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T111 Report:
Yes, I'm actually reporting! Part of this is because PB18 is slow (which has its own problems I really don't want to get into here--or there for that matter), but part of it's that you deserve some reporting from this good game--AT's reporting every turn, and Twinkletoes reports once in a blue moon, but I don't know how detailed those reports are--notably, what the heck's going on in eastway's head? He doesn't think he can win? Yeah, he's certainly behind AT, but I don't even know if he's third--and he has the easiest path to devouring B4ndit of all of them (though I don't know how good his land is--anyone who takes my cities probably wants to resettle my land, which makes me less desirable a target I guess?
Anyway, let's check and see how I'm doing now that my eastern territories are mostly gone:
Right now I'm mainly trying to develop by getting two new cities out as I said--hopefully I won't fall too much farther behind than I already am. I'm heading for Printing Press which should help my GNP as well--at least I have a ton of cottages.
I did take demo and tech pictures as well, but they're depressing, so I won't post them--they're in the Dropbox if you care.
Anything else people want to know?
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Fun fact: both this report and my upcoming PB18 report are 3 turns apart--of course the time between reports is much different, but at least this game is moving again
I wonder if this game will finish in the three weeks Cornflakes has to sub? At a turn a day that's around 20 turns, and if AT decides to attack Twinkletoes or Cornflakes, that could put a stake in the game. Related to that; I got research visibility on AT after EOT, and he's two turns away from Military Tradition...
T114 Report:
I guess you guys deserve a report of some kind, as a reward for getting this game moving again:
Hooray, they fixed the Dropbox download link! And it's better than before (since I don't/can't cut stuff off it)
As you can see, I'm trying to fix some of my previous problems, notably by fitting in two more cities in my already cramped area. Of course, I can't fix everything (since I can't move my cities); I can't put any cities in the east for instance. The only way I could salvage anything was if I got back Oligarth, even though that doesn't seem practical unless Cornflakes gets sloppy and/or distracted.
In a last-ditch attempt to go somewhere, let's look at the tech screen after I finish Printing Press at EOT:
Cornflakes/eastway is falling surprisingly behind in tech compared to the other two. One way I might be able to squeak out a short-term tech advantage (that I can later squander, but that's besides the point) might be either to head to Military Tradition myself to get Curaissers (7 techs: Gunpowder, Aesthetics, Drama/Lit, Music, Philosophy, Nationalism, Military Tradition) or to run to Military Science (3 techs: Gunpowder, Chemistry, Military Science). Actually, the Military Science line was shorter than I thought--I thought I'd need Education for Chemistry, but that was mistaken. Granted, most of the difference is a bunch of filler techs that are more generally useful (for instance, I was thinking about heading to Drama/Music to help fight the culture battle in Antium). Of course, I could also go the plodding not-losing route of improving my economy (probably with Banking, or maybe Education), but we'll see :/
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T116 Update:
We finally have some action! AT has declared on B4ndit (while popping yet another golden age ), so B4ndit shouldn't last too much longer. Unfortunately, the defenses in old Florem are still robust (4 Longbows, 3 Cho-Ko-Nus, a Pike and a Mace), and I think I have a couple peace treaty turns left regardless. Of course, what's impenetrable for me shouldn't be for the other two leaders *cough*do something Cornflakes!*cough*
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T117 Update:
I don't know what's re-energized me so much with regard to this game--maybe the fun I'm having with PB18 spilled over? At the very least, not much has happened--AT took a B4ndit city, I whipped a bunch of infrastructure (Courthouses and Forums mainly), but the most exciting thing is that I've started scouting Cornflakes's western holdings--and it's surprisingly lax. You can see the pictures in my Dropbox, but his main western defenses are a stack of 4 Maces and 3 Axes on a gold resource--otherwise Hartschild has only three axes in it. Of course, it's still on a hill, but if I get control of the tile 2W 1S of Ancheim, I can attack it with Knights on the turn I'd declare. Unfortunately, if I declared on eastway I'm sure AT would declare on me--I'm already seeing some Curassiers from him
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T121 Report:
Part of my re-energization is that the turns are coming a lot more quickly now--we even had a TWO TURN DAY a couple turns back
Not that much exciting is going on, except being in constant fear that I'm going to be invaded--the short-term plan to not die is to get to Military Science for Grenadiers, but I don't know if I'm going to get there--my funds run out around the time I finish Chemistry, but I don't know what my break-even tech rate is--pretty much everywhere has a Forum, Grocer, and Courthouse, so that should help somewhat. I also think I really should get Drama sometime--there's a lot of culture wars going on both borders. Also, I can fit in another city NW of Caldisla, which is why I'm building another settler.
Speaking of Caldisla...
Wow, that's a sign of progress--or a Bureaucracy capital with a ton of fully-developed cottages
Seriously, I'm surprised I'm sorta back it in in some capacity, even if it's mainly symbolic. I may survive to the end of the game at this point--I'm not going to roll over, and thus my land is too expensive.
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T123 Update:
We have new action! Cornflakes has declared on B4ndit and taken a city immediately. Combined with AT taking another city, B4ndit's down to only two cities
This is another window possibly opening--Cornflakes's knight stack has disappeared from his borders, and the mace stack has retreated somewhat. There's still a problem though--Hartschild has 2 pikes and a rifle!
Not to be outdone, AT just finished Steel! I mean, I'm going to get a horse in this race soon, having just finished Chemistry and moving on to Military Science (7 turns at 60%, and I think 70% is break-even--and I have some deficit to play with possibly), but I feel like this might be my window.
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T128:
I knew this was coming--both Twinkletoes and AT declared on me this turn. Thankfully Twinkletoes gave me 10 turns of peace for Grapp Keep and Starkfort, and I immediately took it after seeing the kinds of stacks both AT and Twinkletoes were packing (I forgot to get Twinkletoes's stack in a screenshot, but it was similar):
Again, I knew this was coming, so that's why I beelined Military Science--thankfully I could still finish it this turn even after losing Grapp Keep and its mass of cottages (and its happy resources). This will probably be the last tech I research, but I have to do something--I have whips, I have cats, I have a bunch of knights, and it doesn't appear that AT has much more than that one stack (notably the old Florem doesn't have more than the Mace and Cho-Ko-Nus that were in there 20+ turns ago). And this is good--honestly, if I'm going to kingmake against someone, I'd much rather it be against AT who just happened to steal Florem away from me when I was trying to attack eastway--now what needs to happen for someone else to have a chance in this game is that someone needs to do the same to AT that AT did to me--you better realize that Twinkletoes!
One last shot of my empire for the road--we'll see if I do any more reports, but that will require some type of success--if you want to see some reports, go pester AT
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How many grenadiers + cats can you hit him with? Have you simmed it?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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I have absolutely no idea--to be honest, I have no clue how many Grenadiers I'm going to get out of my cities before the stack hits, and I think it's going to be fewer than the number of units in that stack.
I have the turn now (did I mention the turns have been going fast since B4ndit died? ), and I'm afraid to look at it
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T129:
My dropbox folder is here--I got AT's three main stacks I could see (it appears he moved all the fast-movers from the north to the east), as well as my two main stacks of Praets and Knights I have remaining from my last wars.
Honestly, what should I be doing now to inflict the most damage? Right now I've queued up a bunch of Grenadiers in most of my cities, and I'll whip all of them next turn (with AT being a couple turns away, I can afford to not eat the whip penalties). After having a baseline of Grenadiers, what should I focus on next, more Grenadiers, more Catapults, or something else. I'm assuming I should be using all my commerce for upgrades, is that correct?
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