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[Spoilers] BRickAstley & Mist, Suleiman the Magnificent of Sumeria

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Made the gamble to settle in place, yay corn #2. jive
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3 pages of chatter before the first turn, and then nothing?? :o
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How's it going? smile
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smokesmokesmokesmoke

Ah man. What did I get myself into smoke

Let's see, it's turn 73 and our unit list shows

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One worker.

One.

Worker.

T73.

Brick, I told you this on chat already, but it bears repeating :

smoke lol

*******

What else, bordering Dazed through a choke, he's low power and we have archers, so all is well until he starts boating us.

Uhm, can we float ships? Nope. Can we fish? Nope. So why are we teching IW again? lol

Tentative tech plan : Fishing -> Sailing -> Construction -> CoL

5 cities, that's nice. But Shipwreck is placed horrible, needs years of worker labour and doesn't have much future. This city should be at the copper.

We're probably too late to land TGL now, shame, we could have much mileage of it here.

I juggled some tiles on cities and pressed enter. Let's see what can we get out of this.
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Let's do a bigger set of updates, I need to organize my thoughts

Events Log

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Hinduism, Buddhism, Stonehenge, Oracle and Mids are taken already. Dazed/Scooter have mids and are in representation, which puts them lightyears ahead.

TGL is still on the table, but we're Sailing/Masonry away from it and we lack a high production city that could chop/whip/hammer it out in any reasonable time. We can probably also forget about Colossus.

Judaism is still open though, and this might be a high priority target right now. We have absolutely no happy sources, we're hurting for culture and OR could make the whips ( which is probably the only thing we can do good at the moment ) better. It's also on the way to Monarchy and HR. I don't think we can go forward here without HR.

Cities

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This is at 100% science, and it hurts my soul wink Two of those are very good if underdeveloped, one should have never been planted, one should not have happened without worker support and one should be planted in a different location.

Ghost City as a capital is fine - river, two corns, forested ph to push IMP settlers. But the fact that it has no grown cottages this late is a crime against civ wink As is the fact it still has 12 forests in BFC to chop. If you did not forget that workers exist as an unit, you could probably land 'mids here instead of Dazed.

Abandoned Shack is also ok - can share a corn with capital, has it's own pigs and a cottage to work. Needs one more improved tile to work on while at happy cap and recently whipped.

Sheeple should have never happened without a worker force and archer garrison
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I was just able to whip that archer last turn, if that barb axe showed up any earlier, the city would be toast. As it is right now it has nothing to grow off, it's not connected to trade routes, it does not contribute tech or hammers. It just eats maintenance while waiting idly for some tile improvements, which wont happen for another two dozen turns at least.

Shipwreck is a crime against humanity.
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If you had to settle it ( and I still struggle to find a reason for that ) why for all that's unholy did it have to be *on* the deer? The city has absolutely no food now. It'll be never able to grow much, and won't ever contribute anything of significance. Planting it on tile indicated would make it a passable filler. But still, a filler! Not one of your first bloody five cities.

AccidentalMove is not bad, but you funded it a *very slow* start
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You had Hunting, but no Fishing. You have no Mysticism. This site has no production to slow-build barracks for culture and not much food to grow and whip it either. Why settle for Clams? If you settled 1S for Deer instead, you'd have a semi-decent tile to fuel whip, while still being able to work floodplain and block the chokepoint. As it is, we wasted time on barracks while waiting on fishing, now we're going to waste time while waiting for workboat to be whippable, and only then we'll be able to come back and finish barracks.
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Finances

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Break-even at 50%, doing 14bpt. Tragic. And it'll tank some more as I settle for copper. This is lack of workers, translating into lack of cottages, compounded by lack of happy to work specialists. Not that we know Writing to actually have any specialists to work. The copper city will be, more, it has to be absolutely last settlement this side of Currency.

Techs

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All we know right now. Pretty poor. I'm mostly convinced, that Monotheism should be the target right now. The question is, do I want to do it with, or without libraries. Probably with, if only because I'm running out of stuff I can regrow on between whip cycles.

Units

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Slightly better, but still bad, I can probably squeeze out a worker on average every 2t now that I have some present that can actually chop things. I'd say I need about half a dozen more at least. My defence relies on Dazed running full farmer mode, some archers to knock back barbs and a lot of prayer. It's still going to be about 20 turns before I get copper connected to cities that will be able to do stuff with it.
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Well, t100 nearly here, let's see how are we doing. And why dreadfully lol

The big news is that I actually have a tech rate now - 25bpt at 40% breakeven

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Which comes at the back of my capital getting a library and running two scientists. GSci due in 5t, I'll probably settle it since I'm struggling for tech and that will up it by 30% or thereabouts. No point for academy right now, I don't need Alphabet and Golden Age would just be a waste of time.

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My happy cap everywhere is still laughably low, and I have no hope for a religion. So yes, I'm probably sentenced to life with HR, as soon as I get it and will be able to afford the garrisons.

Techwise
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Poly in two turns, Priesthood 4 turns later, which will give me Ziggurauts everywhere and ability to plant some more crappy cities. Then Sailing to see if I can boat scooter's cute farmer's gambit with Vultures somewhere, and probably Monarchy. No idea what next yet, it's hard to plan ahead when everyone and their dog is miles in front.
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Got GSci this turn. It could apparently bulb maths, so I bulbed maths - expensive ( relatively to my tech rate ), very useful and I still have crapload of wood to chop. Next GSci in 10 turns.
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Just want to say that I'm reading your posts. lol
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Sigh, tried to make Brick update this thread, but he's not biting. Curse his lovely wife and her tempting Martinis lol

We're screwed. I kind of hoped that adopting/spreading hindu and generally trying to be non-threatening will make scooter leave us alone, but no such luck. So there has been plenty of archers/vultures whipped all around, with some walls added into the mix. Thus far lost a fairly unimportant, freshly planted island city and the horrible monstrosity in the south I'm glad to see burned lol After that, pretty standoffish, we have no answer to zerkers in open field, they don't have enough zerkers to crack big garrisons in a city with walls.

They'll get construction next turn though, and that'll be game over.
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