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Realms Beyond Pitboss Planning Thread

Dreylin Wrote:Nope, no problems! smile

Looks like shadyforce stayed up late and logged in really quickly.

civstats to follow?
[STRIKE]Civstats has been downloaded and is running. The game name is RB Pitbos. However I don't see it in the game list. Do you know if there is a delay?[/STRIKE]

Civstats is up and running. The game name is Realms Beyond Pitboss.
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http://www.civstats.com/viewgame.php?gameid=1362
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sunrise089 Wrote:[STRIKE]Civstats is up and running. The game name is Realms Beyond Pitboss.
What are the passwords for registering leaders?
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Is this the uploader password? If so the answer is "sirian"
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sunrise089 Wrote:Is this the uploader password? If so the answer is "sirian"
I don't believe so; I think you (as civstats admin) have to set the passwords for each of the leaders. But I have only ever done it from the player's side.
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Sullla Wrote:With all that said, I have done my best to space all of the players out as evenly as possible and ensure generally fair playing conditions. However, I can already tell you that this map is probably not perfectly balanced. With 11 different players involved across a very large span of terrain, it's simply impossible to completely level the playing field. I've tried to give everyone a score of "100" to start, but someone has probably drawn a "90" and someone else likely has a "110". Don't come complaining to me about this, m'kay? I did the best I could without spending endless hours on the map, and your in-game choices and diplomacy will matter far more than who had slightly better tile yields at the start!

So far my start is closer to 70. Where did you hide the food? :rolleyes:
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The multiplayer games look very fun, so would there be interest in either a slower-paced game, or a game of small (2-4 person) teams? I'd like to play in a game like this, but can't commit to playing CIV 2 times a day, every day, for the next several years. So either a game with a 48-72 hour timer, or a game of small teams (so if I have to be away for a weekend, other member(s) can still play the turns) would be more feasible.
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Zeviz, you do know you are just trying to set up a small demogame with those settings?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Just FYI Zevis, a 72-hour timer would be a 3+ year game.
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Krill Wrote:Zeviz, you do know you are just trying to set up a small demogame with those settings?
I meant either a longer timer or groups of 2-4 people. The current game has teams of 2 people, so if that's the limit before something turns into a demogame, we could go with 1-2 players on a 48 hour timer.

sunrise089 Wrote:Just FYI Zevis, a 72-hour timer would be a 3+ year game.
Ok, maybe not a 72 hour timer then. I am also hoping that in most cases people will press End Turn, so total timer duration will matter only when somebody is gone for the weekend.
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