Base Management: The First Steps
In Enemy Unknown I usually beeline to laser rifles. Went for Modular Weapons here.
The choice is between weapons, armor, or story related tech. That's all I can tell at this point. There's a tech tree but it's hidden.
This is the Engineering grid. We will build stuff there. It has changed.
A workshop will give us an Engineer so we can start clearing the debris, which will give us more rooms to build stuff and some extra supplies.
We might get an Engineer from a mission, but the rewards for missions are random.
We'll want to get an Officer Training School up ASAP. There we can unlock more soldier slots for missions.
Welcome to the team Dp101, David Corperial and Picklepikkl.
We got a report informing us that we might find supplies at this location.
This is the world screen. It's still new to me. Right now all I can do is scan for the supplies or scan for intel at HQ.
Later we can choose between missions and different events and such, and we can start making contact with other nations.
We had no choice over our starting location. I don't know if you always start in the arctic or if it's just locked for the first game.
Modular Weapons finished. Magnetic Weapons would take about a month to finish with our current scientist count (that's zero!), so I went for Hybrid Materials (armor tech) which will only take 3 days.
We finished scanning and received 58 supplies. I built some equipment for us: a medkit and a flash bang.
We got a new report. I went ahead to scan it.
While doing that, we got another report:
This time it's a mission. It's time-sensitive so I abandoned my scanning and went for it. A quick Google search shows that they last about a day, and I still had multiple days to go, so that was the right decision.
Mission in the next post.
In Enemy Unknown I usually beeline to laser rifles. Went for Modular Weapons here.
The choice is between weapons, armor, or story related tech. That's all I can tell at this point. There's a tech tree but it's hidden.
This is the Engineering grid. We will build stuff there. It has changed.
A workshop will give us an Engineer so we can start clearing the debris, which will give us more rooms to build stuff and some extra supplies.
We might get an Engineer from a mission, but the rewards for missions are random.
We'll want to get an Officer Training School up ASAP. There we can unlock more soldier slots for missions.
Welcome to the team Dp101, David Corperial and Picklepikkl.
We got a report informing us that we might find supplies at this location.
This is the world screen. It's still new to me. Right now all I can do is scan for the supplies or scan for intel at HQ.
Later we can choose between missions and different events and such, and we can start making contact with other nations.
We had no choice over our starting location. I don't know if you always start in the arctic or if it's just locked for the first game.
Modular Weapons finished. Magnetic Weapons would take about a month to finish with our current scientist count (that's zero!), so I went for Hybrid Materials (armor tech) which will only take 3 days.
We finished scanning and received 58 supplies. I built some equipment for us: a medkit and a flash bang.
We got a new report. I went ahead to scan it.
While doing that, we got another report:
This time it's a mission. It's time-sensitive so I abandoned my scanning and went for it. A quick Google search shows that they last about a day, and I still had multiple days to go, so that was the right decision.
Mission in the next post.