Oh come on now, the public diplomacy was my favorite part! Especially the part about how everyone got along with everyone so well and how there was no animosity at all among the players. Ichabod, I think you're not remembering the game clearly, since you typically have such a negative outlook on everything. You should take off the Stupendous-colored glasses sometime and see the world as wonderful and refreshing at it really is!
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
(July 30th, 2013, 17:50)spacetyrantxenu Wrote: Oh come on now, the public diplomacy was my favorite part! Especially the part about how everyone got along with everyone so well and how there was no animosity at all among the players. Ichabod, I think you're not remembering the game clearly, since you typically have such a negative outlook on everything. You should take off the Stupendous-colored glasses sometime and see the world as wonderful and refreshing at it really is!
The discussion that happened on the diplo thread between the players would have happened in the tech thread/lurker threads if there a diplo thread didn't exist. The generally offensive posts regarding double moves, clock games and what not where formally posted in the diplo thread, but they weren't materially "diplo-thread-posts" (not sure if formally and materially means in english what I think they mean). That means that it wasn't the public diplo threads fault that the game became that huge mess.
The part where players actually did banter and public diplo was fun and rewarding. Those were the material "diplo-thread-posts" and what I was referring to.
The public diplo idea wasn't bad. The players are at fault for what happened, not the settings of the game.
And I don't understand what you mean regarding a typical negative outlook on everything.
He meant that you were being too positive; he was being sarcastic.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(July 30th, 2013, 19:36)Merovech Wrote: He meant that you were being too positive; he was being sarcastic.
100% this. Whenever Xenu starts writing positive, happy things, hang on to your receipt. You shouldn't be buying what he is selling, because he's full of shit.
(July 30th, 2013, 19:36)Merovech Wrote: He meant that you were being too positive; he was being sarcastic.
100% this. Whenever Xenu starts writing positive, happy things, hang on to your receipt. You shouldn't be buying what he is selling, because he's full of shit.
++. This is correct. Since the only way I can think of writing nice things about my PB7 experience is to outright lie, I went with that instead of writing what I actually meant. Don't take offense at what I wrote, Stupendous Man, apparently your thread was the only good thing left after we opened the PB7 Pandora's Box and let all the haters out. Anyway, enough threadjacking, hopefully everyone plays nice in this game ad they can all enjoy the experience, but I have my doubts because of the varying level of skill level (alleged--i don't know these guys) and the different community backgrounds. I think some players' divergent expectations, as evidenced from the rules conversation, show this won't be a simple game to legislate for, or to play in. I hope I'm wrong.
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
Yeah, probably should just rant here. This is Lord Parkin's redemption shot; not like he needs his usual tricks against this field. Besides, seeing him deflect and equivocate in his thread just makes you feel slimy.
If only you and me and dead people know hex, then only deaf people know hex.
I've been calling this the "guest Pitboss" when talking to people about it. Honestly the setup thread is just a great view of how terrible things are run at CFC.
I haven't even stepped foot in Parkin's thread but it's obvious he hasn't changed one bit from the comments here. That is why the Pitbosses run without him have succeeded.