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(March 3rd, 2015, 21:16)GermanJoey Wrote: Ok, now look at all that great stuff, so everyone posting in Commodore's thread come post over here instead!
We're only discussing who may become subject to the whims of a barb submarine.
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I dare you to pick and role-play Monty.
I personally don't think SPI is particularly good but am interested to see it in action.
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Hehehehe maybe, I'm really leaning towards it... Spi was my favorite SP trait but I've never played it in MP. Seven was Monty in PB16, right? And he won that game...
What don't you like about Spi? It's a lot of work but there's a lot of cool stuff you can do with it.
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(March 4th, 2015, 14:44)LogicalTautology Wrote: Going to lurk your thread to hopefully learn something about MP Civ4!
Edit: I have no familiarity with the mod, though. Hopefully most of the lessons carry forward onto Base BTS.
Sure man, welcome aboard, the more the merrier.
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Barb submarines would be a good abstraction of the inherently destructive nature of the oceans, I support such a feature
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dont worry Tsargon, barb galleys are infuriating enough already.
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Random question: Obviously the Mod you folks are using has made the traits all (mostly?) balanced with each other, but what causes the shift in snake pick strategy to prioritize Civs in this game, whereas in any of the Base BTS games I've seen the priority has been on picking a Leader first (unless you are quite low on the list)?
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Starting techs. Starts benefit more from having the techs that enable the available food resources and then Mining (to rush to BW), so it's important to pick for those first as you can make a game work with almost any trait pairing.
It's actually one of hte biggest failures of hte mod.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
March 4th, 2015, 18:18
(This post was last modified: March 4th, 2015, 18:18 by GermanJoey.)
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It's as Krill says, techs are most important now because its easier to make any random leader work. That said, I don't consider it the starting tech balance in RtR mod too much of a failure... at, least, IMHO, lots more civs are relevant now compared to BTS, and you won't be too screwed if you have a random civ as compared to before.
The other important thing is unique stuff. For example, Zulu start with Agriculture and Hunting, perfect for my start, but so does Persia. So why Zulu over Persia? Persia's UU is actually pretty good, but their UB stinks. OTOH, Zulu's uniques are both amazing especially when paired with Aggressive. Some other civs, like the Inca, Aztecs, Holy Roman Empire, India, etc, have only one (or none!) starting techs for me, but would still be awesome to have just because their uniques are so great. My start would be slower, but I'd be compensated down the line, so would go the theory.
Later-occurring unique stuff generally needs to be really strong for it to be worthwhile though, as the earlier the boost your uniques give you a boost the better it is. For example, in PB22 we narrowed our choices down to Carthage, Rome, and Khmer. All three have Mining, and all three had great synergy with the leader we wanted (Shaka, which Borsche picked here again, heh). Khmer had the fastest start, because Hunting is a more expensive tech than Fishing. However, Carthage and Rome were both very appealing to us because we knew the mapscript was Big & Small, and thus it would be very watery. In the end we went with Carthage and rushed for Cothons after Currency, which payed off huge as we entered the Medieval era.
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