Posts: 3,924
Threads: 19
Joined: May 2011
I want to join, but I don't know if I have the time to join...hmph...
August 4th, 2011, 02:59
(This post was last modified: August 4th, 2011, 04:26 by Square Leg.)
Posts: 2,417
Threads: 23
Joined: Oct 2009
I would like to play a new game. If there are a lot of people, we could do 2...
Edit - I make it 6 which is a pretty good number.
Snake pick or just sending in you top3 combos/repeated civ's leaders should be voted on.
Posts: 2,257
Threads: 13
Joined: Jun 2010
My vote is on snake pick.
Posts: 23,587
Threads: 134
Joined: Jun 2009
I think duplicates should be OK - provided they are not duplicated leaders and civs. So, Perp of Kuriotates, Perp of Sheaim, and Keelyn of Sheaim should be legal picks, for example.
And yes, even if veryone takes perp, it's not like we are all going to be playing the same game, is it?
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
August 4th, 2011, 06:58
(This post was last modified: August 4th, 2011, 07:05 by Square Leg.)
Posts: 2,417
Threads: 23
Joined: Oct 2009
Krill Wrote:I think duplicates should be OK - provided they are not duplicated leaders and civs. So, Perp of Kuriotates, Perp of Sheaim, and Keelyn of Sheaim should be legal picks, for example.
And yes, even if veryone takes perp, it's not like we are all going to be playing the same game, is it?
Having duplicate Civ's may cause problems with Civ based hero units... I think having duplicate leaders will be fine. Someone should probably test it first though.
If we allowing repeats then I would vote that we send in our top 2 or 3 choices to the map maker who can then sort it ou.
Posts: 23,587
Threads: 134
Joined: Jun 2009
Actually, yeah, it would according to the test i just did...gonna have to have unique civs then.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
Posts: 2,417
Threads: 23
Joined: Oct 2009
Krill Wrote:Actually, yeah, it would according to the test i just did...gonna have to have unique civs then.
What did it do? Only allow 1 of the unit to be built? However got there first?
In which case we could snake pic civ's and then choose your own leader? bit unfair IMO
Posts: 3,140
Threads: 26
Joined: Feb 2009
Quote:In which case we could snake pic civ's and then choose your own leader?
Snake pick doesn't really work with just one choice to be made.
Posts: 2,417
Threads: 23
Joined: Oct 2009
Selrahc Wrote:Snake pick doesn't really work with just one choice to be made.
yeah - that was a brain fart
Posts: 3,771
Threads: 26
Joined: Sep 2010
Square Leg Wrote:I would like to play a new game. If there are a lot of people, we could do 2...
Edit - I make it 6 which is a pretty good number.
Snake pick or just sending in you top3 combos/repeated civ's leaders should be voted on.
If you're down for playing then I could ded. lurk/back-up player with you, seeing as I declared interest last night but didn't want to confirm so late.
Of course that's if you're interested in having a mad Irishman on board.
Travelling on a mote of dust, suspended in a sunbeam.
|