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Map balancing and editing tool

novice Wrote:Some features I think could be useful:

I would focus on the sphere of influence bit (first). Block copy/paste can already be done e.g. in MapView.
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SevenSpirits Wrote:I would focus on the sphere of influence bit (first). Block copy/paste can already be done e.g. in MapView.

Actually, that's a really kludgy program that is a pain to use. Yes it works for copy/paste but that's it, and it's a real pain to copy/paste in the first place.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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SevenSpirits Wrote:Nice! Though it's still crashing on many of the RB maps I happen to have lying around. (Because of the player colors?)

Also: It is erroneously not counting clam as a food resource (only as a health resource).

Fixed. New version uploaded, same link as before.

I added a few more player colors so PB2 and PBEM2 work now. I also added error handling, so if you get an error message, post it here and it'll be easier for me to fix it.
I have to run.
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Maestro Wrote:What are you writing this in? I assume something .NET - C# maybe? I'm a professional Java developer, and haven't ever worked with C#, but I'd be willing to cut my teeth on it for a project like this. Would you be open to contributions from others?

C#.Net with Windows Presentation Foundation.

Maestro Wrote:Is there a spec for the WBSave format? I opened one and it's just plaintext, which means it's easily parseable, but I'd really rather not try to reverse engineer the grammar.

I just reverse engineered the bits I needed and ignored the rest. More fun than looking for a specification. smile
I have to run.
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novice Wrote:Fixed. New version uploaded, same link as before.

I added a few more player colors so PB2 and PBEM2 work now. I also added error handling, so if you get an error message, post it here and it'll be easier for me to fix it.

thumbsup

Still need these player colors (at least):

MIDDLE_GREEN
LIGHT_PURPLE
LIGHT_GREEN
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No one uses assembly any more frown.

Darrell
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I would also like to point out that while everyone is congratulating Novice on his awesome tool, it was my terrible map making skills that provided the motivation lol.

Darrell
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SevenSpirits Wrote:thumbsup

Still need these player colors (at least):

MIDDLE_GREEN
LIGHT_PURPLE
LIGHT_GREEN

Thank you. I finally found the relevant xml file and lifted all the color codes from there, so there should be no more missing player colors now. New version uploaded to existing link.
I have to run.
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Excellent job Novice. Here is PBEM8 analysed.

edit. Here is PBEM16
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To keep Darrell, happy, thanks for being a crap map maker smile
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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