September 8th, 2011, 23:22
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Right, turn in. As mentioned, Captor finished it's Granary. It needs to grow, so I'm going for a quick 4T Library, which will give a small beaker increase, allow scientist hiring if need be and, more importantly, can be done quickly. Fin and Trace go to nab another mine for Captor.
Hindu Missionary get! Off to Feferi, then.
Leijon is founded, though it's two trade routes are domestic, so it only barely doesn't pay for itself. It will build itself a Worker, which will go faster when Abby and Cans improve the Sheep, which will also make it fully pay for itself.
Also, here's some scouting up by Noble of his cities. Yawn, not much interesting. Ducky and Itchy went off to cottage Aradia Megido more...
EOT, Aradia Megido grows, Karkat grows, yep...
September 10th, 2011, 09:11
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Another post in the Lurker thread, which I will assume is either decrying my speed and/or civilization ability.
Fortunately, I have the alibi of already having said I sucked at this game. :P NOW ON TO THE TURN!
I'm unfortunately unable to just ramp my research rate to grab Theology in 1T, but I do note that I can do 100% gold and then ramp up research next turn to get it in the same time and have some extra gold leftover. So I do that.
Karkat's Granary is whippable this turn and it really could use the growth help, so I 1-pop whip it. Regrowth in 5T + Granary to help along after that. It equalizes out in 2 pop or so.
Here you can see the fully mapped, newly founded city of Flouride. Technically, it was newly founded last turn, but..DETAILS.
Here, you can also see Ellimoogle's gold spot. With so few grassland and one food resource, it is far inferior to Aradia Megido.
Ducky and Itchy complete their cottage. Work will go into...another cottage! Next turn, anyway. Whipping a Courthouse for 3 pop at Size 6 may be worth it, as it regrows fast and would still work gold + 2 corn. Market would need more pop to whip, so no go there, and a Courthouse saves almost 4 GPT at Aradia Megido!
Not much else to say for now. Nothing to whip, no special units piling on...not even anything interesting in the graphs or demographs. No wonders built, no great people...yawn.
EOT, Erodan grows(And is producing 9 FPT immedietely, for 2T growth times!), Equius finishes a Worker, Captor grows(And needs to be capped, because it's at the happy limit for it) and Karkat's whipped Granary finishes.
Also I just realized I forgot to post this for HOURS. Just sittin' in mah Notepad. Good thing I noticed it before bed.
September 10th, 2011, 20:29
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So, right, Equius' Worker was all "sup", pretty sure I want to go for some military before another Worker, both to grow a little and because I don't trust my paper military to hold up with Ellimoogle on my flank. So I go for a Spear, for inevitable help with Numidians and to prevent Chariots.
Karkat has it's Granary down, so...needs to grow...between a Library and an Archer, Market or Courthouse...it won't grow fast enough for the Courthouse to be 3-whipped, but I might be able to 2-whip it. Itchy and Ducky got to work on Aradia Megido's next cottage, while research was properly bumped to get Theology this turn. Tavros Nitram is founded and goes Granary. It'd be fun if Christianty got founded there for super culture bluhing.
New Worker, who I have taken to name Eggs, will mine one of Equius' hills for production. It is a nice military pump site, after all.
Abby and Cans, 2T to Pasture Leijon's sheep...
EOT, Theology is in and Christianity is founded in...Equius! Cool stuff. I'll want to put the missionary in Captor, though, as although Equius has more forests, it's not nearly enough to 1T and with Captor's big production(13 HPT, growing in 2T will make it 16 HPT) it can actually get to the AP in a reasonable amount of time, given I have a head start. Org Religion should make it about 20 HPT to start with, right? 20T...hm, a bit slow, but that'll ALSO go down when it grows more, adding 3 hammers to put through Org Religion each time, and I have a single forest worth 30 hammers to put through Org Religion too, so...closer to 15T? Maybe a bit less? I'd say we have a good chance with that.
Anyway, Sollux also grew, Erodan finished Library and can hire a Scientist over this conksunk Grassland Forest while it builds a Worker if it won't affect the time, yeah...
Next research target? I'm thinking Iron Working for chopping the jungle, but that might be best to wait. Monarchy for Hereditary Rule? I got good happiness, but still, H-Rule rules for upward movement...Metal Casting for Forges?
September 11th, 2011, 18:54
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We've got a situation here.
September 11th, 2011, 19:40
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Alright, so, what does Vega mean?
1. Friendship with Ellimoogle is not dissolved, but I cannot allow that city to stand.
2. NobleLewwyn has told me in private E-Mails their intentions to make some strike against Ellimoogle, as apparantly they are ALSO doing this to the northern half. Bluh bluh!
3. I need some military, full on. This means Captor building military before the AP. I want to have an effective striking force of 6 Chariots or so on 3 Galleys, plus 2 Axes on a Galley to try and surprise Vega.
Because of this, Karkat's build switched to a Galley and Erodan's to a Chariot. If he asks, my NAP with Jkioan is running out and he doesn't wish to renew it and that scares me.
I also decide to whip Sollux's Granary because of this. I'll probably be whipping Equius, Sollux and Aradia Megido for some units from this point on. It shouldn't be crippling, but it will be quite annoying. Monarchy is now set as the tech of choice, because I will presumably be battling happiness issues after the war. Monarchy helps that.
I also whipped Equius for it's Spearman, which will probably be helpful defense. Monarchy should actually be gettable in only 4-5T total, which is nice.
EOT, Equius finishes Spearman, Sollux finishes Granary, Eridan finishes Worker(It'll get the Galleys),
September 11th, 2011, 23:57
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Looks like it'll be war. I can post some logs in a bit. Possibly tomorrow.
September 16th, 2011, 08:54
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So we've got Erodan's Chariot finished, switch it up with an Axe. Research is back on and we'll have Monarchy in 2.
Doze moves up to the recently build Eridan worker(Need to decide what to name it) to build Eridan a cottage. Next turn, Hinduism in Feferi...
Since Sollux is so close to hand-completing it's Chariot, it will. In addition, Cans and Abby get started on chopping a forest for it.
Equius whipped for a Chariot. Aradia Megido finished and will go with a Chariot, too. EOT, Eridan grows, Erodan grows, Rose completes a Worker, Aradia Megido grows too. Lookin' good to me.
September 23rd, 2011, 15:59
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So, as you saw, I was ALL PREPARED FOR THIS WARTIME SHIT dog and word and junk.
But it turns out while the turn was held up by Jkioan, NobleLewwyn worked out a deal with Ellimoogle and won't be warring. Needless to say, the attack is called off.
THE BASTAAAAAAAAARDS! *Dramatically raises fist to clouds, cries, shakes them, drinks milkshake*
...But aside from being funny, it is kind of annoying that whipping happened before they worked the deal. But thinks will happen.
The deal is pretty obvious, if you look at the map or trade screen...
Yeah, Ellimoogle gifted Noble cities(Or their settlers, since he had them all on the island already). I had asked for something similar when I was trying to get peace(Sorry this all sounds out of left field, I am very bad at posting diplo), so...Noble had to have given something more than just not attacking up, because otherwise I just don't get Ellimoogle. Whatever.
Obviously, war plans are off for now.
I spread Christianity to Captor, which can start the AP in 3T(One to finish it's current Axe and overflow it into the AP, one to convert to Christianity, one to convert to Org Religion).
Oh, also, Noble got the Gardens now, way before I possibly could have even with every Worker. Needless to say, as you can see, his score SOARED. Damn!
About the only good thing to come of this is a lot of cities can change their whips now. Aradia Megido to a Granary, Erodan to a Market, Eridan can grow to Size 4 and whip out another Worker...
Oh, and Captor will be able to nab the AP, which is nice.
Equius finished a Chariot and Rose finished a Worker, so there you go. Feferi got spread Hinduism this turn, so good for her. Rose's worker, which I decided to name Doc Scratch, will farm the corn.
EOT, Captor finishes an Axe, Sollux finishes a Chariot, Christianity awesomely freespreads to Rose and Tavros' borders expand. Karkat finishes it's Galley, because I may as well explore the inner sea I've been locked out of. I'm guessing it's too late to swiftly crush Jkioan with HAs before Noble can do anything with him as well, huh? Plus maintanence...
Bluh. Hard position here. Oh, Monarchy is in too: I'll switch to Hereditary Rule the same time I switch to Org Religion. Then, when those revolts end, I'll do a big update. Should be T105-T106ish.
Turn end.
September 25th, 2011, 01:26
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Wasn't sure what tech to go after, as you saw on my last post forgetting to state WTF I was going for.
I had a few choices, mostly between Paper, Calender, Horseback Riding, Iron Working and Metal Casting. I decided to go after IW for it's cheaper time, at 50 GPT at 0% science, like I'm making, I only need to run 1T of no science before pumping it up to -24 GPT at 50% to get it in 2T. I choose it over other options because I wanted to see where my iron was and because recent expansion requires jungle to be cut down, so I want IW sooner than later.
Of course, if I decided to change my mind...well, I doublerevolted to Org Religion and Hereditary Rule this turn and next turn I revolt to Christianity. So I have those turns of revolt to choose what to do.
Anyway...Sollux's Chariot finished, as mentioned, and the 30 hammers of overflow go into a Library, which means it'll be done in 3T. Given it's flood plains nature, great news. After that...whip out a Market? A Courthouse might be better, actually, because it saves 3 GPT around 5T earlier than a Market. So I can go Courthouse -> Market there and probably gain a small amount of GPT there.
Captor finished it's Axe as well and will save it's 8 overflow hammers for the AP. Both the Axe and the Chariot stayed in their respective cities as happiness garrison. Abby and Cans moved to cottage the last Flood Plains at Sollux...Eggs is going to go after another mine for Equius. Doc Scratch keeps farming Rose's corn. Fin and Trace will grab a 2T mine at Captor, then probably move into the choppable forested hill to mine it and put chop into AP.
Feferi, being Size 8 now, moved off the coast and with it's new pop worked the two new mines, putting it at exactly 0 food and 8 happiness. It pulls in a cool 49 BPT @ 100% science and can build infra fairly quickly with it's now 13 HPT. Aradia whipped her Granary, Equius will whip it's after growing...not that any of this will complete until the Monarchy/Org Religion anarchy is done.
EOT, no completions due to anarchy.
September 26th, 2011, 02:55
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Jeez I'm tired...don't feel mch like doing this, but eh, turn pace.
And then I remember I'm converting to Christianity! A turn of anarchy! Yay,I can get some sleep.
But next turn should be a big upd8.
Doze + Spare at Eridan finished cottage, they'll go finish the last one Eridan can has. Abby and Cans has the FP cottage being built. Ducky and Itchy can go after a grassland mine at Aradia Megido.
The AP will take 20T to build by hand, but that will go down as chops + more mines come in, so don't worry yur pretty little head.
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