Got it, played. Revantusk is garrisoned and the revolt chance is down below 8%. Pop there in two more turns.
Beyond that, boring infra stuff mostly this turn. Zuldazar is making a quick worker to not be unhappy, and also to hook wines faster. The galley is needed too, but what can ya do? Chops for Mount Mugamba will allow the new wines city to help contribute to the military push. Next turn, the grass hill mine can be donated to allow for a five-turn granary.
![[Image: Civ4ScreenShot0118.JPG]](http://dl.dropbox.com/u/28594063/26T70/Civ4ScreenShot0118.JPG)
The outer-rim cities are growing nicely for all that they're costing us both arms and legs. I think I actually netted the other clams in-game, just went back to grab a picture. Meet Zul'Farak folks.
![[Image: Civ4ScreenShot0116.JPG]](http://dl.dropbox.com/u/28594063/26T70/Civ4ScreenShot0116.JPG)
Zul'Aman, meanwhile, is getting really close to getting a nice tile. Those cows will allow it to take care of itself for a little while.
![[Image: Civ4ScreenShot0117.JPG]](http://dl.dropbox.com/u/28594063/26T70/Civ4ScreenShot0117.JPG)
Need archers post-haste. Not sure the optimal time to revolt HR, probably in three turns once the worker/galley/settler all finish in the eastern empire. I think we'll go with "mobilize but no need to immediately strike". Sian, yah poor fella, you're doomed:
Yuri, yah screwed us man. Ceil, I'm 98.2% sure it's 23 that's making him so paranoid.
Beyond that, boring infra stuff mostly this turn. Zuldazar is making a quick worker to not be unhappy, and also to hook wines faster. The galley is needed too, but what can ya do? Chops for Mount Mugamba will allow the new wines city to help contribute to the military push. Next turn, the grass hill mine can be donated to allow for a five-turn granary.
The outer-rim cities are growing nicely for all that they're costing us both arms and legs. I think I actually netted the other clams in-game, just went back to grab a picture. Meet Zul'Farak folks.
Zul'Aman, meanwhile, is getting really close to getting a nice tile. Those cows will allow it to take care of itself for a little while.
Need archers post-haste. Not sure the optimal time to revolt HR, probably in three turns once the worker/galley/settler all finish in the eastern empire. I think we'll go with "mobilize but no need to immediately strike". Sian, yah poor fella, you're doomed:
Quote:Sian: hmm ... jumpy connection
... read my mail?
Commodore: Hey, still have yet to hear Gaspar's thoughts.
12:21 PM This is a good point he has though. :P NAP are annoying, because when they end everyone always assumes that means war.
Sian: true, but thats the cards we're dealt by the majority
12:22 PM Commodore: Whereas really the ideal situation for us is just that you have to make a few defensive units, to match the garrisons we'll be making for HR.
12:23 PM Otherwise, we'll have to pay for units for happiness and the Pyramids holder can get away without making those extra units, which is a huge benefit in addition to Representation.
12:24 PM Sian: given that i'm planing to make those units anyway and its mainly a question about if i should station them in your end or sniping a city or two of Regos
doesn't have the resouces for both atm
12:25 PM and unless someone snipes a city or two from Rego (pin is unwilling, and honestly you and Yuri is to far away) he's running away
12:26 PM Commodore: He's run away again and again in these games, and always manages to shoot himself in the foot.
12:28 PM shrug I'll talk to Gaspar about it when I catch him on, but for now if you want, plan on the NAP expiring.
12:30 PM Sian: then i'm forced to except a sneak attack from you guys, having to dedicate foodhammers to make it impossible for you to win it, being unable to take Rego down a shot or three (while you for the record would be able to expend somewhat)
expand*
12:32 PM and ... given i'm forced to except a sneak attack from you guys it wouldn't be in my interest to supply you with a settler for the swamped city.
which you knew, even before Pedro became a holy city, would be a tough hold.
12:33 PM Commodore: Oh, Revantusk will be ours either way.
All its good tiles are to the east.
12:34 PM That's fine about its west tiles, price of doing business with a Creative neighbor.
2/0/2 coastal tiles aren't exactly the best to work anyway.
Yuri, yah screwed us man. Ceil, I'm 98.2% sure it's 23 that's making him so paranoid.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
I write RPG adventures, and blog about it, check it out.