(July 28th, 2015, 14:41)von Adlercreutz Wrote:Option b on the desert hill sounds good.(July 27th, 2015, 05:47)taotao Wrote: Annoying to have to orphan seafood. I actually think we have 4 options for city location here.
- 1E of clams is the snowball location. Settle as city 3 or 4, share pigs, share cottages and generally just do what the empire needs.
- 1SE of clams is similar to option a, but takes a bit longer to get started. Upside is that it'll grab wine for when we get monarchy.
- On the flat desert gets a couple more grassland tiles, and trades 1c for 1f (fish instead of clams), but doesn't help the capital with any cottages.
- Finally we could settle on wine. PH and 1st ring forest makes for a slightly quicker start, but slightly worse end configuration.
In honesty I don't mind that much whichever option we take, but if we're getting SH I'd lean towards c or d to invalidate any celtic city on that part of our continent. Part of my reasoning here is also that I actually believe that capital will want to hold on to those western pigs for most of the time which slightly nerfs the value of a...
I prefer option b, we're already planning to share another of the capital pigs. Helping the cap with growing coattges is a lot more important than working regular cottage tiles due to stacking modifiers and I think we should eventually make this cap a research bureau cap even though it has a ton of hills too. But I don't see any other spot for bureau and the thing with cottages is that you have to start them early, it can be better to make a bureau cap out of an ok first city than a perfect 9th city. The city can have a forest prechopped to hook the clams asap.
If we settle before maths then I don't know if the prechoppings's necessary though, it'll still be 5t before...
Hold on! Work boats are built with food now as well (for some strange reason). Did the cost of them also change? We'd better check that just so as not to be caught off balance.
Quote:As to preventing Celts from planting a city, I don't see that as important. They would just shoot themselves in their leg to found such an isolated and foodless city that should be culture crushed especially with SH and very easily razeable.Aye, it's nothing more than a nuisance and no sane person would settle that. However, if the crazy AI does it then we've got an option of needing to stack up our defences slightly or trashing some potentially nice ICTRs so just wanted to put it out there.
Played in PB27