How about a Darius city 2N of the fish?
Here was tonight's chat:
Here was tonight's chat:
Quote:lewwyn: hey
pindicator: hey
lewwyn: AH feels best to you?
pindicator: yeah, it gets Joao's capital up and running the fastest
i looked at BW -> Agri -> AH a little today, and that's a little slower than AH -> BW
the settler is a turn later, and you don't have as many tile improvements
so i recommend AH first
lewwyn: okay
what about HRE?
I'm not sure I agree with WB>WB
or is it still WB>Worker?
pindicator: i had WB -> WB to 2 -> worker -> finish wb and grow to 3 -> settler
so interrupt the 2nd wb at size 2 to get the worker out
i haven't looked at that as much as joao b/c i hadn't thought of an alternative worth exploring
lewwyn: what tiles are youo working?
pindicator: t0-2 grass forest
t3-5 plains forest
then fish for a turn to get to size 2
worker gets done in 5 turns with Fish + plains forest
then Fish & plains forest after the worker finishes for 3t
gets the wb to 15/20 and the city food to size 2 12/16 food
worker finishes the grass mine on t15 so we grow to 3 and finish the wb at the same turn
then Fish, Clam, and grass mine at size 3 while building a settler
worker then chops a tree into the settler before farming the rice
we coudl reverse that last bit
lewwyn: so worker pops T11
pindicator: yeah
then Fish + plains forest while building the wb
lewwyn: we doing AH>BW?
pindicator: yep
lewwyn: how fast would AH>AGR be?
pindicator: AH-> Agri you wouldn't be able to chop into the settler, but you'd farm the rice with the worker instead
i'd still mine the grass hill first b/c that gets the wb out sooner
so Darius settler would be 1t slower
so would the Joao settler
slower by 1t
lewwyn: so size 3 working mine, fish, crab?
pindicator: yeah
that'd be starting t16
lewwyn: what if Darius swapped into Slavery
pindicator: lol, i didn't even think of slavery
omg
lewwyn: yeah
the rice becomes uge
pindicator: yeah
lewwyn: crab, fish, rice, grow to 4 fast whip settler
how does that figure in?
I've been thinking
that BW might be best first because we could get Darius into slavery earlier
like swap when we're working less tiles
pindicator: BW first wouldn't be awful for Joao, but it would be slower for him
lewwyn: I have to admit though the AH seems best
yeah
paturing that cow that fast
pindicator: yeah, that cow is huge for Joaoa
oaoaoaoa
lewwyn: allows for the EXP bonus + extar food
and hey we get to see horses
so theres that
pindicator: true
lewwyn: So I'm on board for AH first I think
and BW next
pindicator: k
lewwyn: Slavery might be nonstarter before we get that first settler out of Darius
so we'll see
pindicator: yeah, i don't know if we could get a whip going fast enough to speed up the settler
probably have to whip the 2nd wb out
if we do that
well, BW wouldn't come until t15 anyway
lewwyn: right
so lets forget about it for now
pindicator: k
lewwyn: comms onnline
pindicator: we can always change as we scout stuff out too
lewwyn: You've been invited to this chat room!
hey comm we were just discussing stuff
Commodore: Sweet
I'm seeing both sides re:Agriculture
lewwyn: Pindi has convinced me that AH first is probably the best way to go
Commodore: Cool
lewwyn: I mean pasturing the cow is huge, and being able to start pasturing it the first worker turn is huge
Commodore: Getting chariots potentially online is a biggie too.
lewwyn: yeah
I mentioned that to pindi earlier
So I'm on board for AH>BW
pindicator: are either of you in game?
lewwyn: I can't access it right now, the civ compy is elsewhere, I'll be able to log in later today though in afew hours
lewwyn:
pindicator: i was a little paranoid that i may be wrong in my timing, just would like to make sure that AH does finish in 7t
lewwyn: Brick isn't actually there is he...lol
pin when does the worker finish for Joao?
pindicator: the first one? end of t6
same as AH
lewwyn: okay good
pindicator: which is why i got a feeling i should dbl check that in game
lewwyn: hah yeah
so do we like Worker>warrior grow to 2 for Joao? or staright up worker worker
pindicator: i like worker -> warrior grow to 2
get onto that cow & mined sheep ASAP
then sit at 2
lewwyn: we need a warrior anyway plus being able to work 2 tiles speeds the second worker considerably with exp
Ellimist: hey
Commodore: Yeah, insane yeild
lewwyn: man I love Joao
BTW first city out of Joao has to be near the largest clump of forests we can find
pindicator: i've never really gotten to play with him before in MP, but i am really excited to see him go
lewwyn: then we just chop the crap out of that city for workers and settlers
pindicator: how should we scout? circle around our cities and look for good city spots? or head out and meet the neighbors?
lewwyn: I alos love how close the two civs are
pindicator: yeah, joao will be able to gift to darius pretty early on
lewwyn: huge bonus there
I want to whip a granary in Darius capital asap too
Ellimist: I'd think our initial scouting efforts need to focus on our own expansion
that way we play to our strengths
pindicator: yeah, darius needs to grow onto tiles quick
after BW we probably go straight for pottery and get those granaries in
lewwyn: I think AH>BW>AGR>Wheel>Pottery is the best path
we need to tech agr for the rice
pindicator: yeah, agr is definitely worth it
and we'll want that wheat farmed eventually for joao
but best after BW
Commodore: So SW, S for Joao and N, NE Darius?
lewwyn: so big question, do we want to swap Joao into slavery?
pindicator: i dunno if he needs it based on what we see here
i think that depends what is surrounding
lewwyn: yeah
Ellimist: why wouldn't we?
lewwyn: if Joao just sits there building workers the entire tim theres no need to whip
he's got great tiles for it with lots of hammers
Ellimist: yeah but the exp/imp bonuses to hammers won't apply to food unless we whip it
oh, gotcha
lewwyn: yeah I know which is why I its a question
Serdoa just played a Joao game
where he didn't swap and he dominated
Commodore: Yeah, I think Joao will whip a lot in his satellites.
lewwyn: yeah I do think the satilites will whip
I don't think the cap will as much
Commodore: He's here to be hurt.
Ellimist: even if the capital isn't whipped much, plenty of other cities are likely to benefit from it
pindicator: i think we can make that decision when we get a lay of the land
Commodore: Joao is a pitiful enslave worker/settler/gold pump.
lewwyn: here's a thought!
what if the first city of Joaos
is gifted to Darius
theres a river west of Joao's cap
so we send the settler that way and gift it to fin/org darius
Joao keeps pumping workers that we gift to that city
its org so not too much maintenance
its on a river for fin cottages
I mean we need to see if there is a food source
pindicator: yeah, i think that's the general idea of what we're doing
we still want to get a good joao snowball going though
lewwyn: but if we want to gift to Darius maybe every city west of Joao's cap
If we do that then maybe we don't swap to slavery in joao until we are ready to plant a Joao city?
IE first settler goes to Darius and we don't swap. Second settler goes to Joao and we swap then while it moving
I think we want to gift the gems to Darius because it will be whipping more asap
so settling the first two cities toward each other and gifting them to darius helps to achieve that goal
after that first settler joao just pumps oodles of workers that start roading toward darius
and with the first city out of Joao gifted to darius we can gift the workers to darius quickly
pindicator: i dunno if we want to spam darius before we get to CoL
lewwyn: anyway these are my running thoughts on the first settlers/slaveswaps
Darius is still ORG, so you're still getting 50% off costs
pindicator: true
i was thinking a little different
Joao expands quick early like he does best
Darius does a few cities but focuses on libraries & granaries
as soon as we hit CoL
start feeding Darius
lewwyn: I think we might have to sim it to see how much it costs
pindicator: yeah, that would be good to know how much a gifted city to darius that far away would cost us
it is immortal difficulty, so i think it may be noticable early
Commodore: I marked "Violet" as a logical sharer spot
Nets wheat, shares cow too.
Joao will want some cottages.
Although Org Rathaus Darius may shock you for how cheap he is to keep at 100%
pindicator: i hope so
that just means more cities for him
lewwyn: well as a sharer spot that would be a joao city
Commodore: http://dl.dropbox.com/u/28594063/38T135/...ot1164.JPG
lewwyn: but I think we need to scout that area more
Commodore: Example Darius city.
lewwyn: the first Joao city needs forests
Commodore: Size 16, costs -2gpt
pindicator: wowza
Commodore: Yeah
pindicator: i still think joao needs to get a good base early on
let darius do the early game teching
Commodore: Not a city went over 3gpt
Until corps
And I was still breaking even on corps with just a market in the founding city.
Ellimist: corps are where rathauses really get crazy anyway
Commodore: With Stock Exchange, Wall Street, Market, Grocer, ought to be truly nuts.
lewwyn: PBEM 22 I was running 100% sci and gaining gold
XD
all those cities on wealth builds
Commodore: Heh, well, yeah
But Joao's cities will be on redcoat builds.
lewwyn: mnyes
Commodore: Imp wants to be doing most the fighting.
lewwyn: we need globe
so how many cities is that
Commodore: Actually, how does the GG counter work in team settings?
Same as GPP?
pindicator: i'm guessing it does
lewwyn: err forget
I wasn't as concerned with GG in PB6
pindicator: yeah, we don't want joao to have too few cities b/c of the UU later on
even late he should still be expanding
just not as fast as darius
Commodore: Well, drafting camps can be crapholes.
pindicator: true
lewwyn: crap holes with food!
Commodore: Food source, farm, go
pindicator: it is quick speed, so they're easier to set up
Commodore: Yeah, dirt cheap and easy
Joao is basically Quick Speed at Normal Speed.
lewwyn: gotta go watch something with thte wife
Commodore: Cool
lewwyn: someone post the convos in thread?
also we can set the scouts going and set tech to AH I think
Commodore: You can end turn if you want, I think I'm sold on AH
lewwyn: probably end turn
Commodore: Scouts internal or external?
I think that lake/river links civs.
pindicator: i do too
i'll post the convo if someone does screenshots
oh, do we have any interest in C&D?
Commodore: Heh, okay, I can End Turn.
Bah, I'll do C&D now:
HHHHHH is listening to Serdoa and CFCJF, but will fudge a bit. Still nets 'henge.
RMoG2 plays slow slow start, cripples expansion for Oracle, but is a good read
Ellimist: SMack gets pyramids
Commodore: SMackrill micros to turn 2801, solves Civ4.
pindicator: heh, we are the only ones who don't care about wonders?
Commodore: I think so
By the way
We're making monuments.
It's gonna suck
Ellimist: monuments to our greatness
Commodore: Right on!
pindicator: monuments have their place
Ellimist: do we have any plans for a religion?
confucianism maybe
Commodore: Looking to see if the Quick Speed culture helps early, though
pindicator: yeah, we should beeline CoL after pottery & writing i think
Commodore: 3rd ring capital pop can help.
Ellimist: so our turn 1 play is to start a monument in our capital right?
Commodore: Already done.
pindicator: sure thing jk
Commodore: Oh, that was your game, wasn't it?
Heh.
Ellimist: lol
yeah Lewwyn's team won it and i was also in it
21
pindicator: i loled so hard at that start
Commodore: Pin, WB with...forest?
pindicator: yeah
for darius
when borders pop we'll switch to the plains forest
Commodore: Right, just checking
He'll need to end turn first on t6 to allow AH for Joao
pindicator: yeah, but joao's worker doesn't finish til end of t6 anyway
besides, i think the rule is we are supposed to end turns on both civs with no actions between
Commodore: Um, no trades
pindicator: ?
Commodore: Finishing half-turn techs is pretty standard.
I mean, we pick which civ nets a religion, etc.
pindicator: oh yeah
definitely do that
k, i'm gonna get some food
Commodore: SMackrill up
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