January 18th, 2013, 02:18
Posts: 13,219
Threads: 25
Joined: Oct 2010
Can scooter just post it...
January 18th, 2013, 02:25
Posts: 10,101
Threads: 82
Joined: May 2012
I can post it, if you give word to word soon.
I agree that we should just get this out in the open soon.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
January 18th, 2013, 08:25
Posts: 6,126
Threads: 130
Joined: Apr 2006
(January 18th, 2013, 00:41)kjn Wrote: I was hoping for Ruff to pick this up, but it seems he's dropping the ball.
Bah - its not in a postable form yet. And which thread should the post go into? The rule set, the rule set discussion or somewhere else?
proposed post Wrote:Team RB, with the aim of speeding the game, improving interest and getting more than 9 turns per month, would like to propose the following:
a. During wartime only, the timer is shortened to 36 real-time hours. This takes effect on the first turn after that war has been declared.
b. The game host gets permanent delegation to implement this change, and to switch back to the regular timer of 48 real-time hours on the turn after the war has ended.
c. The declaring team must notify the game host immediately upon opening war. The team that has the first half of the war turn order must notify the game host upon peace.
d. The game host gets permanent delegation to adjust the Pitboss turn timer so that the goal of 48 real-time hours can be best met, ie so that turns rolls at roughly the same time every day.
These changes are mainly motivated by the mod's approach to splitting the turn timer. Team RB was under the (mistaken) believe that the turn timer would be shared (ie half each) by the waring teams instead of what has actually happened (each team gets a full turn timer) that, effectively doubles the turn timer (in the most extreme case) during war.
Further, we would also like to suggest the following clarification to rule 5g ...
Game Reloads - All game reloads will trigger an automatic game pause (game admin will post such in game pause thread) for a minimum maximum of 24 hours or until each team that logged in to the game after the reload point has not yet finished their turn has stated in the game pause thread that they are ready to continue. A team may log in, unpause, and finish turn, but must then pause again under this rule.
The first change makes sure that we have an upper limit for those pauses. The second is aimed at clarifying which teams need to indicate that they are ready to continue. A team that has finished its turn as per the reloaded save has already indicated that it is ready for the next turn and doesn't need to provide that notification again. It also opens up the simple way of giving notice by simply unpausing, finishing turn, and then pausing again.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
January 18th, 2013, 08:31
Posts: 4,090
Threads: 28
Joined: Jul 2008
Looks good. I think a new thread at CFC might be best, but a pointer in the server thread would probably be a good idea. Using the rule set discussion thread would also work. I'm not picky.
Furthermore, I consider that forum views should be fluid in width
January 18th, 2013, 08:48
(This post was last modified: January 18th, 2013, 08:49 by Fintourist.)
Posts: 2,997
Threads: 7
Joined: Apr 2012
Should we not suggest that turn timer would be always set to 36 hours. In that way we would avoid:
"We did not know/the host informed us too late and we missed our turn. We demand reload."
Additionally there would not exist the stress of fixing the timer every time war is declared or peace treaty signed.
January 18th, 2013, 09:00
Posts: 4,090
Threads: 28
Joined: Jul 2008
(January 18th, 2013, 08:48)Fintourist Wrote: Should we not suggest that turn timer would be always set to 36 hours. In that way we would avoid:
"We did not know/the host informed us too late and we missed our turn. We demand reload."
Additionally there would not exist the stress of fixing the timer every time war is declared or peace treaty signed.
I think Caledorn is sensible enough to post notices about timer changes in the server thread, and the game tracking web sites shows the remaining time anyway.
And in practice, this only means a change for the two teams at war. The rest of the teams will get 36 hours plus whatever time it takes for the first warring team to end their turn. If that team needs 12 hours, then everyone gets 48 hours to do their stuff.
I have nothing against a 36-hour timer all the time, but I believe it will be a harder sell with some of the teams.
Furthermore, I consider that forum views should be fluid in width
January 18th, 2013, 09:06
(This post was last modified: January 18th, 2013, 09:07 by scooter.)
Posts: 15,386
Threads: 112
Joined: Apr 2007
I'm under the impression CFC was implying they'd like a 36 hour non-stop too. They said they supported the 36 hour timer, and they were only undecided if they wanted to wait until peacetime to implement it or do it now.
If we think that's too tough a sell, then yeah maybe push 40 hour timer saying it comes out closer to 48 in real-time. I think we need that number to be specifically included.
edit: here's what I mean:
CFC Wrote:Thanks for the message. We're definitely on board with reducing the turn timer to 36 hours. We'll let you know by the end of the week whether we want to do this immediately, or after the current war.
January 18th, 2013, 09:29
Posts: 1,285
Threads: 2
Joined: Jun 2009
Momentum is building at CFC and coming from WPC which is at war. Let's try to post something today please. Even if it's: "Team RB agrees and will come up with a detailed proposal shortly".
Kalin
January 18th, 2013, 09:47
Posts: 6,126
Threads: 130
Joined: Apr 2006
How about I start a thread at CFC called 'Game Enjoyment / Efficiency' and post what I have above?
Maybe changing the opening line to ...
'Team RB, with the aim of increasing participants' enjoyment, the efficiency of this game, improving interest and getting more than 9 turns per month, would like to propose the following:'
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
January 18th, 2013, 09:55
Posts: 1,285
Threads: 2
Joined: Jun 2009
@Ruff: I am fine with you posting whatever you deem reasonable.
Kalin
|