it)
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The turn started with the following prompt:

[Image: civicsprompt.jpg]

Early game in FFH you have the choice between 3 civics:

Religion (Varn starts in this civic): +10% culture in all cities, +1 happy from temples, +1 happy from state religion.

Nationhood: +10% military unit production, +1 happy from Training Yards

Pacifism: +50% GPP production, -20% military unit production.


Since neither of the other civic options available will provide any benefit, I decide to stay in Religion.

Moving the warrior (who has been renamed to "Redshirt 1" given his life expectancy) to the Desert hill to his SW showing a range of mountains to the west, a Wheat, and some floodplains. Also some Ruins (on plains). The ruins are an explorable lair that will start producing lizardmen RSN. I'm not sure if that happens starting turn 3 or 4. I'm hoping turn 4 as that will allow Redshirt 1 to move on top of the ruins before any lizards can spawn. I'm planning on exploring the ruins if I can. If it's a good result then YAY! if it's a bad result....well he got named Redshirt 1 for a reason. wink

To the East, the Lightbringer moved off the hill (and then back onto it) which showed this:

[Image: pooy.jpg]

(in spite of massive temptation, I'm not going to make any Poo comments. I'd hate for this thread to get flushed down to the level of toilet humour)

That "Poo" sign is in fact The Pool of Tears one of the Unique features in FFH. It removes the Diseased, Plagued and Withered promotions from units that move onto it and provides +1 happy for cities that have it in their BFC. It's a nice find, but not gamechanging.

Other than that, I'll leave off with a screenie of our mighty capital:

[Image: ourgloriouscapital.jpg]

The Demographics:

[Image: demoturn2.jpg]

And our re-named Lightbringer:

[Image: thefoolq.jpg]

+1 internets to whoever figures out why he's called "The Fool" smile
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As a side note:

I seem to be behind in the "Spoiler thread post count" competion. Random comments/pictures/spam from lurkers would be appriciated.
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[Image: 81OwC.jpg]










Bet you didn't notice the trees in that picture. :neenernee
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I think you made an excellent choice to move north and found near those hills! Otherwise we would have had no production at all.

Is there any chance you could send me the save every once in a while so I can have a poke around?

The only reference to the fool I can think of is in tarot cards...
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Square Leg Wrote:I think you made an excellent choice to move north and found near those hills! Otherwise we would have had no production at all.

Not to mention an ugly load of unhealth from all the flood plains. In plain BTS, it would be ok, production could come from farmed floodplains and the whip but we won't have access to the whip until WotW + a religion swap to OO or AV.

Even with the move it's not a great production site, hence my liking of the spot to the east for the second city. That site should cover our early military production. I'd like to get the north scouted out soonish as well. It looks like good land up there. I'm going to keep The Fool in his present spot to stop skeletons from spawning, so the scouting will have to wait a bit. I'm considering a scout as the second build to spot for spiders.

Quote:Is there any chance you could send me the save every once in a while so I can have a poke around?

Can do. If you pm me your email address I'll send along the current save and password.

Quote:The only reference to the fool I can think of is in tarot cards...

Nope.

Hint:

It's a bit of a visual pun. Look at the screenshot again.
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The fact the lightbringer could pop the lair and roll a really bad result, like barb units spawning and going for your undefended capital?
"If at first you don't succeed, redefine 'success'"
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BCAgamer Wrote:The fact the lightbringer could pop the lair and roll a really bad result, like barb units spawning and going for your undefended capital?


The unit might be a Fool, but I'm not. wink

I'll pop the barrow once I can park a unit of each of the adjacent tiles.
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Is it anything to do with the gold? Since he is a sentry unit, he gets visibility on the gold tile. Making it Fools Gold.
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