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[Spoilers] Gavagai, Bacchus and Elizabeth Form a Romantic Trio

4 points score decrease, that's one pop.
DL: PB12 | Playing: PB13
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What a pussy...

[Image: Civ4ScreenShot0000.JPG]

I moved a southern warrior 1NW and ended turn.

Serdoa has built Stonehenge. Also, Redemption now has 3 pop, so, it was a 2-pop whip, after all.
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Let's remicro cities as workers complete.
DL: PB12 | Playing: PB13
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My current plan is the following.
For Londra. Build a warrior on crabs, at size four add grassland hill mine, work it for two turns, than switch to a lake (we need additional commerce to research our techs in time). Next turn will be growth to 5, at this point we will need to work a hill and a grassland forest (we will need this food later). It will allow us to complete a warrior in one turn.
After that - settler, assisted with the chop, whipped on T53, with overflow into the Oracle. Oracle will be helped with 4 additional chops. Also, we will 2-pop whip an axe at size 5 and complete the Oracle with overflow. It will be built at the end of T61. After that - Granary, Lighthouse, Library and growth to size 8 (health cap). At size 8 it will switch to workers and settlers (will happen soon after T80)
Yark is simple. Grow it to size 2 and then units.
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And yes, about techs. We will need to finish AH, finish The Wheel and then research Priesthood - or we will be unable to start the Oracle in time. After that Agri - if we work lake in London for one turn, we'll be able to finish it just in time. After that - Pottery. It looks like that Granary will be marginally better than Lighthouse as we won't be able to work a lake for a while anyway. After than we will need Writing. I would really want to slot in Archery before but, alas, it will delay Library in the capital which is very important. So, Archery after Writing and after the Library is completed.
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Sounds like the northern forest in Yark will stay unchopped for a while, so we should consider growing to three and working it. There should be enough time before we need to give the cow over. This extra pop will come in handy, when we settle the eastern corn, as we will provide Yark with 2 extra farms and once these complete we can grow to 6 nice and rapidly off them and the cow, and go back to stagnation at 15 base prod.
DL: PB12 | Playing: PB13
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(June 28th, 2013, 15:21)Bacchus Wrote: Sounds like the northern forest in Yark will stay unchopped for a while, so we should consider growing to three and working it. There should be enough time before we need to give the cow over. This extra pop will come in handy, when we settle the eastern corn, as we will provide Yark with 2 extra farms and once these complete we can grow to 6 nice and rapidly off them and the cow, and go back to stagnation at 15 base prod.

We will need to give away the cow one turn before it growth to size 2 (which is fine as it will need only one food to grow). After that we will be able to take the cow back for one turn but that will be all. And our third city will be our settler pump and will need all the food we can give. Our fourth and fifth cities are scheduled late enough.
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The second third city needs 22 food to grow, assuming we keep the cow in Yark and only send one worker to work the corn, it would come online on T58, we would get 4x3 + 2x6 = growth in 6, on T60. If, as you suggest, we work the cow straight away and the corn only after it's improved, we would get 1 turn faster growth (4x4 + 1x6), so we win 4 foodhammers for this city by bringing a yield 6 tile online 1 turn faster. But, by taking away the cow from Yark we deny it growth, which would have happened at the same time as the growth in third city. In fact, even if we just whipped the newly grown pops in Yark, which is probably the worst use for it, we would have won 30 hammers, this is still definitely better than 4 food. Even better is a hammer a turn for the next 15 or so turns, and then faster growth. Basically, at the very least, by sacrificing a turn of growth, we get an extra axe.
DL: PB12 | Playing: PB13
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We will also lose 8 hammers in Yark due to not working the mine and 10 hammers in the third city (which are rather important as I want to complete a metal unit their while it is growing). Also, our fourth and fifth cities will be delayed by yet another turn.
Still 30 hammers from slave is more than 18 hammers (btw, how is 1 hammer per turn for fifteen turns is better than 30 hammers straight up?) And "faster growth" is most probably a pipe dream - we are not going to have enough worker labor to provide additional farms this early.
I will think about it.
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The hammers in the third city won't be lost, they will be transferred to Yark. The mine hammers will be lost if we don't work the hill from the capital, but as I understand it there should be pops in the capital to work the mine, whilst the workers are a-chopping the Oracle.

(btw, how is 1 hammer per turn for fifteen turns is better than 30 hammers straight up?)
Coz you can still whip that pops after making the 15 hammers. So it can be "up 30 hammers on T61" or "up 45 hammers on T76". Faster growth is a bit of a pipe dream, true.
DL: PB12 | Playing: PB13
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