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This Time for Sure: Mardoc reprises the Lanun

Mardoc Wrote:Yep, exactly one turn ago. That must have been how he did it.

Stole a play from my FFH III opening did he? lol

Solid early play. RoK funds some serious expansion.




Quote:I'll get you a picture next turn - but yes. One to the SE, between the pigs and the cows, we could grab it with a first ring city. Then another further away. Similar to the copper pattern, really.

Had a quick look at the save: The worker who is currently Mining the FGH should probably convert that to a road, followed by either a chop (into the settler) or Pasturing the Pigs.

Road won't actually speed up the next city, but it will make defence a bit easier. And we'll want it to actually connect the Pigs (not needed yet, but we will soon enough)
fnord
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Thoth Wrote:Had a quick look at the save: The worker who is currently Mining the FGH should probably convert that to a road, followed by either a chop (into the settler) or Pasturing the Pigs.

Road won't actually speed up the next city, but it will make defence a bit easier. And we'll want it to actually connect the Pigs (not needed yet, but we will soon enough)

We already have a road there - built back when you were disappointed with my worker micro wink. My current plan is to have the southern worker go start pasturing pigs, while the mining worker and the new worker finish the FGH hill mine, chopping that into next settler, then helping finish the pigs. Meanwhile the easterners will just build a bunch of farms.
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:We already have a road there - built back when you were disappointed with my worker micro wink. My current plan is to have the southern worker go start pasturing pigs, while the mining worker and the new worker finish the FGH hill mine, chopping that into next settler, then helping finish the pigs. Meanwhile the easterners will just build a bunch of farms.

Oops. These things happen when I'm backseat driving two games + playing in 3. lol

By "southern worker goes to start pasturing pigs" I assume you mean the southern pigs? I didn't think they were in our sphere of influence yet?

If not, might be best to just lay down a road link to the Pig/Fish city....it's not like it will take us long to bang out yet another settler. wink
fnord
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Thoth Wrote:Oops. These things happen when I'm backseat driving two games + playing in 3. lol
Next you'll be telling me you *aren't* actually the son of Zeus huh

I'll try to get more pictures, in general.

Quote:By "southern worker goes to start pasturing pigs" I assume you mean the southern pigs? I didn't think they were in our sphere of influence yet?

If not, might be best to just lay down a road link to the Pig/Fish city....it's not like it will take us long to bang out yet another settler. wink

Err, no, I meant that this turn the southern worker only moved and didn't work, next turn he'll be in place to move onto the northern pigs and start their pasture. I think we'll need to intersperse another worker or two before settling the south, anyway, so we have some time to pull the workers back or replace them.
EitB 25 - Perpentach
Occasional mapmaker

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Save came around early, so I'm playing it at lunch in hopes of seeing it again tonight.

Some good stuff:

3t settler:
[Image: PBEMXVI%20T50%20Mainmast.JPG]

Poopdeck stealing the dyes for the moment:
[Image: PBEM%20XVI%20T50%20Poopdeck.JPG]

The resulting demos:
[Image: PBEMXVI%20T50%20Demos.JPG]

And a dilemma - if I add a road to the 'city4' tile, I'm pretty sure that lets me found the next city a turn early. But those workers could instead be getting the pigs ready early.

I think I will road the tile with one worker, while the other joins up with the pig patrol and finishes that next turn - that way I get the road ready in time for saving the turn, and the only cost is delay on hooking the pig to the trade network.

[Image: PBEMXVI%20workers.JPG]

And the last piece of news - I've spotted a barb in the forest. I'm going after him with a copper/CI/Shock warrior, to hopefully slaughter him outside my borders instead of inside.
EitB 25 - Perpentach
Occasional mapmaker

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And - the decision paid off smile. Turn #2 of the day, coming right up!

Here's an overview, after killing the barb:
[Image: PBEMXVI%20T51%20overview.JPG]

As you can see, we're temporarily at an embarrassment of riches in workers, with several improved tiles we can't work. That should begin to solve itself in 2 turns when the next city is born, but I think I will take your advice and start roading toward the southern city site, maybe pre-improve a tile or two for it.

And I think I've picked a site for city 5 - the horses clinched it for me:


[Image: PBEMXVI%20T51%20south.JPG]

It feels awfully tight - but the tile I really want to build on is the mountain, and I'd rather be shoved this way. With terrain this rich we can afford the density anyway, at least for these early cities.

Finally, it's nearly time to plan Mainmast's next build - I'm thinking a workboat, then worker, then settler. Meanwhile, there's nothing I want from Poopdeck more than warriors, so it'll be the military hub of our rapidly growing empire.
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:And - the decision paid off smile. Turn #2 of the day, coming right up!


As you can see, we're temporarily at an embarrassment of riches in workers, with several improved tiles we can't work. That should begin to solve itself in 2 turns when the next city is born, but I think I will take your advice and start roading toward the southern city site, maybe pre-improve a tile or two for it.

Given our growth rate (both vertically and horizontally) it won't take very long for us to outstrip our improved tiles. :hat:


Quote:And I think I've picked a site for city 5 - the horses clinched it for me:



It feels awfully tight - but the tile I really want to build on is the mountain, and I'd rather be shoved this way. With terrain this rich we can afford the density anyway, at least for these early cities.

Awesome site. Wet Corn, Cows and Horses in the inner ring? Fast growing, high production site. Don't worry about tight spacing. We *want* tight spacing to get as many good tiles in play ASAP.

Quote:Finally, it's nearly time to plan Mainmast's next build - I'm thinking a workboat, then worker, then settler. Meanwhile, there's nothing I want from Poopdeck more than warriors, so it'll be the military hub of our rapidly growing empire.

Agreed with WB/Worker/Settler.

Netted Fish >>>>>>>Improved Grass Pigs (remember, in EitB a Netted resource also provides +1 commerce so those Fish are 6/0/3 once Netted). We'll want some mines for this city ASAP (after the Pigs OFC) so it can actually have some production (Sea havens ftw. wink )



Poopdeck should be working as much food as possible in order to grow. Unless we *really* need a warrior right now, the 4f/1c farmed grass is better than the Copper mine. We have a happy cap of 8 (!!!) in our expansion cities as soon as they are founded. Food is king right now.

GROW! GROW! GROW! :hat:
fnord
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additional thought: 2x WB after the next settler....Fish + a Cove....me likey. hammer
fnord
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Thoth Wrote:additional thought: 2x WB after the next settler....Fish + a Cove....me likey. hammer

Only 1x unless we've made it to OO by then. (3x if we have). Those cove tiles will be outside our culture otherwise. I think it's worth trying to feed the workboats for coves from the new northern city instead of from Mainmast, since it'll want non-foodhammer builds anyway.

Quote:Poopdeck should be working as much food as possible in order to grow. Unless we *really* need a warrior right now, the 4f/1c farmed grass is better than the Copper mine. We have a happy cap of 8 (!!!) in our expansion cities as soon as they are founded. Food is king right now.
I went back and forth on that one (also on working a commerce tile vs the copper vs the farm). I can see your point, I'll swap to max food next turn. That'll save me from having to choose wink.
EitB 25 - Perpentach
Occasional mapmaker

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Mardoc Wrote:Only 1x unless we've made it to OO by then. (3x if we have). Those cove tiles will be outside our culture otherwise. I think it's worth trying to feed the workboats for coves from the new northern city instead of from Mainmast, since it'll want non-foodhammer builds anyway.

1 WB for the Cove in Northern city, 1 WB for the Fish in Pig/Fish. wink

Quote:I went back and forth on that one (also on working a commerce tile vs the copper vs the farm). I can see your point, I'll swap to max food next turn. That'll save me from having to choose wink.

Max food until happy cap (barring emergencies) is almost always the best way to go (more tiles worked =more total output). We'll want a few more farms in Poopdeck before mining the RGH. That food can always be converted to hammers via Workers/Settlers. wink
fnord
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