Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[spoilers] Commodore is actually pretty inept: August in Peru

(January 10th, 2013, 13:33)Commodore Wrote: Oh my stars and garters, we might actually get a turn tonight! Sweetness.

Lies and slander.

   
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Diplomat 11, sip
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Or hard mode, go settle on sheep neenerneener
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Huh. Well, my eyes were all aglow as visions of sugarplums/FOOD dance in my head, but where de hammers at? The coast to the southwest indicates a pretty crappy long-term capital if SIP. However, moving northeast to the obvious plains hill plant means we had better LOVE whipping, because until the Moai come online, that all your hammers. Moving one east, although losing a couple forests, still nets us mines and the excellent food.

One very nice thing about all this? GLH is a very very viable target, although I hope you don't mind finagling whip overflow.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Lets scout 11 and reassess
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Looks great. You're gonna get as many of those coast tiles in your capital as possible right? smoke
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(January 11th, 2013, 11:30)dazedroyalty Wrote: Looks great. You're gonna get as many of those coast tiles in your capital as possible right? smoke

smokesmokesmoke Indeed! The small seductive voice of PB4-rego is actually whispering that coastal capital +Ind means a great shot at the GLH. That seems a little against our advantages as Imp/Inca, though on the other hand...but on the gripping hand, Monarch means we'll crash if we REX to hardcore.

On the mutant Motie's vestigial fourth hand, Tech Trading means none of this matters?

Brick's right, alas, it's probably scout 2SW, reevaluate.

Code for Mr. Brick?
IF Food==south, SIP OR S1E
ELSE, S1NE
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Ooh I like code.
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Quote: Indeed! The small seductive voice of PB4-rego is actually whispering that coastal capital +Ind means a great shot at the GLH.

You do remember that we lost that game right (and it wasn't even particularly close) lol
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(January 11th, 2013, 20:06)regoarrarr Wrote:
Quote: Indeed! The small seductive voice of PB4-rego is actually whispering that coastal capital +Ind means a great shot at the GLH.

You do remember that we lost that game right (and it wasn't even particularly close) lol

I'd say that's more because of the quality of the capital site that you ignored than the lack of quality of the capital site that you chose.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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