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[SPOILERS] Pindicator, God-King of the Egyptians

Finally remembered to rename my city.

[Image: rbpbem2-turn002-capital.jpg]

Pretty sure the theme will be obvious soon enough if it isn't already smile
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Sequels, I assume.
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It's gotta be disappointing sequels.

(That or completely made-up movie titles.)
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(April 7th, 2013, 15:41)SevenSpirits Wrote: It's gotta be disappointing sequels.

(That or completely made-up movie titles.)

See, I knew it would be easy to spot the theme tongue
Godfather Part 3 or Star Trek V for my second city? I haven't decided yet
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How about The Phantom Menace?
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(April 7th, 2013, 18:27)BRickAstley Wrote: How about The Phantom Menace?

Definitely on my list
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Good!

So, you said that your strategy would change based on neighbors, land, etc. Since you've gotten a decent look at immediately close land and your capital location, any thoughts yet as to a longer term strategy?
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Turn 3

[Image: rbpbem2-turn003-nextbuild.jpg]

I finished the scout, and had to make a decision. Do I start a second scout? Begin a worker? Or build a monument to speed up culture? Pottery is 3 turns away, so I could do any of those things.

One question I had was if building a monument would affect when I take Legalism. And apparently it does have a bad effect: if I were to build the monument and take Legalism before I had 5 cities built or access to amphitheaters, then I would pretty much not get a 4th free monument. The game would check the capital, notice that it couldn't give me a monument because I already had one, and it couldn't give me a amphitheater because I didn't have the tech, but it would still count the capital as one of my four first cities and never check it again for getting a free amphitheater. I considered building the monument anyway, but I had two other good choices.

I want to build a granary as soon as i'm able to in order to get food going. So I could half-build a worker and finish it after the granary, or I could build a scout first and then put 1 turn into a worker. The delay on the worker would be 2 turns for building a scout first, but then I would miss out on 12 scout-turns in exchange for 2 worker-turns. I decided the scout turns were more important, especially with the first-of bonuses of ancient ruins, city states, and natural wonders. Also, the worker could at best give me a 2f1h1g tile after finishing, not exactly a huge prize.

[Image: rbpbem2-turn003-land.jpg]

The scout that finished last turn I sent scouting to the northeast. The spear is heading west a few more turns, but it will need to swing back to cover the worker when it finishes. I think i have 5 more turns before I have to head back.

If you notice the score, Serdoa got an increase last turn. So he either grew to size 2 in three turns (+4fpt) or he got free population from a hut. I'm more likely to think it the first one. He did grow, though; demos confirm someone is at size 2.


(April 7th, 2013, 18:57)BRickAstley Wrote: So, you said that your strategy would change based on neighbors, land, etc. Since you've gotten a decent look at immediately close land and your capital location, any thoughts yet as to a longer term strategy?

Excellent question, and one I'm not entirely set on. I want to take advantage of my high production, but I can do that in a couple ways. I still need to find my nearest neighbors before I decide.

If I don't have a nearby neighbor then I may talk myself into an attempt at the Great Library. High production would make it tempting, but I'd need some worker techs first. Good news is i can skip Calendar in the near-term.

Tech path for Great Library:
AH -> Mining -> Masonry -> Writing, although I may swap Writing and Masonry

If I have a neighbor somewhat close, then I may beeline Wheel and chariot rush. Wheel also is nice because it would let me build a watermill in the capital for another +2 food. So tech would look something like:

AH -> Mining -> Archery -> Wheel

I'm not sure about a quick settler, but it might be able to work out, especially with the gems and wheat-on-a-flood-plains (a 4-food tile!) to my west.
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(April 7th, 2013, 21:47)pindicator Wrote: One question I had was if building a monument would affect when I take Legalism. And apparently it does have a bad effect:
I think this was further patched since that thread. I think you do get the amphitheater once you get the tech for it. Wouldn't be hard to test, if you liked.

I think I agree with granary before worker, since as you observe the worker doesn't give you a big gain just yet, you'd "upgrade" from a 1-2-1 sheep to 2-1-1 river plains farm. Better to time the worker with Animal Husbandry for improving sheep.
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I had found another thread from 2012 that also complained of it. I did think about testing it, but I was already in the game and decided that the scout was solid enough to build anyway. Hopefully he can find a nice couple ruins and prove me right!

(April 7th, 2013, 22:14)T-hawk Wrote: I think I agree with granary before worker, since as you observe the worker doesn't give you a big gain just yet, you'd "upgrade" from a 1-2-1 sheep to 2-1-1 river plains farm. Better to time the worker with Animal Husbandry for improving sheep.

I thought about using a quick worker to farm the grass tile, but with all the resources I have I'd have to buy that tile before I could farm it, and I don't think that's a good use of my first 50g.

I'd be really interested in hearing how you would have done this start, T-Hawk. I haven't played much civ 5, but I don't think I've ever gotten a start that had no food above 1 in first ring, and no food above 2 outside that. I'm really tempted to bee-line Mathematics to get Hanging Gardens ASAP because of it - and building a Watermill + Granary as well. I'm just trying to think if I have time for The Great Library first. Anyway, if you could post your thoughts in the lurker thread that'd be appreciated!
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