0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Could a moderator or two be appointed who have ban powers, so they can eliminate spambots? They're pretty easy to spot, usually a vaguely foreign-looking name and then a bunch of numerals. Low post count and recent join dates too. That way the burden doesn't entirely fall on T-Hawk & Sulla.
They always had that power. When I get the report I hard delete the post and then ban the user, and then delete the whole group once in a while (to keep the member count more accurate).
Bobchillingworth Wrote:Unfortunately, I will not longer be visiting the Realms Beyond website- I just got redirected to twowayserf using a book mark to the forums which until now as been safe. I cannot risk losing my computer to spyware or viruses. Please let me know if the site administration ever gets its act together and fixes the malignant code which has been detected and left unresolved for over a year now. Any game-related correspondence should be sent to my email account, bobchillingworth@gmail.com
Active in:
FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
KingOfPain Wrote:Things are getting worked on, tho not at the speed everyone and I like.
That's putting it mildly.
Seriously, I am not exactly sure what the intended roadmap for fixing the problem is, but since the security issues persist for about a year now, I personally would greatly appreciate it if you could step it up a notch or at least give us some general updates on what the plan is and why it is taking so long.
It would be really awesome if King of Pain could just tell us what the hold up is. If it is lack of knowledge of how to fix it, I know there are people on here who have the capability. If you are uncomfortable giving "the keys" to someone you don't trust, I fully understand, and in that case, I'm sure there are plenty of people who would be willing to donate $10 to pay for a professional to take care of it. If you have the ability, but not the time or inclination, then see above. Either way, this really needs to be a priority. Many of us love this site and have been using it daily for years. We aren't in dire straits yet, obviously, but it just doesn't make sense why a community of nerdy computer types would allow malicious code to exist on its server for over a year.
"There is no wealth like knowledge. No poverty like ignorance."