Played turns 31 and 32.
We could have settled the copper city this turn but chose not to because we were in Anarchy, so settling the city would not have done anything. There is a minute chance that Serdoa has a warrior nearby that would see the borders so it is better that he sees the borders one turn later. Our warrior will catch up soon and will be able to sentry the area in front of the city. We started the corn farm as well as another settler, although that settler will not complete for a while. Not until we are closer to being ready to settle the gold city. You can also see that we have not completed the road connecting the cities. We could do that next turn but we are going to mine the copper instead - we don't actually need the road to get a trade route because we have a trade route through the water tiles inside our territory. The copper once connected to the new city will also be connected to the capital using the water connection. The next worker out of the capital can freely finish the road as it heads south.
As Gaspar mentioned, we are going to tech Pottery before Animal Husbandry. With no need to improve the cow it is also not urgent to see horses, because we are not in a position to claim any horses. While I do think the most likely position of the horses is indeed the western area of the Broken Bridge site, it takes a while to tech AH and we would not be able to take advantage of it in a timely fashion. Teching Pottery first lets us build a cottage for the capital as well as start granaries should we so choose. Pottery is cheaper than AH. Hopefully we can pick up some KTB beakers on AH afterwards. Both SD and Serdoa could reasonably tech AH before we get it ourselves, although Serdoa is missing Fishing which is weird and I really do expect him to pick it up soon. I do seem to recall him somewhat outsmarting himself in the past with some "we can skip Fishing this way" openings.
The other notable event is that SD settled his second city. We know his settler took two turns to move which means the city is at most five tiles from his capital, given his lack of roads. We also know from the demographics that the city claimed 8 land tiles. I have signed our two guesses as to where the city might be (it could of course also be west of his capital which we can't see). The southern site is the most logical one if it is indeed coastal, which we can't tell for sure because it's really hard to read the fog there. The 1S of banana site is pretty bad but it does overlap the wheat and settles towards us in an aggressive fashion, so it would be in character for him. We would be annoyed if he settled there but not much we can do about it right now. It looks like neither site has a trade route to his capital which is supported by the fact that his GNP dropped on the graph after settling. Remember, if you have a TR your second city is basically always going to be a net positive for your economy, otherwise it will probably be a negative. It is a big deal. Also, he's PRO.
Serdoa also whipped his capital from 3 to 2, also presumably for a worker. What is up with these single whips? I don't think Serdoa played much RtR.
Bobchillingworth - Mining, Mysticism, Hunting t5, Agriculture t9, Fishing t17, Bronze Working t27
superdeath & GeneralKilCavalry - Agriculture, Mining, Bronze Working t14, Fishing t21, Hunting t25
Lewwyn - Fishing, Mysticism, Meditation t9, Hunting t14, Mining t19, Agriculture t23
Serdoa - Hunting, Mining, Agriculture t5, Bronze Working t20, The Wheel t30
Rusten & Hitru - Hunting, Mysticism, Agriculture t4, Mining t11, Bronze Working t23
Gaspar & NobleHelium - Mysticism, The Wheel, Fishing t6, Mining t13, Hunting t18, Bronze Working t27, Agriculture t31
Lewwyn is due to finish BW soon. I think SD and Bob are teching either Wheel or AH. Rusten could be teching AH or Polytheism.
We could have settled the copper city this turn but chose not to because we were in Anarchy, so settling the city would not have done anything. There is a minute chance that Serdoa has a warrior nearby that would see the borders so it is better that he sees the borders one turn later. Our warrior will catch up soon and will be able to sentry the area in front of the city. We started the corn farm as well as another settler, although that settler will not complete for a while. Not until we are closer to being ready to settle the gold city. You can also see that we have not completed the road connecting the cities. We could do that next turn but we are going to mine the copper instead - we don't actually need the road to get a trade route because we have a trade route through the water tiles inside our territory. The copper once connected to the new city will also be connected to the capital using the water connection. The next worker out of the capital can freely finish the road as it heads south.
As Gaspar mentioned, we are going to tech Pottery before Animal Husbandry. With no need to improve the cow it is also not urgent to see horses, because we are not in a position to claim any horses. While I do think the most likely position of the horses is indeed the western area of the Broken Bridge site, it takes a while to tech AH and we would not be able to take advantage of it in a timely fashion. Teching Pottery first lets us build a cottage for the capital as well as start granaries should we so choose. Pottery is cheaper than AH. Hopefully we can pick up some KTB beakers on AH afterwards. Both SD and Serdoa could reasonably tech AH before we get it ourselves, although Serdoa is missing Fishing which is weird and I really do expect him to pick it up soon. I do seem to recall him somewhat outsmarting himself in the past with some "we can skip Fishing this way" openings.
The other notable event is that SD settled his second city. We know his settler took two turns to move which means the city is at most five tiles from his capital, given his lack of roads. We also know from the demographics that the city claimed 8 land tiles. I have signed our two guesses as to where the city might be (it could of course also be west of his capital which we can't see). The southern site is the most logical one if it is indeed coastal, which we can't tell for sure because it's really hard to read the fog there. The 1S of banana site is pretty bad but it does overlap the wheat and settles towards us in an aggressive fashion, so it would be in character for him. We would be annoyed if he settled there but not much we can do about it right now. It looks like neither site has a trade route to his capital which is supported by the fact that his GNP dropped on the graph after settling. Remember, if you have a TR your second city is basically always going to be a net positive for your economy, otherwise it will probably be a negative. It is a big deal. Also, he's PRO.
Serdoa also whipped his capital from 3 to 2, also presumably for a worker. What is up with these single whips? I don't think Serdoa played much RtR.
Bobchillingworth - Mining, Mysticism, Hunting t5, Agriculture t9, Fishing t17, Bronze Working t27
superdeath & GeneralKilCavalry - Agriculture, Mining, Bronze Working t14, Fishing t21, Hunting t25
Lewwyn - Fishing, Mysticism, Meditation t9, Hunting t14, Mining t19, Agriculture t23
Serdoa - Hunting, Mining, Agriculture t5, Bronze Working t20, The Wheel t30
Rusten & Hitru - Hunting, Mysticism, Agriculture t4, Mining t11, Bronze Working t23
Gaspar & NobleHelium - Mysticism, The Wheel, Fishing t6, Mining t13, Hunting t18, Bronze Working t27, Agriculture t31
Lewwyn is due to finish BW soon. I think SD and Bob are teching either Wheel or AH. Rusten could be teching AH or Polytheism.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.